Ryslig Helpers (
ryslighelpers) wrote in
monsterdata2015-07-06 12:11 am
Entry tags:
ZOMBIE TYPES INFORMATION (4TH WALL ONLY)
These zombies shall appear in Ryslig by bursting out of cemetery dirt, even if they weren't dead or at the cemetery in the first place.
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♦ Skin will become paler and look more dead as the days go by. By the last day, even their blood will have run dry. ♦ Fingernails that are thicker and darker in color than a human's. ♦ Feet with elongated claw-like nails. ♦ Slowly losing weight until they are pretty much just pieces of skin holding on to a skeleton body. ♦ Sharpened hearing and sight. ♦ Slow walking speed. ♦ A bite that will paralyze any unfortunate victim into immobility. ♦ The ability to lose parts of their body but still function, as long as their brain is still intact. Characters can lose arms or legs and they will all function independently. They can be reconnected together by leaving the arm or leg close to the open tissue and it will slowly mend itself, but be careful! Don't put your legs as your hands or hands as your legs as the regenerating tissue won't care... ♦ A weakness to being shot in the brain by any gun or pistol. Blessed or silver bullets kill them faster. ♦ Hunger and hunting instinct. Classic Zombies crave human/monster brains and will actively seek them out after a few days of being in Ryslig. |
♦ Pure white eyes without irises. ♦ Rotting skin. ♦ A feeling of comfort from being buried under the earth. This also improves their healing ability. ♦ Longer arms and the ability to run on all fours. ♦ Any number of organs falling out of their body, anywhere from open stomachs to dropping eyeballs. ♦ Teeth strong enough to bite through metal. ♦ Lack of normal human biological requirements such as conventional food, sleep, or even oxygen. ♦ Unable to say anything but "brains" as the days go on by. | ||
These zombies shall appear in Ryslig by bursting out of an electrical device (a television, a radio, a movie theater).
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♦ Skin will become paler and look more dead as the days go by. By the last day, even their blood will have run dry. ♦ Hair that keeps growing and is always wet. ♦ Unnatural movements and ticks that keep them from walking naturally. Sometimes they will shaking one part of their body without knowing why. ♦ Increased running speed compared to a human. ♦ The ability to enter moving pictures and televisions and take over the electronic box. They will mainly use this to feed. ♦ The ability to teleport into showers, baths and wells. ♦ Unable to be up during the day, the sun makes their skin sizzle until they die. They can only operating during the night. ♦ Hunger and hunting instinct. Vengeful Zombies crave human/monster energy and will seek out electronic devices to hide in so they can drag their victims inside and consume their energy. This need to feed will occur after only a few days of being in Ryslig. |
♦ Pure black eyes without irises. ♦ Rotting skin. ♦ A drive for justice of any sort, and the ability to detect injustices in others; a vengeful zombie will more crave the energy of someone who is cheating on their significant other rather than a regular average person, for example. ♦ Longer arms and the ability to run on all fours. ♦ A transparency that becomes more evident as the days go by, allowing their internal organs to show more and more. ♦ Sharpened teeth. ♦ Lack of normal human biological requirements such as conventional food, sleep, or even oxygen. | ||
These zombies shall appear in Ryslig by walking out of any body of water.
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♦ Skin will become paler and look more dead as the days go by. By the last day, even their blood will have run dry. ♦ Increased muscle mass. Muscle zombies become as strong as Minotaurs as the days go by, gaining up to an extra feet in height and increased mass. ♦ Robotic-like movements. They can run, but not as fast as Vengeful zombies. ♦ The ability to stay underwater without any issues. Most muscle zombies feel a lot more comfortable under water. ♦ The ability to use bladed weapons even without prior knowledge; pitchforks, machetes and swords are prized above anything else. ♦ Unable to be up during the day, the sun makes their skin sizzle until they die. They can only operating during the night or stay under water. ♦ Hunger and hunting instinct. Muscle Zombies crave human/monster souls and will seek them out for feeding after a few days of being in Ryslig. Hacking and slashing is their preferred method. |
♦ Additional arms, eyes and mouths. ♦ Rotting skin. ♦ A drive to attack hormonal teenagers. This includes anything from innocent kissing to things of a more R-rated nature. ♦ The ability to resist physical pain, such as getting hands or legs cut off without feeling anything. ♦ Heightened swimming speed, muscle zombies are even faster in water than they are on land. ♦ Sharpened teeth. ♦ Lack of normal human biological requirements such as conventional food, sleep, or even oxygen. | ||
These zombies shall appear in Ryslig by dark alleys of both Bavan and Vandare.
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♦ Skin will become more lizard-like and monstrous as the days go by. ♦ Fingernails that are shaped into claws, thicker and darker in color than a human's. ♦ Feet with elongated claw-like nails that slowly fuse into three claws. ♦ Wing-like protrusions that allow them to glide briefly. ♦ An elongated tongue that is as large as their entire body that they can use to grab things or like a 3rd arm. ♦ A weakness to fire. Burning alive a resident zombie will kill them. ♦ Increased muscle mass (not as massive as a muscle zombie) that allows them to run and jump father than an average human. ♦ Hunger and hunting instinct. Resident Zombies crave human/monster meat (all kinds) and will seek them out for feeding a few days after being in Ryslig. |
♦ Eyes completely disappearing as the skull breaks open, displaying their brain. ♦ Rotting skin that melts off until only the muscle mass remains. ♦ The ability to resist physical pain, such as getting hands or legs cut off without feeling anything. ♦ Hands and feet turning into full lizard-like appendages. ♦ Sharpened teeth. ♦ Lack of normal human biological requirements such as conventional food, sleep, or even oxygen. | ||
These zombies shall appear in Ryslig throughout the forests.
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♦ Skin will become completely blue and white like ice and harden as the days go on. Their bones will faintly glow as an outline. ♦ Fingernails that are blue or black, thicker and darker than a human's. ♦ Blue or purple eyes. ♦ The need to walk barefoot everywhere. ♦ The ability to leave no trace of their passage. Ground does not move, water does not part, etc. ♦ Immunity to cold, but susceptible to high temperatures. ♦ Unable to be up during the day, the sun makes their skin sizzle until they die. They can only operating during the night. ♦ The ability to infect a human/monster by cutting them with their nails to siphon their energy. Infected humans will die after a few days, though monsters may survive, but will be in deep pain for those few days. During their infection, they will become pale and unable to be out in sunlight or hot weather, and will obey the words of the Walker until their death or the days are up. ♦ Hunger and hunting instinct. Walker Zombies crave human/monster energy and will seek them out for feeding after a few days of being in Ryslig. |
♦ Ability to siphon energy from a horse and use them as mounts during the few days before they are completely drained of their energy. The horses do not provide ample nourishment for them, however. ♦ Rotting skin that melts off slowly as the days progress. ♦ The ability to resist physical pain, such as getting hands or legs cut off without feeling anything. ♦ The inside of their mouths becomes completely blue, including their teeth. ♦ Sharpened teeth. ♦ Lack of normal human biological requirements such as conventional food, sleep, or even oxygen. | ||
