Ryslig Helpers (
ryslighelpers) wrote in
monsterdata2016-10-07 10:19 pm
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MANA REWARDS (DEFUNCT)

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES
Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.
Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.
Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.
DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.
10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.
20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.
20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.
60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.
20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.
Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.

(frozen comment) no subject
However, what you are asking for is not an upgrade, but rather a new power thematically similar to one your character possess. This is allowed!
As to the power in question:
Proportionate strength and for the monsters to be able to follow commands would be fine, but please note detecting god alignment would not be allowed in addition to these. Because this is a loose question and not an official submission, we're not asking for specifics at this time; however, we reserve the right to request limits, clarifications, or modifications at that time.
(frozen comment) no subject
In their most basic form, blood monsters are exactly what you expect: monsters made of blood. When combined with magic, the blood from Tsukikage becomes thicker, allowing for the blood monsters to be solid enough to not leave a trail of blood everywhere, but liquid enough to be slimy to the touch. They have the consistency of putty but when 'attacking' they can solidify their bodies to be more viscous, allowing the monsters to ensnare their enemies. Typically the monsters go for a restraint approach opposed to a murderous approach when left to their own devices (they can't kill unless Tsukikage specifically tells them to drown someone). Naturally, Blood Monsters are extremely slow.
As mentioned before, only 5L of blood can be magically enchanted to make these monsters. This blood can be divided into smaller blobs or into one big blob. When combined into one monster, the creature can stretch its body and typically hold one player character in it (with permission) and can take fairly complex commands as long as they're specific enough ('go cook dinner' is out of the monster's understanding but 'go cook dinner using two meats from the freezer and cook them on the stove'). In the 5L form, the blood monster is almost sentient, and is a really cool pet.
At their smallest, the blood monster can be separate 50mL blobs that are able to be assigned to a number of tasks. These blobs are generally fairly stupid (but cute) and can only at best carry small objects and follow people, acting as trackers for Tsukikage to follow. Their strength and intelligence varies on their size.
Blood Monsters can 'talk' to those who have an understanding of the principles of blood magic, so probably only Tsukikage and Mana at this time. Otherwise they'll sound like they're making grebbly watery sounds to people. Blood monsters can also 'die' when their magic is severed (like in the Fourth Corruption zones) or if their parts cannot reassemble within the hour. For example, if Tsukikage assigns 300ml of blood together, if someone breaks the blob it will try and reassemble itself back to that 300mL. If said person puts a part of that blood in a jar and traps it, preventing it from reuniting with the rest of it, the blob will die and return to being regular blood.
Since part of the point of these little blood monsters is to constantly protect the neutral zone (being bought by Rin's mun) even when I'm not around (ie if I drop or die or whatever) I was hoping to add an additional part into this summoning spell. If Tsukikage binds the creatures to one place (and only one place), he loses control over them permanently and makes them loyal to that place (which doesn't count to his 5L cap but can count to a separate limit). So in the context of what I want to do, Tsukikage will literally pour blood out to make sentries for the neutral zone that will patrol the area and attack anyone who is causing trouble (attack being swallowing the person whole and then dragging them to the boundary of the zone and spitting them out). They'd tolerate followers but if they get the warning signs that we have spies and not guests, they'll attack (so basically I'm giving the neutral zone the equivalent of the robots in the Arcade and the Fog citizens in Dyster). When bound to a place, leaving it will sever the magic, resulting in their death. However, after two hours they'll respawn, to prevent the grounds from ever being fully defenceless.
Yes he's going to pour a lot of blood out. Yes every time he does this he'll get extremely hungry.
I'm ready for anything you need: limits, clarifications or mods. Hopefully we can get close to what I'm hoping for! If I need to do a specific ritual beforehand, please tell me otherwise I'm gonna make my own messed up thing up.
Also since Teri did pop in and inform me I may or may not be able to do both, I'll be buying the the neutral zone protectors if I can't do both. At least the framework is here for a future purchase.
(frozen comment) no subject
With that said, split into two portions, most of this ability sounds fine! The only thing we would like to stress is that blood monsters' non-sentience would have to be kept consistent. For example, the 5L monster would not spy on someone and report to Tsukikage unless expressly commanded to do it; even if told, it would only remember things specifically told to watch for. (This is to parallel its inability to just be told to "cook" and need more specific instructions to follow exactly.) Similarly, the 50mL blobs would not be able to spy at all.
(frozen comment) no subject
Thank you guys!