ryslighelpers: (Default)
Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2016-10-07 10:19 pm
Entry tags:

MANA REWARDS (DEFUNCT)

MANA REWARDS DEFUNCT

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES

Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.

Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.

Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.

DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:

JANUARY
New year, new me! Permanent monster changes are on sale!
MARCH
Time to put down some new foundations. Buildings are on sale!
MAY
April showers bring May powers--that is, powers/abilities are on sale!
JULY
It's the dog days of summer. Pets/creatures are on sale!
SEPTEMBER
More like Sep-temp-ber. Temporary monster changes are on sale!
NOVEMBER
Get a gift for that special someone. Items/weapons are on sale!

ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.

10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.

WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.

20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.

PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.

20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.

MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.

MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).

POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.

60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.

BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.

20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.

SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.

If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.

Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.



courage_and_claws: (Default)

[personal profile] courage_and_claws 2018-10-04 04:41 am (UTC)(link)
Character Name: Rosch
Reward Cost: Minor power for 60 coins, as discussed here
Activity: 3 COINS FOR AUGUST 2017
7 COINS FOR SEPTEMBER 2017
8 COINS FOR OCTOBER 2017
8 COINS FOR NOVEMBER 2017
4 COINS FOR JANUARY 2018
4 COINS FOR FEBRUARY 2018
4 COINS FOR APRIL 2018
3 COINS FOR MAY 2018
12 COINS FOR JUNE 2018
7 COINS FOR JULY 2018

Request: "I want to power up my Gauntlet so I can become stronger!" - Due to the events of the zombie plot in September, Rosch's Gauntlet will have been shattered, which means he's down an arm while he waits for one of the engineer/science-type characters to put it back together. In the meantime, he'll seek out Mana for his request because he doesn't want to sit around like a lump while he waits for his Gauntlet to be repaired.

Backfire? Instead of regaining one of his canon abilities, he gets electricity/taser powers

Quest? I've got one in mind, but feel free to add details or modify it, as needed!

First, Rosch needs to travel to the cavern at Plaga's Peak (the same place the 'Nesters and then Greed went to explore before) and find a raw crystal, probably about as big as his fist. After he's obtained the crystal, he needs to travel to the desert outside Djävulenstad and wait for a storm to arrive. Once the storm sets in, he has to dodge the lightning 200 times in a row leave the crystal in a high place and wait for it to be struck by lightning. He has to stay nearby (within 100 feet of the stone's location) the whole time, which means he's gotta camp out during the storm.

After the crystal has been successfully charged with lightning, he needs to take it to bury it in the ground and let it rest until the full moon occurs on the 24th. Under no circumstances should anyone be allowed to dig it up prior to that day.

When the sun sets on the 24th, he must dig up the crystal and take it to a place where the full moon's light can fall upon it unimpeded. It must be a place outside of any human habitations, such as a field or a forest, and he must hold the crystal in his hand toward the moon's light for as long as it is present in the sky. Once the moon has set, the ritual is complete.

Afterward, he may then take the crystal to whomever is repairing his Gauntlet for them to use as one of its Core Parts. The crystal can then be cut and faceted and integrated into the Gauntlet, similar to how sapphire movements are used in old pocket watches. Any leftover pieces not used in the Gauntlet's construction will still retain a charge, but only for a year's time. Should his Gauntlet be damaged severely, these pieces can be used to replace any of the ones that might have been broken.