Ryslig Helpers (
ryslighelpers) wrote in
monsterdata2023-11-01 06:29 am
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MANA REWARDS

Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.
Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Feel free to write your own quests for lower-cost purchases if you'd like to give your character something fun to do.
Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.
(Please note: the Mana Rewards received a major overhaul and fresh page in November 2023. We've kept the old Mana Rewards page on record, so you can review your character's past purchases! However, please keep in mind that mod answers to questions there will likely be outdated! The FAQ compilation on this page will always be leading.)
DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.
10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.
20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.
20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.MONSTER CHANGES -- TEMPORARY
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
40 - Change to a different monster form for two months. Temporary monster form is chosen by the player.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.
60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue).
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.
20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.
Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting. When submitting your form, please be sure to reply to the current month's header, as opposed to posting an entirely new comment.

(frozen comment) FAQ (PURCHASE MECHANICS)
BASIC PURCHASE MECHANICS
Do I have to buy This through Mana?
First of all, we'd like to encourage every player to keep in mind that many things can either be bought with solars (the local currency) or outright stolen. Do you want your monster to have a nice house? They can simply move into a nice house they came across which happened to be abandoned. Normal pets, normal weapons, extra furniture, a typical car, a typical motorcycle… These things can all be found on the peninsula. Expansions to a building can also just be bought through local contractors, unless you want something very specific added, or have the expansion appear immediately.
Please use Mana only for things which could not be obtained on the peninsula normally. This includes purchases involving magic, monster changes or abilities, or extremely specific objects, pets or locations brought in from home.
Who is Mana? Can my character have conversations with her? Can this be threaded out?
Mana (short for Manananggal) is a bat-like entity sometimes known as the coin witch! Stories of her origin will conflict depending on who you ask, but one thing is for certain: she is a friend of monsters. Commonly, she'll appear as a heavily clothed creature. Her true form, beneath the shrouds and hoods, is of a beautiful young woman twisted with bat features. She cannot be harmed by monster attacks, and will not hold grudges against anyone who attempts this (unless you want her to). Mana may be summoned by your character once a month.
If you would like your character to have extensive conversations with her, this is allowed! However, we will not thread these conversations out. Please handwave these. If you'd like to know more about the sort of person she is, here's some guidelines: Though generally quite benevolent, she has a bit of a mischievous streak at times. She may not always give the same answer to any personal questions you ask her about herself. Since Mana is adjusting to her new job, she's not perfect with her magic. There are instances in which her magic may backfire, or she'll misinterpret someone's request, but it's never out of malice or with the intent to hurt someone.
Wait, where do the coins come from? What does Mana do with them?
Where the coins come from is a mystery; Mana herself doesn't know either. She simply takes them off your character's hands, as is the custom. Her predecessor, Tikbalang, once did the same and she follows in his footsteps.
Can Mana coins be stolen, or gifted to another character?
No, Mana coins cannot be gifted, nor stolen. Any attempts to do so will cause the coins to reappear back in their original/rightful owner's possessions. This also means a character cannot steal coins to use them on Mana purchases.
Can I buy gifts for my CR?
Yes, as long as the gift costs 30 coins or less, and they must be physical objects. We may intervene if we notice this being abused.
Can I gift my Mana rewards to other characters after I drop?
Yes! Upon dropping, even things that were originally over 30 coins may be gifted. However, whatever is being gifted must be physical - no powers or monster changes, but pets, locations and items are fine. The passing-on of a purchase does not need to be officially noted anywhere and can be agreed upon behind the scenes.
Gifting purchases upon dropping is entirely player choice; unless a player deliberately specifies they are leaving their character's pets/items to someone else, everything will disappear from Ryslig. Locations are an exception. They will remain in Ryslig, retain any magical properties and may be used by anyone up until the next player location sweep.
Can we pool coins for a shared reward?
Yes! This must be for an item or building that everyone in the pool will be using, magical or otherwise. We do not allow the pooling of coins for powers, body modifications or pets. All characters who wish to contribute coins are subjected to a minimum buy-in of 10 coins, and must reply to the initial purchase request to confirm they've given permission for their coins to be used. It's not necessary for each character to contribute the same amount of coins. Exceptions to the minimum buy-in of 10 coins may be made, but only in discussion with the mod team.
Chip-ins must be done ICly, but could be achieved through a backfire if your character doesn't have CR with the one leading the purchase, or wouldn't contribute for any other reason. The one leading the purchase would have to make a note of this when submitting their request, with the ones chipping in through backfire submitting their own comments.
How do backfires relate to pricing? Say my character asks for one thing, but it backfires and they receive something in a different price range, what do I pay?
The cost of a Mana reward corresponds to the thing/power/etc. the character actually receives. Therefore, the backfire effect is what determines the price you pay.
Can there be a delay between submitting a purchase and receiving it?
Yes. If you'd like to buy something in August and not have it kick in/be delivered until September, this is allowed. However, please do this within reason. Backdating (e.g. buying in September and having it kick in the previous month) is not allowed.
I've purchased an 80 coin (or higher) reward. Do I have to do a quest?
No. Quests are entirely optional to give the player something additional to do in-game. You're free to handwave that the character did something special to help Mana focus her magic.
I've made more than one purchase this month, with the total being 80 (or more) coins. Can I have a quest?
This would be fine, just make sure to consolidate your purchases into one ask to receive a quest.
If I drop my character and re-app them later, will they still have their Mana rewards?
This depends! Permanent monster changes (monster type change, alternative feeding source, body mods, etc.) may be kept. Abilities can be kept as well! If items and/or pets were passed on to another character upon dropping, those could be regained again in agreement with said character. If you had a player location, it can be moved into again, provided it hasn't been swept from the Player Location page yet (we sweep unclaimed locations every year or two).
SPECIFIC PURCHASE MECHANICS
What do you mean by summon/power tied to a summon?
Pets like Pokémon are pretty straightforward -- they're cuddly creatures that can spew fire or throw leaves or what have you. Things like Stands and Personas are a little more nebulous; they're powers that their owners always have access to, but aren't really standalone, separate pets the way Pokémon are. We determined they could be purchased one of two ways:
As a pet: Stands/Personas/Other purchased as a pet are either completely depowered or have powers that will not work on monsters. They can be treated as autonomous.
As a power: Stands/Personas/Other purchased as a power do not exist unless the power is being used. When a character calls on their power, the Stand/Persona/Other appears, uses that power, and then disappears. They are not separate from their user, nor are they autonomous -- they cannot act on their own accord without the user to call on them.
Players may not purchase both. If you purchase your Stand/Persona/Other as a pet, you cannot also buy it as a power.
My summon has all these very specific aspects in canon-
These will be treated on a case-by-case basis. For example, Stands are normally invisible to all but other Stand users, and additionally they can only be damaged by other Stands, and some can be bound to objects. Here in Ryslig, a Stand would not come with any of these abilities by default, and they would not be purchasable in the future, to avoid overpowering them.
What counts as a power/ability for pets/summons?
Offensive or environment-changing abilities like elemental attacks (fire-breathing, water cannons, Razor Leaf, etc.) count as abilities that take up a pet's single ability slot. Please note that pet abilities do not work when used directly on a monster! Aesthetic qualities that have no tangible effect and cannot be used to affect the environment in a way that harms or inconveniences monsters do not count. When in doubt, ask below!
Can my pet have babies?
Any pet who's been brought into the game by Mana will effectively be sterile. However, the ability for it to have offspring can be bought as the pet's single ability. Pets may have a maximum of six babies a year, either through litters or through single eggs, depending on which scenario applies. This offspring will be sterile and powerless by default. If the offspring is adopted by another player, that player can then pay Mana to give it an ability, assuming they don't already have another pet with an ability.
Do weapon sets count as a single purchase, or would I have to pay for each weapon in the set? (e.g. would a set of four throwing knives cost 80 coins instead of 20?)
We intend to judge rewards such as weapon sets on a case by case basis. Please ask the mods if you aren't certain!
What about chargers for electrical devices? And devices that need to be hooked up to a TV, like a DVD player? How does electricity work?
Electronic devices brought in from home will come with whatever cord they require in canon and a plug converter, and can be plugged into any outlet in Ryslig with frying them. Remember, Ryslig's technology and living standards are somewhere between the 1950s and 1980's, so buildings are wired and have outlets for characters to use. Similarly, if you buy a next-gen console like a PS5, it will come with a converter to hook it up to your character's 1980s TV. (picture quality may be lousy.)
Buildings purchased with coins will come with electricity, regardless of how far from civilization they are. If you would rather your building not have this, you may indicate that in your request.
About the 60 coin magical item from Ryslig… When it says that mods will design the item, does this mean just the overall make/appearance of the item, or the actual item itself?
Players are welcome to design the item for their characters! If you already have an idea of what you'd like the item's ability to be or a general aesthetic, the mods' role will be to finish and flesh out the remaining parts (assuming the ability/aesthetic is approved).
Does the city option have to come with a statue of the character or could it be something else?
The city must come with a statue. It doesn't need to be a statue of your character, but it must be a statue. Mana feels very strongly about this.
Does the city option come with people?
Mana cannot create life on a large scale, so purchased towns and cities will be uninhabited. Mana can, however, snatch up a few NPCs (numbers within reason!) and brainwash them to make them believe they've always lived there. Otherwise, NPCs might migrate there on their own accord, if they have reason to believe their life might be better in this player-owned city.
My player location was destroyed. Do I need to pay to get it back? If so, how much?
If this location was destroyed with your consent, asking Mana to bring it back with her magic will always cost full price. If it was destroyed due to some sort of event with incredible setting impact, please contact the mods for more specifics.
When I buy a temp change, does it have to last the full duration of time?
It does not! For example, if you'd rather spend two or three weeks as a different monster type, that's allowed. You will still have to pay for a full month, though.
One month of temp monster change costs 20 coins, and four months of this costs 60. What if I only want three months of a temp monster change?
This would also cost 60 coins, as a set of three one-month purchases. It's also possible to buy the option of four months, and end it early.
About turning human for a month, or gaining the ability to switch back and forth…
This is a very flexible option! For example, while monster powers are all stripped away, it's up to you whether the character in human form still has monster weaknesses. And it's up to you whether this human form reflects the character's current age, or the age they had when they first appeared in Ryslig.
When buying the ability to switch back and forth, it's also up to you whether the spell is at will or will require certain conditions that you set. Either way, it will take a full 24 hours before the spell is usable again. If your character is an undead monster, the switch back to monster form will be a 'freebie death' which won't count for the memory loss tally. This can be as painful or painless as you would like.
Please note, human form means human form. If your character was a different species before coming to Ryslig, they will not revert to that species instead.
Can psych changes from temp monster changes carry back over into the character's usual monster form? Or can they retain psych changes from their original monster form when they change into something else?
In general, changes cannot be transferred over from a swap. However, because psychology is quite murky, you are free to have your character continue acting in accordance with the previous monster's psychology out of habit or because they remember a particular mental change feeling good.
I purchased a permanent body mod, but does it carry over into other monster types? And what about carrying over into Fog forms, or Travel/Stealth forms?
We consider these mods a reward that a player earned, and because of this, we offer a lot of flexibility. This means the mod can carry over, if you want! Say your character was a Vampire, and you purchased a bushy tail for them. Now you're changing them to Werewolf, which comes with a tail included. Your character may have two tails instead of one! This counts for both temporary monster type swaps and permanent ones. Furthermore, they can also carry over into Fog forms or Travel/Stealth forms. You don't have to keep the mod in this other form if you don't want to, though.
When buying a secondary feeding method, does it have to come with a body mod to help accommodate this method?
Not at all. If you want to make things more difficult for your character by not giving them sharp teeth to help with blood feeding, that's up to you!