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ryslighelpers) wrote in
monsterdata2015-06-27 06:38 pm
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God Boons
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INFORMATION
With the gods at war with each other, they offer tantalizing additional bonuses to their loyal followers -- but these also come with a few strings attached. Will you join a side, or remain neutral in the conflict?
Characters can be recruited in two ways: by the god, or by a god follower. The gods can open their realms to anyone at any time if a character wishes to enter. Followers always have access to their god's respective realms, and can bring in a recruit to swear allegiance.
The gods will not punish a character if they leave their side; that would only solidify their resolve to leave. However, they will remove any boons and bonuses they might have granted them. If the character rejoins, their status with be reset to entry level, and they will need to work their way up in the ranks once more.
Characters can be recruited in two ways: by the god, or by a god follower. The gods can open their realms to anyone at any time if a character wishes to enter. Followers always have access to their god's respective realms, and can bring in a recruit to swear allegiance.
The gods will not punish a character if they leave their side; that would only solidify their resolve to leave. However, they will remove any boons and bonuses they might have granted them. If the character rejoins, their status with be reset to entry level, and they will need to work their way up in the ranks once more.
HOW TO ALLY WITH A GOD AND RECEIVE BOONS
When a character completes a tier requirement, you can submit the form below to have them receive acknowledgment and rewards. Threads don't have to be finished at the time of submission, but they should be a good way through, and please don't handwave them entirely. You may request as many of the listed tier rewards as you like once you've reached the appropriate tier.
You may notice sections for "Offering Description" and "Reward Description". The table below is just a sample of the boons available and the requirements to get them. You don't have to do or ask for these exact things. You may choose to replace any of the listed deeds or rewards with an appropriate substitute of your own design, and they will be judged on an individual basis.
The gods favor certain traits and actions of their followers. The Fog God, for instance, values strength, freedom, and invoking fear in others. She highly encourages her children to live freely, without the inhibitions of human society. Some examples can include demonstrating the power of monsters to frighten the human populace, killing a rival in revenge, disrupting a serious occasion just for the hell of it, or generally doing things without caring for the consequences.
On the other hand, the Fourth God values cunning, subterfuge, and control. His priorities lie in furthering the technology of the peninsula, introducing progress to the world, and standing up against the Fog God. Some examples of deeds include spreading the secrets of others (especially Fog followers), manipulating monsters and/or humans to work against the Fog, or inventing some new technology.
If a character's request doesn't align enough with these ideals, their god may bestow upon them something more to their liking without warning. This is effectively an IC explanation for a request a character wouldn't make on their own. If you would like to do this, outline your request in the backfire section.
If your character wants to leave a god, you are free to do so without notice or handwave a prayer on the respective god's page. Keep in mind that leaving a god will remove all previously gained boons!
You may notice sections for "Offering Description" and "Reward Description". The table below is just a sample of the boons available and the requirements to get them. You don't have to do or ask for these exact things. You may choose to replace any of the listed deeds or rewards with an appropriate substitute of your own design, and they will be judged on an individual basis.
The gods favor certain traits and actions of their followers. The Fog God, for instance, values strength, freedom, and invoking fear in others. She highly encourages her children to live freely, without the inhibitions of human society. Some examples can include demonstrating the power of monsters to frighten the human populace, killing a rival in revenge, disrupting a serious occasion just for the hell of it, or generally doing things without caring for the consequences.
On the other hand, the Fourth God values cunning, subterfuge, and control. His priorities lie in furthering the technology of the peninsula, introducing progress to the world, and standing up against the Fog God. Some examples of deeds include spreading the secrets of others (especially Fog followers), manipulating monsters and/or humans to work against the Fog, or inventing some new technology.
If a character's request doesn't align enough with these ideals, their god may bestow upon them something more to their liking without warning. This is effectively an IC explanation for a request a character wouldn't make on their own. If you would like to do this, outline your request in the backfire section.
If your character wants to leave a god, you are free to do so without notice or handwave a prayer on the respective god's page. Keep in mind that leaving a god will remove all previously gained boons!
THE FOG GOD The Fog God, so they say, is a usurper of the Day and Night gods popularly worshipped on the peninsula. It is she who brings in unsuspecting souls from other worlds and warps their bodies into monstrous forms. She is capricious and becomes jealous easily. She enjoys the chaos that currently plagues Ryslig -- both watching and causing it. It would mean the universe to her if her monsters would go out and cause some discord of their own.
Worship and Pray to the Fog |
THE FOURTH GOD The Fourth God is an artificial god created by Dr. Liewen, in an effort to make a being strong enough to combat the Fog. He was imprisoned and isolated by the Fog God, until the actions of her monsters allowed him to be freed. He now possesses a burning hatred for her and her followers, and will stop at nothing to destroy her. He is calculating and distant, and desires control of the peninsula.
Worship and Pray to the Fourth |
THE KEY TO DYSTER
Those who side with the Fog God will be provided with a silver key, old and dull fog-silver. It fits in any lock, no matter the style, and opening a door with it will bring them to Dyster. They will be greeted by the people of the town, who are more than happy to see them. Here, they can stay for as long as they want, and partake in the feasting. This is not the Dyster some arrivals may remember, and people who try to visit it on the peninsula proper will find an empty ghost town. The people in Dyster don't seem quite dead or alive, but they treat any follower of the Fog God like royalty, and they will eagerly accept new followers in their fold. They will provide them with a more than willing human sacrifice if the monster is hungry. It will calm their hunger but not indefinitely. Those who stay for periods of time in the city may feel an unnatural loyalty to the Fog God and her cause, to the point of worship. Characters can leave by using the key against any door in town, and return to where they had first entered. |
THE ARCADE'S KEYCARD
Those who side with the Fourth God will be provided an unusually modern-looking plastic card. There's no writing on the front or the back, but there is a hologram of rainbow hues on a black background that flashes wildly when the card is moved around. Insert the card on the side of a door like a slot, and they will be transported to the Arcade when they open it. They will arrive in the grand atrium of an enormous mall and entertainment complex, all in glowing neon and glassy linoleum. Technology from various different time periods is available here, up through the early 1990s – matching the day-glo transparent-plastic aesthetic. The TVs and video games, film reels in the giant-screen theater and ballroom-sized-ball-pit balls, cannot be removed from the complex, which rivals Dyster in size, and the only shopfronts with merchandise seem to be the food court, which is free, and run by robots. It's a significant upgrade from the seedy arcade it was, before October 2022 gave the Fourth God a boost. However, the same set of large red curtains can be found, behind which lies a sterile looking room full of seated humans with strange visors who will not respond to any sort of stimuli. There is a large basin towards the back filled with water, and any time a human is killed or fed on a robot will enter and clean the area. Those who stay for periods of time in the Arcade may feel an unnatural loyalty to the Fourth God and his cause, to the point of camaraderie. Characters can leave by pressing the card against a door and return to where they had first entered. |
RESURRECTION
Loyal followers may resurrect in their god’s domain, rather than where their life ended. When they choose to leave, their god will return them to a safe place on the peninsula (at the player's discretion).
To a follower's guests, the environs may seem strange, but no harm shall come to those who awaken here. They're welcome to stay a while to recuperate, but a permanent residency would be frowned upon; eventually, they may find themselves guided out of this realm, returning back to Ryslig somewhere safe - and sometimes just within reach of the person who protected them in the first place.
To a follower's guests, the environs may seem strange, but no harm shall come to those who awaken here. They're welcome to stay a while to recuperate, but a permanent residency would be frowned upon; eventually, they may find themselves guided out of this realm, returning back to Ryslig somewhere safe - and sometimes just within reach of the person who protected them in the first place.
TIER ONE
Tier one boons are small, and are mainly a way for the gods to give their converts a taste of what they can offer. These rewards are immediately available to anyone who pledges themselves to a god. When initially pledging to a god, it is not necessary to submit a prayer--though, if you would like to handwave a prayer, you are free to do so. Therefore, it is not necessary to include an offering for this tier.
FOG A minor power appropriate to the Fog God (think fear, strength, destruction) Smallest rooms in Dyster (a single bed, no window) Resurrecting inside Dyster after 2-3 days (regardless of fog days) A small aesthetic body modification tailored towards fear and intimidation (e.g. extra/bigger teeth, red/scarier eyes, claws if your monster doesn’t already have them) An instinctive knowledge of how many days they have left before the hunger overtakes them | LIEWEN A minor spell appropriate to the Fourth God (think stealth, control, invasion) Smallest rooms in the arcade (barely a bed and a radio, you can hear the arcade outside) Resurrecting inside the arcade after 2-3 days (regardless of fog days) A small aesthetic cybernetic body modification (e.g. wires, circuit boards, Tron lines) A death counter plugin on their PC that has a little image of their head with an x00 number of lives lost next to it. If a character were to die more than 99 times, it would simply start over. |
TIER TWO
Tier two boons are larger, and are the first true rewards for doing a god's bidding. It represents a character being ready to dedicate themselves to a god's cause. A character might reach tier two by sacrificing a human to their god, successfully converting a neutral character, or performing public deeds in the name of their god. They also must be a follower for at least a month.
FOG A second power appropriate to the Fog God A bigger room in Dyster (queen-size bed, windows, storage) Instant resurrection in Dyster after being killed. A major body modification (e.g. flightless wings, large horns, extra limbs) Taking on a new way to feed (flesh, energy, souls). This doesn’t replace your old one, but gives you a second option. | LIEWEN A second spell appropriate to the Fourth God A bigger room in the arcade (soundproof, larger, queen-sized bed) Instant resurrection in the arcade after being killed A modified fog form. While an alternate form assumed during fog days is available to everyone, a Fourth follower’s fog form may include cybernetic limbs or other changes appropriate to Fourth. This is a result of the Fourth God attempting to remove the Fog’s influence. Extending the protection of the arcade to a neutral character of the follower’s choosing. That character, upon death, will resurrect in the Arcade after 2-3 days (regardless of fog days). He will never protect a Fog follower. |
TIER THREE
You're getting serious. You've got your sleeves firmly rolled up and however much blood you get on your hands in the process, so be it. You've done your action and maybe you balked a little at first, but now that you know what it really takes, you're still all-in.
Tier three rewards are for truly devout followers, and it takes a great act to appease the gods enough to get here. Such acts might include a mass sacrifice of people, the successful conversion of an opposing follower, or killing an opposing follower. (Keep in mind that killing or sacrificing in self-defense, or for their own reasons, does not count - it must be expressly done for their god!)
Tier three rewards are for truly devout followers, and it takes a great act to appease the gods enough to get here. Such acts might include a mass sacrifice of people, the successful conversion of an opposing follower, or killing an opposing follower. (Keep in mind that killing or sacrificing in self-defense, or for their own reasons, does not count - it must be expressly done for their god!)
FOG
A third major power, appropriate to the Fog God A house in Dyster (the works) Immortality. Only destroying the brain or the heart can kill a tier three Fog follower. A new, alternate monster form, subject to mod approval. Some examples would include having a beefed-up fog form (go wild on the horror!), or switching at will to a closely related monster type (e.g. gargoyles into dragons). Exchanging the cybernetic modification imparted by the Fourth God for an aesthetic monstrous modification of your choice. Please see common monster traits for details about the cybernetic modification. Increased ferocity and strength and lowered inhibitions while in fog form. Extending the protection of Dyster to a neutral character of the follower’s choosing. That character, upon death, will resurrect in Dyster after 2-3 days (regardless of fog days). She will never protect a Fourth follower. | LIEWEN A third major spell, appropriate to the Fourth God A large room in the arcade (the works) Instantly resurrect via static in any TV or radio of your choice. The ability to teleport from one location to another using radios. Monsters only have to touch the radio, and imagine the location where they wish to go. Note that the target location also needs a radio that is turned on. You can regenerate missing limbs or other body parts while in the arcade, but this will take some time, is painful, and the resulting parts may have a cybernetic look to them. Removing the biological need for conventional food (not humans), sleep, or even breathing. Immunity to the memory loss incurred from multiple deaths. This is not a perfect reward, as Fourth is not a true god and has a higher rate of error for difficult abilities. (This is a loophole in case you still want to play out memory loss.) |
PRIESTS
You will do anything in service of your god. You are theirs to use as they see fit. You know you're on the right side of history, and you'll do whatever is in your power to make sure your god prospers.
The priests of each god gain unique and powerful abilities. The abilities favored by each god are explained below, but you may request a different power instead if one suits you better. In order to obtain priesthood, a follower must be in tier three, and have been in Ryslig for at least four months. When asking for priesthood, please explain in great detail the lengths to which your character has gone for their god, and the deeds they have done in their name. These will be judged on a case-by-case basis.
Please do not ask in the god prayer boxes for ideas for a Priest offering. Priest offerings must be something you have OOCly devised yourself. You may submit a Priest form with an offering you have already come up with, request the relevant god somehow prompts your character to perform it, and then (if approved) ICly ask in the god prayer box to receive this prompt. However, things your character does entirely on their own initiative will be more highly looked upon by the gods as proof of their devotion and motivation, and are far more likely to qualify as a Priest offering.
The priests of each god gain unique and powerful abilities. The abilities favored by each god are explained below, but you may request a different power instead if one suits you better. In order to obtain priesthood, a follower must be in tier three, and have been in Ryslig for at least four months. When asking for priesthood, please explain in great detail the lengths to which your character has gone for their god, and the deeds they have done in their name. These will be judged on a case-by-case basis.
Please do not ask in the god prayer boxes for ideas for a Priest offering. Priest offerings must be something you have OOCly devised yourself. You may submit a Priest form with an offering you have already come up with, request the relevant god somehow prompts your character to perform it, and then (if approved) ICly ask in the god prayer box to receive this prompt. However, things your character does entirely on their own initiative will be more highly looked upon by the gods as proof of their devotion and motivation, and are far more likely to qualify as a Priest offering.
FOG
Fog priests are instantly identifiable by their gray capes, made to resemble the Fog God’s long hair. The collar and hem of the cape are frayed, and when the wind blows through them it almost seems like parts of them trail off with it, like the fog itself...but that’s just a trick of the light, right? When priests speak, their voices have a whisper behind them. Fog priests may command the fog as they wish, bringing it forth where there is none and manipulating it around them. Gargoyles and trolls shrouded in fog need not fear the sun, and day-blind monsters have perfect vision. A character with a fog form may freely transform in this as well. | LIEWEN Fourth priests do not have any set outfits, but they are given a unique marking on their hand when accepted by the Fourth. It may be a power symbol, a pattern of wires, or even a symbol from the character’s home world. Whatever it is, it will glow when other Fourth followers are near. Fourth priests may temporarily stop time in their vicinity, affecting anyone who does not follow the Fourth God. They can also access the rsdos network at will without use of a laptop. |
SUBMIT FORM
no subject
We would also like to clarify that it is not the plot proposal that you sent to us that needs to have been updated, but the OOC post made to the OOC community that presented the gist of the event. It's linked at the bottom of the IC log as an additional information reference, and many players may review that post to get a faster idea of what happened.
As a final note, we need to stress that our request for updated information and links does not guarantee we'll approve the tier up when you've done this. Rather, it will give us more information to review when judging the request. We have told you before that this feast would not qualify for a tier-up, and while the changes you've made as the log was set up might make a difference, we can't judge this until we see it with our own eyes. The details are very important to us.
As an example of what we're looking for, what would not qualify is: 'Maya kidnaps and kills a few Vandaran fishermen and throws a huge feast to feed both humans and monsters alike in a show of peace.' What would qualify is: 'Maya kidnaps and kills a few Vandaran fishermen, spreading fear to Vandare and knowing full well the people in that village will grow even hungrier now that some of their most skilled fishermen are dead. She then rubs it in their faces by throwing a huge feast for everyone else, featuring the flesh of their people as the centerpiece.'
We hope this helps you, and look forward to seeing Maya step into her role of protector of monsters & Merain with more fierce, decisive action.
no subject
First things first; You're so right that I should update the OOC post! That's been done now. Just so you don't have to go looking for it, here's what was changed (no information was removed from the post, only added):
Not adding this previously was a complete oversight on my part and I appreciate the chance to fix it.
I should clarify that the "extra" actions I brought up were NOT meant as a cumulative list, but to further clarify Maya's sentiments as being Pro-Fog and Pro-monster. My apologies for the confusion! I should have stated so more clearly.
Luckily, you provided this awesome line in the most recent change log that epitomizes what Maya is preaching:
"I am here for you, children," she seems to whisper. "Stand tall. Show your strength. Destroy those who would deny you your pleasures. Fight and eat and live. They will not stop you."
Her sentiment is overly generous toward the fog, but she definitely intends to reflect this message. I hope that's what I got across in her prayer!
Maya does make her initial motivations clear in the news broadcast at the head of the log, and the reporter helps to make her sound even more malicious, sewing fear amongst humans who have watched the broadcast and drawing distaste from other monsters:
FROM PROMPT 1 ON THE LOG:
Maya is very clear that she is going to publicly take human attacks on monsters and herself as acts against the Fog and that she is obligated to protect the Fog and other monsters as Her servant. The 'human lives' she is referencing here are ONLY the Merainites, who are her possessions as a mermaid, and as such, an act of violence against them is an act of violence against her. The reporter's framing helps to make her look even more in disregard of human life, which is echoed in the sentiments of some monster attendees to the feast.
The visiting Bavanite humans aren't just getting a "free meal" here. They are being held hostage (despite being fed during the situation) as witnesses to the slaughter of human sacrifices, with the hopes that these humans will in turn go home and tell other humans of Maya's ruthlessness and cult fanaticism. This is very deliberate and very intentional. The desired result was not for the humans' benefit, but to directly spread fear amongst humans, and they were informed they would need to bear witness:
Humans were NOT allowed to eat food unless they watched the sacrifice, and with the presence of so many Fogs in one area knew their lives were in danger if they acted to try and stop the sacrifice.
The only humans who truly benefit in this situation are the Merainites, who Maya sees as her possessions. Sherlock himself acknowledges this as well:
Maya's capture of the Vandarans is not fully described anywhere, because it would not have been an interactive prompt. Instead, I've started bringing it up in threads in the log; it is not finished yet, but she begins mentioning it in her thread with John Shepherd, as that was the first time anyone asked her about the method in which the sacrifices were captured.
As mentioned before, it's my fault that I did not reflect this update in the OOC post, and it has been changed. If you need me to add that prompt in to the IC write up even if it isn't interactive, I'm amenable to that as well.
Maya's sacrifice of the humans while preaching pro-fog sentiment is detailed within the log's scene setting. This is prompt THREE here titled "And it hurts my heart (It really hurts my heart!)" which I won't include as a passage because it is ~very long~ and I don't want to make you re-read a log you've probably already gone through.
The prayer directly demonstrates the fanaticism that Maya is putting out in the name of the Fog. She consistently glorifies the Fog and prioritizes Monster well-being over humans, even alleging that humans can't be trusted to be kind to each other (and thus, how can they be trusted to be good to monsters unless they are direct possessions?) The entire time she speaks directly to monsters, as if the humans aren't even present. This shows she views the humans as less important than monsters as according to her mermaid monster psych-change; the mermaid tendency to believe monsters are better than people and mermaids are better than all monsters.
Monsters in the log give a mixed but generally more negative response, and some express a reluctance to disrupt the ceremony for fear of being challenged by the Fog-aligned monsters present.
FROM COMMENTS ON THE LOG:
As shown, many of the monsters attending are disgusted by this act and if not, at the very least see it as a glorification of the Fog's message that they do not agree with. I assumed it would be obvious that the human sentiment would be doubly negative as I mentioned previously, but if I need to make it more obvious, I understand.
While several of Maya's CR has become more negative as a result of this specific act for the Fog, the most important example of all is Phoenix's entire reaction. Phoenix Wright in canon is Maya's idol and defender, someone she sees as a brother and feels she owes responsibility to, and who once would do anything in his power to save her. As mentioned above, Phoenix displays that this act causes a rift between Maya and himself, and directly mentions she has gone somewhere he cannot follow:
It is the strongest example of Maya compromising her CR with others in favor of her loyalty to the fog, and a demonstration that others see Maya as valuing the Fog's sense of justice over the sense they believed they shared with Maya. Other examples include her relationship with Sonic and the perceptions of newbie monsters, which Maya has long shown are important to her. This complies with the idea that Fog T3s must be willing to compromise their personal relationships in favor of the fog.
Once again, I apologize for neglecting to update the OOC information regarding this, and appreciate the chance to make these clarifications. I think these clarifications should show that her actions were indeed fierce and decisive as requested. Even if they don't make the cut, I still really appreciate getting to explain my intent behind the act and seeing where I can make changes next time if need be.
Thanks again for your patience!
no subject
First of all, we do want to acknowledge that a lot of work went into this. It's very clear that you gave it your all, and we applaud it. This was a delightful player event that got a lot of engagement. For that reason, we highly encourage you to link this feast once again when aiming for the Priest tier in the future. As we've said before, for the rise to Priest, cumulative actions will become very important.
Now, to explain why it does not work for this tier. As we have told you in the past, to qualify for tier 3, the Fog would like to see her followers get their hands dirty. And we mean dirty. The character must be the one to take the initiative, and it must be for the Fog, not for personal gain or revenge. This latter bit means that already, we must disqualify Maya leading the charge against the Vandarans and using her powers on them, because, as she states in the IC log, this action was not taken for the Fog, it was taken to protect Merain and the humans living in it (who the Fog does not care about).
This means we must instead turn our attention to the feast itself- which was indeed dedicated to the Fog- and the actions taken within. While we can give you a more detailed list if you ask for it, the short version is that the impression we got is this: the angle the feast took in practice was fostering harmony, maternal (protective) feelings and monster-human mutual benefit. We have stated clearly what the Fog rewards, and the direction taken in the IC log is not in line with it. The intent of the character who wishes to tier up plays a very important part here, not just the results as seen through the eyes of others. It's important to keep in mind that there is no nice way to rise in either god's ranks, but the Fog especially calls for open intimidation and fear in Her name, with no way to say "it's for the greater good, the harm was morally justified." Again, we can give you more detail about why the feast didn't meet the requirements if you desire, but the best advice we can give you is to have Maya bare her teeth more- not for the sake of Merain, but for the Fog and her desire to see humanity suffer. In a nutshell, the Fog loves her children, but she hates humans more, and human misery is more important to her than monster comfort. She won't punish comforting monsters, but she rewards terrorizing humans.
As an additional note, because we feel the need to clarify: the impressions of other player characters do not count towards tier ups. How they feel about this is not relevant. What is relevant is how Maya herself feels about their impressions. If indeed her friends are drifting away from her, then we would like to see Maya herself acknowledge this loss, this sacrifice, this need to put the Fog above those she was once close to.
We hope this helps you, and we truly do want to encourage you to keep trying. We think Maya would make a wonderful tier 3 (and above) Fog follower, and in recognition of your hard work we have offered far more specific guidance to you than is our usual practice! We truly do want to see her, and you, succeed. However, it must be done in accordance with the Fog's core goals and beliefs. She does not want peace, she wants misery, and she rewards harming and frightening humans, living without needing them or their conventional rules, and acting impulsively and violently against them.