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Once you've started earning
bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.
Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual.
To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to
write your own.
Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.
DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a
20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:
JANUARY
New year, new me! Permanent monster changes are on sale!
MARCH
Time to put down some new foundations. Buildings are on sale!
MAY
April showers bring May powers--that is, powers/abilities are on sale!
JULY
It's the dog days of summer. Pets/creatures are on sale!
SEPTEMBER
More like Sep-temp-ber. Temporary monster changes are on sale!
NOVEMBER
Get a gift for that special someone. Items/weapons are on sale!
ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.
10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.
WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.
20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.
PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.
20-60 - A pet from home that is the size of a
small dog.
30-60 - A pet from home that is the size of a
large dog.
50-70 - A pet from home that is the size of a
human.
60-80 - A pet from home that is the size of a
horse.
100-120 - A pet from home that is the size of a
hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.
MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.
MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).
POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.
60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.
BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.
20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.
SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.
If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the
backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.
Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.
(frozen comment) no subject
Reward Cost: A Magical Item From Ryslig (REQUESTED DEETS BELOW...) - 60
Activity: 40 COINS FOR DECEMBER, 20 COINS FOR JANUARY (Total 60)
Request: FIRST: Reira is rather nervously asking about this and really really hoping Mana doesn't figure out she corrupted the park. Sorry Mana but there's just somethings she isn't ready to share given the whole You Almost Died bit.
SECOND: The Actual Request! Since she'd rather not just predict the weather, Reira asks for something that can let her create or control it somehow! She doesn't go further than that, but that's what the backfire covers.
Backfire? Added preferences for this lovely weather creating item are:
> It needs to be portable; something you could carry around on your back, and hold with both hands with little difficulty. (Not TOO small though we ain't talking pocket size here, since that'd knock out a number of instrument types)
> As implied above, it should be some sort of musical instrument. Lyres, Ocarina, Flute, etc...My only preference is that it be something with the opportunity for complicated musical patterns. Not necessarily because it'll make complex weather patterns-I just want to make it something she has to learn to play to really master.
You score bonus points if Kachou Fuugetsu gets incorporated somehowQuest? I can't really make a quest until I know what the instrument is, but I'll probably have a friend make it if there isn't a default one handy.
(frozen comment) no subject
(frozen comment) no subject
February, March, and April!
and find-a-word better not miss my username next time I come checking to see what I've spentEDIT: I probably should note that those are obviously 20, 20, and 20 for a total of 60, ah
(frozen comment) no subject
Upon completing her quest (respond to this comment with the quest if you or a friend design it, or to let us know if you want a premade one!) Reira will receive a small nyckelharpa, sized appropriately for her stature. Thin streams of lightning will play over the bow's string whenever Reira holds it, and the instrument is always cool to the touch, regardless of the ambient temperature.
With this instrument, Reira will be able to create very localized storms. The longer she plays before completing a song, the wider her weather will stretch, up to a mile in diameter; the more complex her tune is, the harsher the storm will be (ranging from clouds and a drizzle to thunderstorms and heavy wind). The complexity will also control how much this item can be used. A very heavy storm may knock out its magic for several days, while drizzling rain can be created near-continuously (assuming Reira herself has the stamina for playing song after song).
(frozen comment) no subject
my goodness what a mess, yet such beautiful music..............
(frozen comment) It's my job to make Usagi's life harder
Firstly she'll ask Reira to gather as much hair as possible. Preferably monster hair, but horse hair works just as well (A kelpie wouldn't work since they have seaweed for hair. It must be keratin hair). She will then ask Reira to wash the hair in sap and hang it to dry in an open field, where the moon is able to reach it. These hairs will be used for the strings and the bow, so Reira needs to get a lot of hair. Once the sap has been applied, the strings cannot be shown to the sunlight and will need to be carefully covered by a blanket during the day.
Next she'll ask Reira to pick twenty flowers from Bavan and twenty flowers from Vandare by the stalks. She's then to put them in a bowl and whisk them until all the petals fall off without spilling any (she may want to enlist the help of a stronger monster) before mixing it with rain water. Once the flowers are prepared, she is to leave it under the hair so the sap drips into the bowl. This bowl must be kept under the blanket during the day as well and needs to bask in the light of the moon.
After that, she'll need Reira to find a singing bird (Harpies do count but are strongly not recommended for Reira's safety.). She's to steal as many of the one bird's feathers as she can and then use the tips of the birds to draw the blood of someone who protects her. The feathers will turn bright red and she's to place them in the flower bowl.
Finally she'll ask Reira for a jar of North wind on a sunny day. The wind must be blowing from the North. Reira is to high as fly as she can and capture the wind. If she uses the jar Mana gives her it will turn a bright green, indicating that she's collected it all. The jar is also to be left to stew in the moonlight. If Reira has done this all correctly, a bit of fog forms in the jar and some ice will coat the hair despite it being July.
Mana will ask Reira to bring back all of the ingredients to her. There she'll show that she's gotten a desk-sized log that smells eerily of cinnamon. Mana will combine the ingredients one by one as she sings and after she's done, Reira should have her nyckelharpa and bow set, complete with a strap with the various symbols of magic cards she has.