ryslighelpers: (Default)
Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2015-06-27 06:38 pm

God Boons

◉ NAVIGATION

GOD BOONS

INFORMATION

With the gods at war with each other, they offer tantalizing additional bonuses to their loyal followers -- but these also come with a few strings attached. Will you join a side, or remain neutral in the conflict?

Characters can be recruited in two ways: by the god, or by a god follower. The gods can open their realms to anyone at any time if a character wishes to enter. Followers always have access to their god's respective realms, and can bring in a recruit to swear allegiance.

The gods will not punish a character if they leave their side; that would only solidify their resolve to leave. However, they will remove any boons and bonuses they might have granted them. If the character rejoins, their status with be reset to entry level, and they will need to work their way up in the ranks once more.

HOW TO ALLY WITH A GOD AND RECEIVE BOONS

When a character completes a tier requirement, you can submit the form below to have them receive acknowledgment and rewards. Threads don't have to be finished at the time of submission, but they should be a good way through, and please don't handwave them entirely. You may request as many of the listed tier rewards as you like once you've reached the appropriate tier.

You may notice sections for "Offering Description" and "Reward Description". The table below is just a sample of the boons available and the requirements to get them. You don't have to do or ask for these exact things. You may choose to replace any of the listed deeds or rewards with an appropriate substitute of your own design, and they will be judged on an individual basis.

The gods favor certain traits and actions of their followers. The Fog God, for instance, values strength, freedom, and invoking fear in others. She highly encourages her children to live freely, without the inhibitions of human society. Some examples can include demonstrating the power of monsters to frighten the human populace, killing a rival in revenge, disrupting a serious occasion just for the hell of it, or generally doing things without caring for the consequences.

On the other hand, the Fourth God values cunning, subterfuge, and control. His priorities lie in furthering the technology of the peninsula, introducing progress to the world, and standing up against the Fog God. Some examples of deeds include spreading the secrets of others (especially Fog followers), manipulating monsters and/or humans to work against the Fog, or inventing some new technology.

If a character's request doesn't align enough with these ideals, their god may bestow upon them something more to their liking without warning. This is effectively an IC explanation for a request a character wouldn't make on their own. If you would like to do this, outline your request in the backfire section.

If your character wants to leave a god, you are free to do so without notice or handwave a prayer on the respective god's page. Keep in mind that leaving a god will remove all previously gained boons!

THE FOG GOD
The Fog God, so they say, is a usurper of the Day and Night gods popularly worshipped on the peninsula. It is she who brings in unsuspecting souls from other worlds and warps their bodies into monstrous forms. She is capricious and becomes jealous easily. She enjoys the chaos that currently plagues Ryslig -- both watching and causing it. It would mean the universe to her if her monsters would go out and cause some discord of their own.

Worship and Pray to the Fog

THE FOURTH GOD
The Fourth God is an artificial god created by Dr. Liewen, in an effort to make a being strong enough to combat the Fog. He was imprisoned and isolated by the Fog God, until the actions of her monsters allowed him to be freed. He now possesses a burning hatred for her and her followers, and will stop at nothing to destroy her. He is calculating and distant, and desires control of the peninsula.

Worship and Pray to the Fourth

THE KEY TO DYSTER
Those who side with the Fog God will be provided with a silver key, old and dull fog-silver. It fits in any lock, no matter the style, and opening a door with it will bring them to Dyster. They will be greeted by the people of the town, who are more than happy to see them. Here, they can stay for as long as they want, and partake in the feasting.

This is not the Dyster some arrivals may remember, and people who try to visit it on the peninsula proper will find an empty ghost town. The people in Dyster don't seem quite dead or alive, but they treat any follower of the Fog God like royalty, and they will eagerly accept new followers in their fold. They will provide them with a more than willing human sacrifice if the monster is hungry. It will calm their hunger but not indefinitely.

Those who stay for periods of time in the city may feel an unnatural loyalty to the Fog God and her cause, to the point of worship. Characters can leave by using the key against any door in town, and return to where they had first entered.
THE ARCADE'S KEYCARD
Those who side with the Fourth God will be provided an unusually modern-looking plastic card. There's no writing on the front or the back, but there is a hologram of rainbow hues on a black background that flashes wildly when the card is moved around. Insert the card on the side of a door like a slot, and they will be transported to the Arcade when they open it.

They will arrive in the grand atrium of an enormous mall and entertainment complex, all in glowing neon and glassy linoleum. Technology from various different time periods is available here, up through the early 1990s – matching the day-glo transparent-plastic aesthetic. The TVs and video games, film reels in the giant-screen theater and ballroom-sized-ball-pit balls, cannot be removed from the complex, which rivals Dyster in size, and the only shopfronts with merchandise seem to be the food court, which is free, and run by robots. It's a significant upgrade from the seedy arcade it was, before October 2022 gave the Fourth God a boost. However, the same set of large red curtains can be found, behind which lies a sterile looking room full of seated humans with strange visors who will not respond to any sort of stimuli. There is a large basin towards the back filled with water, and any time a human is killed or fed on a robot will enter and clean the area.

Those who stay for periods of time in the Arcade may feel an unnatural loyalty to the Fourth God and his cause, to the point of camaraderie. Characters can leave by pressing the card against a door and return to where they had first entered.
RESURRECTION

Loyal followers may resurrect in their god’s domain, rather than where their life ended. When they choose to leave, their god will return them to a safe place on the peninsula (at the player's discretion).

To a follower's guests, the environs may seem strange, but no harm shall come to those who awaken here. They're welcome to stay a while to recuperate, but a permanent residency would be frowned upon; eventually, they may find themselves guided out of this realm, returning back to Ryslig somewhere safe - and sometimes just within reach of the person who protected them in the first place.

TIER ONE

Tier one boons are small, and are mainly a way for the gods to give their converts a taste of what they can offer. These rewards are immediately available to anyone who pledges themselves to a god. When initially pledging to a god, it is not necessary to submit a prayer--though, if you would like to handwave a prayer, you are free to do so. Therefore, it is not necessary to include an offering for this tier.

FOG
A minor power appropriate to the Fog God (think fear, strength, destruction)

Smallest rooms in Dyster (a single bed, no window)

Resurrecting inside Dyster after 2-3 days (regardless of fog days)

A small aesthetic body modification tailored towards fear and intimidation (e.g. extra/bigger teeth, red/scarier eyes, claws if your monster doesn’t already have them)

An instinctive knowledge of how many days they have left before the hunger overtakes them
LIEWEN
A minor spell appropriate to the Fourth God (think stealth, control, invasion)

Smallest rooms in the arcade (barely a bed and a radio, you can hear the arcade outside)

Resurrecting inside the arcade after 2-3 days (regardless of fog days)

A small aesthetic cybernetic body modification (e.g. wires, circuit boards, Tron lines)

A death counter plugin on their PC that has a little image of their head with an x00 number of lives lost next to it. If a character were to die more than 99 times, it would simply start over.

TIER TWO

Tier two boons are larger, and are the first true rewards for doing a god's bidding. It represents a character being ready to dedicate themselves to a god's cause. A character might reach tier two by sacrificing a human to their god, successfully converting a neutral character, or performing public deeds in the name of their god. They also must be a follower for at least a month.

FOG
A second power appropriate to the Fog God

A bigger room in Dyster (queen-size bed, windows, storage)

Instant resurrection in Dyster after being killed.

A major body modification (e.g. flightless wings, large horns, extra limbs)

Taking on a new way to feed (flesh, energy, souls). This doesn’t replace your old one, but gives you a second option.
LIEWEN
A second spell appropriate to the Fourth God

A bigger room in the arcade (soundproof, larger, queen-sized bed)

Instant resurrection in the arcade after being killed

A modified fog form. While an alternate form assumed during fog days is available to everyone, a Fourth follower’s fog form may include cybernetic limbs or other changes appropriate to Fourth. This is a result of the Fourth God attempting to remove the Fog’s influence.

Extending the protection of the arcade to a neutral character of the follower’s choosing. That character, upon death, will resurrect in the Arcade after 2-3 days (regardless of fog days). He will never protect a Fog follower.

TIER THREE

You're getting serious. You've got your sleeves firmly rolled up and however much blood you get on your hands in the process, so be it. You've done your action and maybe you balked a little at first, but now that you know what it really takes, you're still all-in.

Tier three rewards are for truly devout followers, and it takes a great act to appease the gods enough to get here. Such acts might include a mass sacrifice of people, the successful conversion of an opposing follower, or killing an opposing follower. (Keep in mind that killing or sacrificing in self-defense, or for their own reasons, does not count - it must be expressly done for their god!)

FOG
A third major power, appropriate to the Fog God

A house in Dyster (the works)

Immortality. Only destroying the brain or the heart can kill a tier three Fog follower.

A new, alternate monster form, subject to mod approval. Some examples would include having a beefed-up fog form (go wild on the horror!), or switching at will to a closely related monster type (e.g. gargoyles into dragons).

Exchanging the cybernetic modification imparted by the Fourth God for an aesthetic monstrous modification of your choice. Please see common monster traits for details about the cybernetic modification.

Increased ferocity and strength and lowered inhibitions while in fog form.

Extending the protection of Dyster to a neutral character of the follower’s choosing. That character, upon death, will resurrect in Dyster after 2-3 days (regardless of fog days). She will never protect a Fourth follower.
LIEWEN
A third major spell, appropriate to the Fourth God

A large room in the arcade (the works)

Instantly resurrect via static in any TV or radio of your choice.

The ability to teleport from one location to another using radios. Monsters only have to touch the radio, and imagine the location where they wish to go. Note that the target location also needs a radio that is turned on.

You can regenerate missing limbs or other body parts while in the arcade, but this will take some time, is painful, and the resulting parts may have a cybernetic look to them.

Removing the biological need for conventional food (not humans), sleep, or even breathing.

Immunity to the memory loss incurred from multiple deaths. This is not a perfect reward, as Fourth is not a true god and has a higher rate of error for difficult abilities. (This is a loophole in case you still want to play out memory loss.)

PRIESTS

You will do anything in service of your god. You are theirs to use as they see fit. You know you're on the right side of history, and you'll do whatever is in your power to make sure your god prospers.

The priests of each god gain unique and powerful abilities. The abilities favored by each god are explained below, but you may request a different power instead if one suits you better. In order to obtain priesthood, a follower must be in tier three, and have been in Ryslig for at least four months. When asking for priesthood, please explain in great detail the lengths to which your character has gone for their god, and the deeds they have done in their name. These will be judged on a case-by-case basis.

Please do not ask in the god prayer boxes for ideas for a Priest offering. Priest offerings must be something you have OOCly devised yourself. You may submit a Priest form with an offering you have already come up with, request the relevant god somehow prompts your character to perform it, and then (if approved) ICly ask in the god prayer box to receive this prompt. However, things your character does entirely on their own initiative will be more highly looked upon by the gods as proof of their devotion and motivation, and are far more likely to qualify as a Priest offering.



FOG
Fog priests are instantly identifiable by their gray capes, made to resemble the Fog God’s long hair. The collar and hem of the cape are frayed, and when the wind blows through them it almost seems like parts of them trail off with it, like the fog itself...but that’s just a trick of the light, right?

When priests speak, their voices have a whisper behind them.

Fog priests may command the fog as they wish, bringing it forth where there is none and manipulating it around them. Gargoyles and trolls shrouded in fog need not fear the sun, and day-blind monsters have perfect vision. A character with a fog form may freely transform in this as well.
LIEWEN
Fourth priests do not have any set outfits, but they are given a unique marking on their hand when accepted by the Fourth. It may be a power symbol, a pattern of wires, or even a symbol from the character’s home world. Whatever it is, it will glow when other Fourth followers are near.

Fourth priests may temporarily stop time in their vicinity, affecting anyone who does not follow the Fourth God​. They can also access the rsdos network at will without use of a laptop.

SUBMIT FORM


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rysligmods: (Auria)

[personal profile] rysligmods 2016-10-26 05:35 am (UTC)(link)
We apologize for the wait. We have a few things we'd like to address about this boon set, so here are some headers.

Tarot Healing
We'd like a lot of clarification about this power. Firstly, it is hard for us to follow your examples, given that Loki's deck doesn't match real world Major Arcana, so we're not certain what each card represents and how it ties in to the application of his powers. We would like to know more about the Arcana Loki is working with.

Secondly, we need to know what kind of healing and the extent of it that Loki can perform. The given examples of physical wounds and poison are good examples, but were there other injuries you intended to use this power for? Will Loki be able to heal mental afflictions? What about illness (not caused by poison)? How powerful is the healing? Can older injuries be healed, or is there a timeframe after which the power won't work? When you say "with the limitations being defined by what's available in the environment", what does this mean in practice? Knowing the entire scope you intend for this ability will help us to work with you on placing acceptable limitations. Please be as detailed as possible.

Biological Needs
If you don't wish to take this boon, you don't have to. If you have an idea for a different boon not listed in the suggestions, you may submit it for approval. As individual boons are non-mandatory additions to each tier, the mod team will not craft unique line-item substitutions for individual players. However, we would be glad to answer questions you may have about specific substitution possibilities.

Regeneration
We don't understand what this backfire means. A werebear's healing covers physical injuries, while arcade regeneration specifically covers missing limbs and other (missing) body parts. Replacing regeneration with electricity would, for this boon, imply that if Loki were to lose an arm, it would instead be replaced with electricity in the shape of an arm, but without any functional use. Could you please clarify?

Additionally, this power cannot work outside the arcade, even if attached to Loki's werebear regeneration.
blurspot: (....Oh. .n.)

[personal profile] blurspot 2016-10-26 02:35 pm (UTC)(link)
Healing

I'm going to do my best to simplify the explanation here, so please bear with! hopefully it works since it's on me for making the first run so convoluted, oi...

First: PHYSICAL WOUNDS AND AFFLICTIONS ONLY; he might not necessarily be able to cure a disease for that reason...however, he could potentially relieve the symptoms. For the most part I would limit this power to wounds & symptoms occurring within the last 24 hours to keep things fair (thus, the 'potentially' on disease haha). I would additionally limit the range of healing so that limbs can't be regenerated-he can seal the wound but no matter how much he tries to focus, no new arms!

Second: the environment deal was originally meant to be an equivalent exchange sort of matter but in hindsight I'm not sure why I jotted that down for what was meant to be a magical healing power; especially considering that leaves a lot of details unchecked, owch.

Considering it makes little sense in the context of...most injuries, I'd ignore that point for now and just assume it makes him hungry at this point.

Third: CARDS.

Think of this as his magic feather/wand/whatever. Loki's Major Arcana are all based upon objects and figures in his own world. The associations and symbols are all his own decided matters, as he hand drew them in the first place. This is why I made the poison example; the gist is that he needs to use four cards no matter what in order to trigger the healing; but he himself needs to therefore take the four he best associates with the injury in order to focus himself.

TLDR; the only reason they're involved is because he used cards for magic to begin with. In his canon he would use these cards in a far more literal sense for this kind of magic-like, literaly 'eye (light) + eye (dark) + eyes (of the world) + void' made 'ERASE THE EYES FROM THE WORLD'.

Here, the cards don't technically mean squat; it's the fact that there are four of them that makes the magic work. He just (as noted by 'Magic Feather' definition) works better when he himself can connect the imagery to the injury. FOCUS OBJECTS! OR INKBLOT TESTS I GUESS

Hopefully that explains it?

Regeneration

I THINK WE CROSSED SOME WIRES HERE...I'm still referring to what that arcade regeneration is!

The backfire only concerns what kicks off the healing process. He would still be in the arcade, the regenerated limbs/etc would, as quoted 'have a cybernetic look to them'...it's just that he can't just sit around on his bed there, he has to physically enter his pre-existing dream sleep to start it. Since it was previously noted that the dream sleep on its own cannot restore such major injuries, I thought it fitting as a tie in!

Bio Backfire

Whoop, in hindsight I'm not sure what I was thinking here either...not quite asking for assistance on a power, that one.

In that case, two separate ideas for a replacement-if one isn't acceptable hopefully the other is.

The first ties into that mask he brought in from the Audrey fight; could it perhaps be sized to his face for his own use? Assuming there were previous 'special' qualities, I'd be fine with them being abandoned in lieu of making it a standard gas-mask that resizes with his face (It's not like he needs night-vision or anything after all...). ...He did think it looked kind of cool after all.

Alternatively; maybe a copy of this could appear in the arcade? It's based on games of the appropriate time period after all! Bonus points if it spits out candy on game end. Normal candy, obviously.
rysligmods: (Default)

[personal profile] rysligmods 2016-11-03 08:03 pm (UTC)(link)
While most of this looks good, there are a few things we’d like to clarify! We'll use headers for ease.

Healing Limitations

All of the proposed limits look good! We’d like to add that, with player permission, his healing abilities will work on status effects inflicted by other monsters if inflicted within the 24 hour time frame.

Additionally, while his abilities will work on mundane wounds that occur during events, he will not be able to heal event-specific status effects.

Finally, Loki’s power will require a 15-minute cool down period that occurs between people. This means that while Loki is working on a single person, there will be no cool down period as he heals different wounds, but once he moves to a different target, he will have a 15-minute wait.

Regeneration

This is fine!

Biobackfire

While the mask will change size in order to fit Loki’s face, it will have no other abilities. Run free with your cool gas mask, child.

If you'd still like to move forward with the listed restrictions, then the request is approved! Just let us know your thoughts, and if you feel this is good we will reply with IC details as soon as possible.
godofnothingness: (Resident SHITHEAD has ARRIVED)

[personal profile] godofnothingness 2016-11-03 08:06 pm (UTC)(link)
All of this looks good! Actually kind of digging that 15 minute cool down. (especially when I realize that's a quarter of an hour OHHHHHHHHHHHHHHH)

Thank you mods for all your work on this! AND HECK YEAH COOL MASK