So Noa over the last many years has done a lot with Liewen Labs, mostly by moving them away from all those sporadic, potentially explosive event starting experiments. Good Job Noa! Aside from working on Laptop Upgrades however (which honestly are more out of my hands anyway for obvious reasons so hang in there LL), he also has the labs work on quality of life objects and medicine.
And a whole pile of stuff for the human populace, or else the labs would be broke, but that's beside the point.
What I'm here for right now is the medicine end, with Two questions, one more major than the other!
The first one; one of the priorities of the medical department would've been painkillers that wouldn't abruptly go toxic- something he has to consider with how many folks using player discretion decide to run with 'these foods and plants are toxic to these animal monsters'. Can he have successfully pulled off pain medication that will, no matter the case, have the effect your typical ibuprofen would?
Obviously no painkiller will completely remove the agony of growing a whole new limb, but look, we're aiming for the edge!
And now the second one! Much as some monsters might just Never Get Sick Ever, some of us like to give our big beasties a cold. ....Because, why not. So with the incoming tissues and hotpack season, can the Labs have managed Cold Medicine? This one isn't universal across monsters, this one's scattered across groups of monsters, so that it can be more effective at giving them some rest and relief.
Monster Medical!
So Noa over the last many years has done a lot with Liewen Labs, mostly by moving them away from all those sporadic, potentially explosive event starting experiments. Good Job Noa! Aside from working on Laptop Upgrades however (which honestly are more out of my hands anyway for obvious reasons so hang in there LL), he also has the labs work on quality of life objects and medicine.
And a whole pile of stuff for the human populace, or else the labs would be broke, but that's beside the point.
What I'm here for right now is the medicine end, with Two questions, one more major than the other!
The first one; one of the priorities of the medical department would've been painkillers that wouldn't abruptly go toxic- something he has to consider with how many folks using player discretion decide to run with 'these foods and plants are toxic to these animal monsters'. Can he have successfully pulled off pain medication that will, no matter the case, have the effect your typical ibuprofen would?
Obviously no painkiller will completely remove the agony of growing a whole new limb, but look, we're aiming for the edge!
And now the second one! Much as some monsters might just Never Get Sick Ever, some of us like to give our big beasties a cold. ....Because, why not. So with the incoming tissues and hotpack season, can the Labs have managed Cold Medicine? This one isn't universal across monsters, this one's scattered across groups of monsters, so that it can be more effective at giving them some rest and relief.