auriphrygiate: (WASTED)
ᴛʀᴀᴇᴊᴀɴ ʟɪɢʜᴛʀᴇɴᴅ ([personal profile] auriphrygiate) wrote in [community profile] monsterdata 2020-06-09 02:44 pm (UTC)

hello! i have sort of a multi-parter question here, i guess while this idea's still rolling around in my head..

1. if an item already exists natively in ryslig because it's just a regular old thing built there, would it still be 60 coins to empower it to do something? in this case, if one of the existing bars has a still and someone wanted it to be able to create alcohol with magical properties, is that possible?

2. if it's possible, would that have to be requested with specific explanations for all the effects of the magic properties it could regularly produce?

3. would it (or.. could it?) require some type of special ingredient to create a specific magical property? one thought was having it require different monster bits/essence for different effects. by "monster bits/essence" it could be something as simple as tears or fur or something.. more?

4. would it also be allowed to optionally cause random but temporary side effects in the case of trying to create product without a specific monster essence or even experimenting with adding multiple things at once, sort of like a wild magic table of booze? mostly silly stuff probably, maybe some more serious stuff if someone wanted to use it in a scene for a specific outcome? i figure it'd be fun to let players decide if something does something extra random or be able to roll on a random outcome.

HAS THIS BEEN DONE I HAVE NO IDEA ???

anyway, thanks mods!

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