operadiance: tightened (dolce)
Yuzu Hiiragi ([personal profile] operadiance) wrote in [community profile] monsterdata 2016-08-25 02:31 am (UTC)

NO PROBLEM

Eavesdropping: I was mostly thinking, like, ordinary man-made walls, since a lot of the Ryslig action is in traditionally urban (or rural) environments, where walls are like... normal real-world walls. Unless there are giant fuckhuge thick walls somewhere (are there?), that should probably cover all reasonable cases??

It would basically work as if her sense of hearing were placed on the opposite side of the partition relative to her position. (Since she has to be touching the wall, it'd be as though she were standing within arm's reach of the wall inside that room.)

Wall in this case I guess I should say is the barrier bisecting two planes, lengthwise -- she couldn't, like, get on top of a building and use the exterior wall to hear what's going on in the basement or anything like that.

Volume: It'd be replicated at the volume she originally heard it. She can't make quiet things louder, but she can't make loud things quieter, either. The only "alterations" in volume would come from, in throwing, where the sound is "activated" -- obviously if you are closer to the activation point, something will be louder than if you were several yards away from it.

As such, it's rare that anything she produces would be able to cause hearing damage to someone with average-sound-sensitivity -- she could only replicate something ear-piercing if she'd endured it herself. I mean, I guess she might be desperate enough to get someone to shoot a gun next to her ear to make her momentarily deaf so she could momentarily deafen other people, but that's a little more calculatingly malicious than Yuzu's usual M.O.


Buuuuuut for a counter... offer... if that's allowed? If 5-10 minutes is too long, can I cut that in half (2-5 minutes) for the sake of being able to steal/activate plural sounds at once? Since the stealing and setting off of sounds has its basis in the Fourth's preferred traits (subterfuge and control), one of its main purposes would be for the sake of causing distractions or otherwise disorienting an enemy. For example, it's much easier to confuse someone chasing you if you can set off the crashing of windows in two separate places (while you're breaking a third) rather than just one.

Or possibly increase the number of sentences able to be stolen? Since I know while I write obnoxiously long sentences OOC, most characters are more succinct. Not a lot of information is usually conveyed in one sentence alone in-game.

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