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Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2015-06-27 06:38 pm

God Boons

◉ NAVIGATION

GOD BOONS

INFORMATION

With the gods at war with each other, they offer tantalizing additional bonuses to their loyal followers -- but these also come with a few strings attached. Will you join a side, or remain neutral in the conflict?

Characters can be recruited in two ways: by the god, or by a god follower. The gods can open their realms to anyone at any time if a character wishes to enter. Followers always have access to their god's respective realms, and can bring in a recruit to swear allegiance.

The gods will not punish a character if they leave their side; that would only solidify their resolve to leave. However, they will remove any boons and bonuses they might have granted them. If the character rejoins, their status with be reset to entry level, and they will need to work their way up in the ranks once more.

HOW TO ALLY WITH A GOD AND RECEIVE BOONS

When a character completes a tier requirement, you can submit the form below to have them receive acknowledgment and rewards. Threads don't have to be finished at the time of submission, but they should be a good way through, and please don't handwave them entirely. You may request as many of the listed tier rewards as you like once you've reached the appropriate tier.

You may notice sections for "Offering Description" and "Reward Description". The table below is just a sample of the boons available and the requirements to get them. You don't have to do or ask for these exact things. You may choose to replace any of the listed deeds or rewards with an appropriate substitute of your own design, and they will be judged on an individual basis.

The gods favor certain traits and actions of their followers. The Fog God, for instance, values strength, freedom, and invoking fear in others. She highly encourages her children to live freely, without the inhibitions of human society. Some examples can include demonstrating the power of monsters to frighten the human populace, killing a rival in revenge, disrupting a serious occasion just for the hell of it, or generally doing things without caring for the consequences.

On the other hand, the Fourth God values cunning, subterfuge, and control. His priorities lie in furthering the technology of the peninsula, introducing progress to the world, and standing up against the Fog God. Some examples of deeds include spreading the secrets of others (especially Fog followers), manipulating monsters and/or humans to work against the Fog, or inventing some new technology.

If a character's request doesn't align enough with these ideals, their god may bestow upon them something more to their liking without warning. This is effectively an IC explanation for a request a character wouldn't make on their own. If you would like to do this, outline your request in the backfire section.

If your character wants to leave a god, you are free to do so without notice or handwave a prayer on the respective god's page. Keep in mind that leaving a god will remove all previously gained boons!

THE FOG GOD
The Fog God, so they say, is a usurper of the Day and Night gods popularly worshipped on the peninsula. It is she who brings in unsuspecting souls from other worlds and warps their bodies into monstrous forms. She is capricious and becomes jealous easily. She enjoys the chaos that currently plagues Ryslig -- both watching and causing it. It would mean the universe to her if her monsters would go out and cause some discord of their own.

Worship and Pray to the Fog

THE FOURTH GOD
The Fourth God is an artificial god created by Dr. Liewen, in an effort to make a being strong enough to combat the Fog. He was imprisoned and isolated by the Fog God, until the actions of her monsters allowed him to be freed. He now possesses a burning hatred for her and her followers, and will stop at nothing to destroy her. He is calculating and distant, and desires control of the peninsula.

Worship and Pray to the Fourth

THE KEY TO DYSTER
Those who side with the Fog God will be provided with a silver key, old and dull fog-silver. It fits in any lock, no matter the style, and opening a door with it will bring them to Dyster. They will be greeted by the people of the town, who are more than happy to see them. Here, they can stay for as long as they want, and partake in the feasting.

This is not the Dyster some arrivals may remember, and people who try to visit it on the peninsula proper will find an empty ghost town. The people in Dyster don't seem quite dead or alive, but they treat any follower of the Fog God like royalty, and they will eagerly accept new followers in their fold. They will provide them with a more than willing human sacrifice if the monster is hungry. It will calm their hunger but not indefinitely.

Those who stay for periods of time in the city may feel an unnatural loyalty to the Fog God and her cause, to the point of worship. Characters can leave by using the key against any door in town, and return to where they had first entered.
THE ARCADE'S KEYCARD
Those who side with the Fourth God will be provided an unusually modern-looking plastic card. There's no writing on the front or the back, but there is a hologram of rainbow hues on a black background that flashes wildly when the card is moved around. Insert the card on the side of a door like a slot, and they will be transported to the Arcade when they open it.

They will arrive in the grand atrium of an enormous mall and entertainment complex, all in glowing neon and glassy linoleum. Technology from various different time periods is available here, up through the early 1990s – matching the day-glo transparent-plastic aesthetic. The TVs and video games, film reels in the giant-screen theater and ballroom-sized-ball-pit balls, cannot be removed from the complex, which rivals Dyster in size, and the only shopfronts with merchandise seem to be the food court, which is free, and run by robots. It's a significant upgrade from the seedy arcade it was, before October 2022 gave the Fourth God a boost. However, the same set of large red curtains can be found, behind which lies a sterile looking room full of seated humans with strange visors who will not respond to any sort of stimuli. There is a large basin towards the back filled with water, and any time a human is killed or fed on a robot will enter and clean the area.

Those who stay for periods of time in the Arcade may feel an unnatural loyalty to the Fourth God and his cause, to the point of camaraderie. Characters can leave by pressing the card against a door and return to where they had first entered.
RESURRECTION

Loyal followers may resurrect in their god’s domain, rather than where their life ended. When they choose to leave, their god will return them to a safe place on the peninsula (at the player's discretion).

To a follower's guests, the environs may seem strange, but no harm shall come to those who awaken here. They're welcome to stay a while to recuperate, but a permanent residency would be frowned upon; eventually, they may find themselves guided out of this realm, returning back to Ryslig somewhere safe - and sometimes just within reach of the person who protected them in the first place.

TIER ONE

Tier one boons are small, and are mainly a way for the gods to give their converts a taste of what they can offer. These rewards are immediately available to anyone who pledges themselves to a god. When initially pledging to a god, it is not necessary to submit a prayer--though, if you would like to handwave a prayer, you are free to do so. Therefore, it is not necessary to include an offering for this tier.

FOG
A minor power appropriate to the Fog God (think fear, strength, destruction)

Smallest rooms in Dyster (a single bed, no window)

Resurrecting inside Dyster after 2-3 days (regardless of fog days)

A small aesthetic body modification tailored towards fear and intimidation (e.g. extra/bigger teeth, red/scarier eyes, claws if your monster doesn’t already have them)

An instinctive knowledge of how many days they have left before the hunger overtakes them
LIEWEN
A minor spell appropriate to the Fourth God (think stealth, control, invasion)

Smallest rooms in the arcade (barely a bed and a radio, you can hear the arcade outside)

Resurrecting inside the arcade after 2-3 days (regardless of fog days)

A small aesthetic cybernetic body modification (e.g. wires, circuit boards, Tron lines)

A death counter plugin on their PC that has a little image of their head with an x00 number of lives lost next to it. If a character were to die more than 99 times, it would simply start over.

TIER TWO

Tier two boons are larger, and are the first true rewards for doing a god's bidding. It represents a character being ready to dedicate themselves to a god's cause. A character might reach tier two by sacrificing a human to their god, successfully converting a neutral character, or performing public deeds in the name of their god. They also must be a follower for at least a month.

FOG
A second power appropriate to the Fog God

A bigger room in Dyster (queen-size bed, windows, storage)

Instant resurrection in Dyster after being killed.

A major body modification (e.g. flightless wings, large horns, extra limbs)

Taking on a new way to feed (flesh, energy, souls). This doesn’t replace your old one, but gives you a second option.
LIEWEN
A second spell appropriate to the Fourth God

A bigger room in the arcade (soundproof, larger, queen-sized bed)

Instant resurrection in the arcade after being killed

A modified fog form. While an alternate form assumed during fog days is available to everyone, a Fourth follower’s fog form may include cybernetic limbs or other changes appropriate to Fourth. This is a result of the Fourth God attempting to remove the Fog’s influence.

Extending the protection of the arcade to a neutral character of the follower’s choosing. That character, upon death, will resurrect in the Arcade after 2-3 days (regardless of fog days). He will never protect a Fog follower.

TIER THREE

You're getting serious. You've got your sleeves firmly rolled up and however much blood you get on your hands in the process, so be it. You've done your action and maybe you balked a little at first, but now that you know what it really takes, you're still all-in.

Tier three rewards are for truly devout followers, and it takes a great act to appease the gods enough to get here. Such acts might include a mass sacrifice of people, the successful conversion of an opposing follower, or killing an opposing follower. (Keep in mind that killing or sacrificing in self-defense, or for their own reasons, does not count - it must be expressly done for their god!)

FOG
A third major power, appropriate to the Fog God

A house in Dyster (the works)

Immortality. Only destroying the brain or the heart can kill a tier three Fog follower.

A new, alternate monster form, subject to mod approval. Some examples would include having a beefed-up fog form (go wild on the horror!), or switching at will to a closely related monster type (e.g. gargoyles into dragons).

Exchanging the cybernetic modification imparted by the Fourth God for an aesthetic monstrous modification of your choice. Please see common monster traits for details about the cybernetic modification.

Increased ferocity and strength and lowered inhibitions while in fog form.

Extending the protection of Dyster to a neutral character of the follower’s choosing. That character, upon death, will resurrect in Dyster after 2-3 days (regardless of fog days). She will never protect a Fourth follower.
LIEWEN
A third major spell, appropriate to the Fourth God

A large room in the arcade (the works)

Instantly resurrect via static in any TV or radio of your choice.

The ability to teleport from one location to another using radios. Monsters only have to touch the radio, and imagine the location where they wish to go. Note that the target location also needs a radio that is turned on.

You can regenerate missing limbs or other body parts while in the arcade, but this will take some time, is painful, and the resulting parts may have a cybernetic look to them.

Removing the biological need for conventional food (not humans), sleep, or even breathing.

Immunity to the memory loss incurred from multiple deaths. This is not a perfect reward, as Fourth is not a true god and has a higher rate of error for difficult abilities. (This is a loophole in case you still want to play out memory loss.)

PRIESTS

You will do anything in service of your god. You are theirs to use as they see fit. You know you're on the right side of history, and you'll do whatever is in your power to make sure your god prospers.

The priests of each god gain unique and powerful abilities. The abilities favored by each god are explained below, but you may request a different power instead if one suits you better. In order to obtain priesthood, a follower must be in tier three, and have been in Ryslig for at least four months. When asking for priesthood, please explain in great detail the lengths to which your character has gone for their god, and the deeds they have done in their name. These will be judged on a case-by-case basis.

Please do not ask in the god prayer boxes for ideas for a Priest offering. Priest offerings must be something you have OOCly devised yourself. You may submit a Priest form with an offering you have already come up with, request the relevant god somehow prompts your character to perform it, and then (if approved) ICly ask in the god prayer box to receive this prompt. However, things your character does entirely on their own initiative will be more highly looked upon by the gods as proof of their devotion and motivation, and are far more likely to qualify as a Priest offering.



FOG
Fog priests are instantly identifiable by their gray capes, made to resemble the Fog God’s long hair. The collar and hem of the cape are frayed, and when the wind blows through them it almost seems like parts of them trail off with it, like the fog itself...but that’s just a trick of the light, right?

When priests speak, their voices have a whisper behind them.

Fog priests may command the fog as they wish, bringing it forth where there is none and manipulating it around them. Gargoyles and trolls shrouded in fog need not fear the sun, and day-blind monsters have perfect vision. A character with a fog form may freely transform in this as well.
LIEWEN
Fourth priests do not have any set outfits, but they are given a unique marking on their hand when accepted by the Fourth. It may be a power symbol, a pattern of wires, or even a symbol from the character’s home world. Whatever it is, it will glow when other Fourth followers are near.

Fourth priests may temporarily stop time in their vicinity, affecting anyone who does not follow the Fourth God​. They can also access the rsdos network at will without use of a laptop.

SUBMIT FORM


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tequila_sunset: (Default)

[personal profile] tequila_sunset 2023-04-01 12:08 am (UTC)(link)
Character Name:
Harrier Du Bois

Alignment:
Fog

Offering Description:
The murder of Beat, the destruction of Oscorp, and Entropolism the March 2023 event.

As an amnesiac Harry came to Ryslig with a week's worth of lived experience, primed to be at least a bit sympathetic to the Fog- in his own world his supernatural skill, Shivers allowed him to communicate with and receive guidance from La Revacholiere, the soul of his city and one of the many parts of Elysium's World Spirit.

Their relationship is shown to be complicated. La Revacholiere is the city and the city is also Harry. While she has her own desires and goals she also reflects and echoes whatever Harry already believes. If Harry was paranoid and bloodthirsty in the moment then she responded in kind, feeding his mental images of streets soaked with blood. If Harry believed in apocalypse accelerationism she would echo him, saying that the age of man is over.

Naturally he lost this link upon arrival and has felt lost and distraught ever since. He’s clung to the Fog not only because she’s 'made his body better' but because she genuinely feels like a part of Harry’s mind that he’s lost. He understands the difference between her and Revachol but sees them both as a mighty force of nature and himself as the ‘sensitive instrument' that receives their words.

Even with Kim at his side Harry was eager to embrace monsterhood as the better version of himself to be. The human body he lived in Elysium was painful, embarrassing, and generally uncomfortable to be in. And while he briefly started to come to terms with it shortly before his arrival…it wasn’t like he had the option of anything else.

He feels that the Fog saved him (and Kim and Jean) from their failing old bodies and lives damaged by a cruel world full of harsh prejudices. When Harry is feeling particularly uncharitable and bitter about his previous life he calls it hell. And losing his former partners has only driven Harry further into the Fog's arms. He believes that Elias' meddling with the Fog's power last year took them away from him.

Harry has kind of…spiraled downward or failed up in terms of rising through the Fog's ranks. Marco's murder was accompanied by desperate and deranged ranting on the network. Beat's death was a premeditated suicide bombing that Harry nearly fumbled in his desperation to save Reira and Namani from the same fate as the other smashed up victims of Beat's baseball bat.

Despite this general messiness Harry very loudly maintains that everything he does is on purpose and rejects sympathy.

Since being murdered by Norman last year Harry has mostly withdrawn to Dyster, fearing Norman, his comrades, and whatever further plans he and the Fourth may have. Not to mention his fears of further 'treatment' if anyone found out about why he was murdered- an attempt to kill the monologuing voices in his head.

After months spent brooding and taking potshots at Norman's credibility on the network in January Shadebrain gave him the boost he needed to strike back at Oscorp. He destroyed the building, ignited the dangerous chemicals inside and gloated on the network afterwards.

Harry has had time in somewhat-isolation to think about his theories of how to help others truly understand each other. (And understand him especially, as he wants to be understood and not murdered for being 'crazy.')

He knows he comes from a world with significantly different physics. And he believes that the mind melting properties of the Pale and his ability to imitate it might be the key to spreading the Fog's influence and fostering this understanding among monsters and humans.

With his ragtag 'support group' of humans he regularly exposed to his memory share ability he’s seen how this close mindedness can be overcome. They can experience the joys of flying through his mind and see how wonderful monsterhood is, can feel his gratitude to the Fog and make it their own.

So he and Abigail approached the Fog with their grand plan for March. To demonstrate the power of the Fog, the joys of her gift and to show humans and Fourth followers how frail the technology they rely upon truly is. All magnified through the unified eyes of monsters and humans alike.

The fallout of the event (his CR crumbling, panicking and 'mercy killing' his support group) has left him shaken. He still believes in the Fog but he also feels like he might've failed her. Or that his philosophy of ‘peaceful unity' is simply wrong.

Link:
Beat
Oscorp
March Event

Reward Tier:
Priest

Reward Description:
-priest cloak, styled after his old RCM patrol cloak
-the whispers, the following Fog, all standard priest things
-ability: Monstrous Shifting
A fluidity of form to compliment his fluidity of mind, to inspire fear, and destroy Her enemies. (And a reflection of his self destructive tendencies to paint himself as repulsive as possible.)

examples: growing spikes of bone on the body to shred enemies, turning an arm into a writhing mass of tentacles, turning his head into that of a long necked-monstrous bird's. Etc.

-I forgot to make a separate request comment for this last year but for Harry’s freebie from mom to remove his Fourth-given mark, I’d like his burn scars to have a fun shimmering swirly effect. Like so.

Backfire (for abilities characters wouldn't ask for ICly):
Harry’s shapeshifting cannot run counter to his nature and beliefs. He cannot replicate human bodies and any part of his body that he shifts takes on a distinctly horrific look. He can’t masquerade as other characters, so no identity theft for Harry and no mechanical features.

Any attempts to revert fully to his own human body are met with hiccups. A third arm. A disfigured vulture's head. Etc.

Cannot 'shift' into having new powers like venoms, fire breath, etc

Shifts that significantly change his size or body mass must be powered by feeding on an amount of human flesh/bone equal to the desired change.

Monstrous inspiration: Harry is naturally compelled to experiment mess around with this in his free time. Doorbell rings, he answers it as a shambling horror.
fromthefog: (just can;t kill the beast)

[personal profile] fromthefog 2023-06-22 06:44 pm (UTC)(link)
She comes to him in his dreams. They are standing in the streets of Dyster, surrounded by human shapes. If Harry looks closely, he will recognise those shadowy shapes: they are the very people who were in his support group, the ones he so recently killed.

The Fog changes each time he looks at her. She has a shape, but the shape is inconsistent: now a woman, now a girl, now a monster, always with dark eyes and a curtain of flowing silver hair. Her voice comes from the city, from inside his own head, from the sky and the ground and the whole world.

"Look at all you have accomplished." The pride rings clear in her tone. The world around them shimmers and shifts: flickering images through the mist of monsters weeping in joy, holding one another; of humans crying out in silent, confused adulation; of the Pale Fog sweeping through the peninsula. The Fog takes his hand, in a cold hand that itself changes from talon to claw to paw to nothing at all. "Look what you have done for my children, you sweet, sweet child. Look how you have shown them, led them to my heart. They do not understand what you have given them, pet - but I understand. I know what you have done. I see what you have done. I am so proud of you, my child. My priest."

In the way of dreams, there is no moment at which the change comes. It is as though the fog-draped cloak that is now hanging from his shoulders was always there: there is no moment when it appears. There is no moment when the Fog kisses his forehead, only the burning cold it leaves on his brow.

There is no moment when the dream fades, but when he awakes, he is changed.