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Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2015-08-18 05:17 am

LOCATIONS (LAND)

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LOCATIONS & WORLD INFO (LAND)
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CITIES

Bavan

Located near the center of the peninsula, Bavanites might fancy themselves the center of the world. Indeed, in terms of quality of life and technological advancements no other place quite matches Bavan, although there's an awful lot of industrial pollution. There are more people here than on the rest of Ryslig put together and overall they tend to be a very open-minded group of people. There's high demand for doctors and scientists here, as well as a huge scene for movie stars, singers, and other celebrities now that 'talkies' have overtaken silent films and televisions are starting to appear in the homes of the affluent. The wealthiest Bavanites enjoy an immense amount of luxury and it quickly becomes evident that the divide between the city is not by race nor sex, but by wealth.

The working class tends to find it a bit difficult to pay the rent and there are many families sharing houses and a homelessness problem unlike anywhere else on Ryslig. Gangs roam the streets at night although they tend to be small groups that primarily scuffle with each other rather than the regular citizens. Still, getting mugged is a very real possibility.

Bavan is quite close to Lake Dala, a deep lake with calm waters that was a popular fishing and boating destination during warmer months. Its popularity lessened some time ago thanks to dirty waters and a lingering smell of rot, but after monster efforts to purify it, it is regaining its previous status.

RELIGION: Most Bavanians are not religious and prefer science
MONSTER TOLERANCE: Currently curious, very hospitable towards the new arrivals.
HUMAN POPULATION: About 7,452,000 humans.
KNOWN FOR: Science labs, technology, movies, radio, robots.
FASHION: Male | Female
MAYOR: Richard "Dick" van Smithe (Monster tolerance: High)

Vandare
Vandare is the port town close to the ocean. Once a small, struggling town with a poor economy, a recent surge in trade with Bavan has allowed the citizens of Vandare to harness all the advantages of being near the ocean thus growing their economy via fishing and hydropower. The growing job market attracted people from all over the peninsula, now making Vandare the second most populous place on Ryslig.

After a period of conflict the town was split in the middle, leaving North Vandare to its former leaders and South Vandare under the control of monsters.

Despite the booming economy, when groups of new arrivals show up in the city, they are generally sent to the poorer district of town unless they can gain favor with some of the more prominent citizens. Still, Vandare has a wide variety of facilities from bars to theaters to hospitals, should a monster find themselves in need.

RELIGION: Somewhat religious and worship both the day and night gods equally
MONSTER TOLERANCE: Locals are generally distrustful in the North, but in the South monsters have control and are more widely accepted.
HUMAN POPULATION: About 289,000 humans.
KNOWN FOR: Fishing, Hydropower, Hospital tools, Metal works.
FASHION: Male | Female
MAYOR: North Vandare: Human NPC (Monster tolerance: Low), South Vandare: Human NPC (Monster tolerance: High)

✞ Rota
Rota was once a small town with a supportive and tight-knit community. Primarily a farming town, the surface area was large but the population density was low as many of the houses were spread out by acres of farmland. Crops and animals abounded, although the locals watched each others backs and didn't take too kindly to theft and strangers.

Then the Fog God summoned her monsters. The Rotans were pushed to try to eradicate them, resorting to incredibly cruel methods, and in the end the town burned. It was only thanks to monster efforts that some of those who were bystanders or dissenters survived.

Rota as it is now is a shadow of its former self - only one corner of the town is repaired and inhabited, the rest still in ruins. Many of the surviving Rotans have long since dispersed to Ryslig's other cities. But those Rotans that remained now live a decent - though not easy - life, thanks to monster help in rebuilding.

In the end, they serve as proof that something can rise from the ashes.

RELIGION: Somewhat religious; tend to favor the Night God
MONSTER TOLERANCE: Wary of monster hunger and power, but openly accepting.
HUMAN POPULATION: About 200 humans.
KNOWN FOR: Farming, priests, ancient studies of the gods, the riots, the pit.
FASHION: Practical.
MAYOR: None; formerly Hugh Mann.

KULEN
Kulen is a very small village, the kind where everybody knows everybody. They have a strict code of conduct and are quick to shun those who break the local norms and traditions. Participation in certain community activities is mandatory and enforced, and people tend to listen to each other a little too closely for any sign of dissent within the community. The population here skews older, as many young people move to Bavan or Vandare for a less structured lifestyle.

Kulenians tend to reject trade with other places and are hesitant to accept new technologies. However, they have a large store of supplies and resources that is guarded day and night by volunteers. Their economy is mostly communal and not a lot of money is spent on luxuries. Lake Minska borders Kulen, and residents of the village often fish there. Outsiders are politely discouraged from fishing in Lake Minska without a permit; and swimming and other recreational activities are forbidden, and so far they have barely interacted with the monster population, keeping the town's gates well guarded.

RELIGION: Very religious and tend to favor the Day God
MONSTER TOLERANCE: Mixed. Some pity monsters, but few accept them.
HUMAN POPULATION: About 8,000 humans.
KNOWN FOR: Day priests, parasites.
FASHION: Very modest.
MAYOR: N/A

DYSTER
Dyster was once home to a small group of people, mostly immigrants from Kulen and Rota under the leadership of a charismatic priestess that promised a better life. Once a thriving community with little in the way of taboos and restrictions, the citizens of Dyster disappeared overnight a years back. Houses were locked from the inside despite the fact that no one was there. Candles burned until all the wax was gone. Books lay open on tables as if someone was just reading them.

The houses and buildings haven't been tended to in quite some time but are still habitable. People throughout the rest of the peninsula tend to dislike going there and will actively avoid it. The children have stories that no one stays a night in Dyster and lives to tell the tale, and that the mirrors in Dyster hold the spirits of former residents.

Monsters who have sworn to follow the Fog God can visit the city and interact with its ghostly residents without fear.

RELIGION: Very religious and worship exclusively the Fog God
MONSTER TOLERANCE: Worship
HUMAN POPULATION: About 1,000 'humans'.
KNOWN FOR: Ghost town
FASHION: Male | Female
MAYOR: All hail the Fog God.

LAGER WOODS AREA

LAGER WOODS
A sprawling forest full of plant and wildlife that once covered a fourth of the entire peninsula but has been cut down over the years by the residents of Bavan. Lager Woods still occupies the northwest section of the peninsula, stretching from west of Bavan down to Castle Lager.

Formerly a popular destination for hunters and campers, Lager Woods covers a large enough area that even before its corruption by the Fog God people were been known to get lost there for days if they weren't careful. There have been reports from campers of childlike laughter being heard deep in the woods after dark.

The woods are now covered permanently by a heavy fog. Whispers of secret desires can be heard through the trees, but the source of the voice seems impossible to locate. Shadows skitter through the mist, and if looked at take on the form of a deep rooted fear of the one unlucky enough to see it. A feeling of fear or paranoia permeates the air, growing worse the longer someone is exposed. Faces are obscured or replaced by nightmare versions making it difficult to identify others here. Hunger seems to grow quicker here and inhibitions are lower. The only ones who don't seem to be affected are the followers of the Fog God herself.

NOTABLE HABITANTS: N/A
NOTABLE CREATURES: Talking man-eating plants (They)
CASTLE LAGER
The largest and most extravagant structure on the entire peninsula, Castle Lager is a relic of a previous age of nobility. Despite being unused for many years, Castle Lager remains in good shape (although dusty, full of cobwebs, and with a garden full of overgrown shrubs). The property rights to Castle Lager have been disputed by two groups of feuding descendants for the last couple decades, but now it has been overtaken by monsters after the fued was finally decided.

No one knows exactly when the last member of the Lager family to live in the castle passed away, but she had always refused to approve the construction of a bridge over the river between the castle and the Mainlands. The only way to reach the castle is by crossing the river on boat or going through the forest.

CURRENT OWNER: N/A
NOTABLE CREATURES: A number of unsocialized dogs.
THE SILENT FOREST
Once part of Lager Woods, this section of forest was cut off from the rest by deforestation. Afterwards, the trees started to die off one by one until the entire forest was dead. No animals or plants - including insects, grass, and weeds - have been seen there since.

The Silent Forest is a popular destination for young adults from Bavan who spend the night there as a rite of passage, but most of the locals prefer to avoid it...

Recently, monsters have attempted to regrow life into it. Perhaps it could take a while but who knows what might happen?

NOTABLE HABITANTS: N/A
NOTABLE CREATURES: N/A
Mountain Caves
The mountain cave are actually a series of man-made caves that dot one of the lower faces of the mountain range near the lighthouse. Rope hangs from the ledges of what used to be walkways, some of them still recognizable as nooses. Approaching the village of caves leaves a bad taste in anyone's mouth and lingering there gives monsters a sense of creeping dread. A sense only exacerbated when entering one of the caves.

Every inch of the cave wall is covered in layers of an indecipherable script. It’s madly scrawled across the rock, frenetic and desperate. In some places it even seems to have been written in (now dried) blood. Rotting rope can occasionally be found and despite the lack of corpses, the air still reeks of rotting flesh.

CURRENT OWNER: N/A
NOTABLE CREATURES: Giant Crabs (see the area below.)
Vandare Lighthouse
The Vandare Lighthouse serves more than home for two residents, it also illuminates the skies, protecting those foolish enough to venture out at night into the sea. The light inside does not appear to be electrical but a constantly burning fire as bright as a miniature sun, and a series of mirrors that constantly turn in directions back and forth.

How the fire is kept constantly alight, its brightness and the fact that monsters can feel its heat and light make them uneasy is a secret that the couple does not really seem like sharing. In fact, it's better not to try and step where they live, they are known to be quite trigger-happy when it comes to protecting their land and lighthouse.

CURRENT OWNER: Lighthouse Couple
NOTABLE CREATURES: N/A
BRUTEN ISLANDS

FURA
The only one of the Bruten Islands with a sizable forest, Fura has some of the most diverse wildlife in all of Ryslig and is a popular destination for hunters and biologists. However, due to the number of venomous insects and reptiles, this island is mostly avoided by campers.

NOTABLE HABITANTS: Mana
NOTABLE CREATURES: N/A
TUNN
The largest of the islands, Tunn is the most popular vacation destination due to the fact that most of the island consists of sandy beaches. One week of the year, Tunn becomes the go-to destination for young people indulging in experimental drugs and all sorts of lewd behavior, something the more conservative residents of Ryslig don't like to talk about.

NOTABLE HABITANTS: N/A
NOTABLE CREATURES: N/A
BRASA
Brasa is speculated to have broken off from the mountain range a long time ago. Brasa's mountains have intricate tunnels running throughout them, but they are mostly unexplored as the island also houses Ryslig's only active volcano. The effects of a volcano eruption likely wouldn't reach the mainlands, but Brasa is not an island anyone wants to end up lost on.

One housing an elaborate mansion for one of the more prominent members of the high society of hunters, the house has since been sold off to a group of merchants who plan on renting it out as a tourist destination.

NOTABLE HABITANTS: N/A
NOTABLE CREATURES: N/A
LEDIG
The island of Ledig often goes ignored, as it is a plain, flat island consisting mostly of marshy grassland without any decent beaches to speak of. It's a good place to go if one doesn't want to be bothered, but there's nothing terribly exciting about it.

NOTABLE HABITANTS: N/A
NOTABLE CREATURES: N/A
HEMLIG
The smallest of the islands, Hemlig remains a constant mystery. Hemlig contains the ruins of a civilization speculated to have died out tens of thousands of years ago. No other civilization seems to have existed on Ryslig in between the one on Hemlig and the arrival of the mainland settlers. Exploration has only found writing in a dead language that no one has yet managed to decipher.

NOTABLE HABITANTS: N/A
NOTABLE CREATURES: N/A
STRAND'S WATCH

CASTLE STRAND
Owned by the late Lord Strand, Castle Strand (much like Castle Lager) stands as one of the last reminders of a time when a person's influence was dictated by the nobility of their bloodline. Unlike Castle Lager, however, Castle Strand has fallen into a state of disrepair and is in such an inconvenient location that no one cares to bid on it. Most of the plant life around the castle has died, although the large pool remains in tact.

NOTABLE HABITANTS: N/A
NOTABLE CREATURES: N/A
STRAND'S COVE
Beautiful to look at, Lord Strand invested most of his money into acquiring Strand's Cove before either Rota or Kulen could stake their claim on it. He hoped to build a thriving port town on the cove, but as the population started moving further north and west, the property slowly proved useless and in the end the purchase bankrupted him.

The Strand's Watch Lighthouse lies near the southernmost part of the cove, long abandoned although legend has it that the light still comes on when the fog rolls in.

NOTABLE HABITANTS: N/A
NOTABLE CREATURES: N/A
MOUNTAINS

ALDRIG MOUNTAINS
The Aldrig Mountains cover the entire northeast area of the peninsula and stretch as far as the eye can see. Beyond the mountains lies potentially more land and more civilization, but as no one has ever managed to cross them, what is really out there remains unknown. Maze-like in structure, going too far into the mountains is a good way to get lost. Most people who venture into the mountains simply disappear, but a few turn up weeks later, hungry and dehydrated and covered in strange wounds.

NOTABLE HABITANTS: N/A
NOTABLE CREATURES: Monsters
PLAGA'S PEAK
Formerly the tallest mountain by far, set apart from all the others and impossible to climb; dark storm clouds are constantly gathered around it. The area surrounding Plaga's Peak tends to be gloomy and overcast, which is why none of the major civilizations have been built nearby.

These days, the mountain is collapsed. It's nowhere near so tall or hard to climb, but natives still refuse to go near it - besides, the footing is treacherous, thanks to the storms and the collapsed remnants of all those holes...

Lake Fors is within its vicinity, and is so salty that almost nothing lives there except a few bottom-feeding creatures in the very deepest area.

NOTABLE HABITANTS: The Mountain King
NOTABLE CREATURES: N/A
♦ THE CITY OF BAVAN
♦ THE TOWN OF VANDARE
♦ THE RUINS OF ROTA
♦ THE VILLAGE OF KULEN
♦ THE VILLAGE OF DYSTER

♦ LAGER WOODS
♦ CASTLE LAGER
♦ THE SILENT FOREST
♦ MOUNTAIN CAVES
♦ VANDARE LIGHTHOUSE

♦ THE ISLAND OF FURA
♦ THE ISLAND OF TUNN
♦ THE ISLAND OF BRASA
♦ THE ISLAND OF LEDIG
♦ THE ISLAND OF HEMLIG

♦ CASTLE STRAND
♦ STRAND'S COVE

♦ ALDRIG MOUNTAINS
♦ PLAGA'S PEAK


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