OKAY, so after giving this several days of thought, I want to add more information about what I'm thinking long-term:
I have zero interest in policing other players' IC actions in this game, as that can really get sloppy OOCly and make it hairy for me as a player. Consequently, ICly, I am thinking that most monster/monster conflicts should be solved on an individual basis, with imprisonment and punishment only coming for the weightiest cases and/or if there is an OOC desire for it. ICly/for practical purposes and ease of play, I intend to have Javert use the prison more for bringing human offenders (against monster society) to justice -- such as Poachers and other similar groups. There is a potential for subversion and abuse by a God follower.
Just thought I'd clarify that I don't see the prison as something to constrain play, and do not wish it to become that.
no subject
I have zero interest in policing other players' IC actions in this game, as that can really get sloppy OOCly and make it hairy for me as a player. Consequently, ICly, I am thinking that most monster/monster conflicts should be solved on an individual basis, with imprisonment and punishment only coming for the weightiest cases and/or if there is an OOC desire for it. ICly/for practical purposes and ease of play, I intend to have Javert use the prison more for bringing human offenders (against monster society) to justice -- such as Poachers and other similar groups. There is a potential for subversion and abuse by a God follower.
Just thought I'd clarify that I don't see the prison as something to constrain play, and do not wish it to become that.