Ryslig Helpers (
ryslighelpers) wrote in
monsterdata2015-06-27 06:38 pm
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God Boons
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INFORMATION
With the gods at war with each other, they offer tantalizing additional bonuses to their loyal followers -- but these also come with a few strings attached. Will you join a side, or remain neutral in the conflict?
Characters can be recruited in two ways: by the god, or by a god follower. The gods can open their realms to anyone at any time if a character wishes to enter. Followers always have access to their god's respective realms, and can bring in a recruit to swear allegiance.
The gods will not punish a character if they leave their side; that would only solidify their resolve to leave. However, they will remove any boons and bonuses they might have granted them. If the character rejoins, their status with be reset to entry level, and they will need to work their way up in the ranks once more.
Characters can be recruited in two ways: by the god, or by a god follower. The gods can open their realms to anyone at any time if a character wishes to enter. Followers always have access to their god's respective realms, and can bring in a recruit to swear allegiance.
The gods will not punish a character if they leave their side; that would only solidify their resolve to leave. However, they will remove any boons and bonuses they might have granted them. If the character rejoins, their status with be reset to entry level, and they will need to work their way up in the ranks once more.
HOW TO ALLY WITH A GOD AND RECEIVE BOONS
When a character completes a tier requirement, you can submit the form below to have them receive acknowledgment and rewards. Threads don't have to be finished at the time of submission, but they should be a good way through, and please don't handwave them entirely. You may request as many of the listed tier rewards as you like once you've reached the appropriate tier.
You may notice sections for "Offering Description" and "Reward Description". The table below is just a sample of the boons available and the requirements to get them. You don't have to do or ask for these exact things. You may choose to replace any of the listed deeds or rewards with an appropriate substitute of your own design, and they will be judged on an individual basis.
The gods favor certain traits and actions of their followers. The Fog God, for instance, values strength, freedom, and invoking fear in others. She highly encourages her children to live freely, without the inhibitions of human society. Some examples can include demonstrating the power of monsters to frighten the human populace, killing a rival in revenge, disrupting a serious occasion just for the hell of it, or generally doing things without caring for the consequences.
On the other hand, the Fourth God values cunning, subterfuge, and control. His priorities lie in furthering the technology of the peninsula, introducing progress to the world, and standing up against the Fog God. Some examples of deeds include spreading the secrets of others (especially Fog followers), manipulating monsters and/or humans to work against the Fog, or inventing some new technology.
If a character's request doesn't align enough with these ideals, their god may bestow upon them something more to their liking without warning. This is effectively an IC explanation for a request a character wouldn't make on their own. If you would like to do this, outline your request in the backfire section.
If your character wants to leave a god, you are free to do so without notice or handwave a prayer on the respective god's page. Keep in mind that leaving a god will remove all previously gained boons!
You may notice sections for "Offering Description" and "Reward Description". The table below is just a sample of the boons available and the requirements to get them. You don't have to do or ask for these exact things. You may choose to replace any of the listed deeds or rewards with an appropriate substitute of your own design, and they will be judged on an individual basis.
The gods favor certain traits and actions of their followers. The Fog God, for instance, values strength, freedom, and invoking fear in others. She highly encourages her children to live freely, without the inhibitions of human society. Some examples can include demonstrating the power of monsters to frighten the human populace, killing a rival in revenge, disrupting a serious occasion just for the hell of it, or generally doing things without caring for the consequences.
On the other hand, the Fourth God values cunning, subterfuge, and control. His priorities lie in furthering the technology of the peninsula, introducing progress to the world, and standing up against the Fog God. Some examples of deeds include spreading the secrets of others (especially Fog followers), manipulating monsters and/or humans to work against the Fog, or inventing some new technology.
If a character's request doesn't align enough with these ideals, their god may bestow upon them something more to their liking without warning. This is effectively an IC explanation for a request a character wouldn't make on their own. If you would like to do this, outline your request in the backfire section.
If your character wants to leave a god, you are free to do so without notice or handwave a prayer on the respective god's page. Keep in mind that leaving a god will remove all previously gained boons!
THE FOG GOD The Fog God, so they say, is a usurper of the Day and Night gods popularly worshipped on the peninsula. It is she who brings in unsuspecting souls from other worlds and warps their bodies into monstrous forms. She is capricious and becomes jealous easily. She enjoys the chaos that currently plagues Ryslig -- both watching and causing it. It would mean the universe to her if her monsters would go out and cause some discord of their own.
Worship and Pray to the Fog |
THE FOURTH GOD The Fourth God is an artificial god created by Dr. Liewen, in an effort to make a being strong enough to combat the Fog. He was imprisoned and isolated by the Fog God, until the actions of her monsters allowed him to be freed. He now possesses a burning hatred for her and her followers, and will stop at nothing to destroy her. He is calculating and distant, and desires control of the peninsula.
Worship and Pray to the Fourth |
|
THE KEY TO DYSTER
Those who side with the Fog God will be provided with a silver key, old and dull fog-silver. It fits in any lock, no matter the style, and opening a door with it will bring them to Dyster. They will be greeted by the people of the town, who are more than happy to see them. Here, they can stay for as long as they want, and partake in the feasting. This is not the Dyster some arrivals may remember, and people who try to visit it on the peninsula proper will find an empty ghost town. The people in Dyster don't seem quite dead or alive, but they treat any follower of the Fog God like royalty, and they will eagerly accept new followers in their fold. They will provide them with a more than willing human sacrifice if the monster is hungry. It will calm their hunger but not indefinitely. Those who stay for periods of time in the city may feel an unnatural loyalty to the Fog God and her cause, to the point of worship. Characters can leave by using the key against any door in town, and return to where they had first entered. |
THE ARCADE'S KEYCARD
Those who side with the Fourth God will be provided an unusually modern-looking plastic card. There's no writing on the front or the back, but there is a hologram of rainbow hues on a black background that flashes wildly when the card is moved around. Insert the card on the side of a door like a slot, and they will be transported to the Arcade when they open it. They will arrive in the grand atrium of an enormous mall and entertainment complex, all in glowing neon and glassy linoleum. Technology from various different time periods is available here, up through the early 1990s – matching the day-glo transparent-plastic aesthetic. The TVs and video games, film reels in the giant-screen theater and ballroom-sized-ball-pit balls, cannot be removed from the complex, which rivals Dyster in size, and the only shopfronts with merchandise seem to be the food court, which is free, and run by robots. It's a significant upgrade from the seedy arcade it was, before October 2022 gave the Fourth God a boost. However, the same set of large red curtains can be found, behind which lies a sterile looking room full of seated humans with strange visors who will not respond to any sort of stimuli. There is a large basin towards the back filled with water, and any time a human is killed or fed on a robot will enter and clean the area. Those who stay for periods of time in the Arcade may feel an unnatural loyalty to the Fourth God and his cause, to the point of camaraderie. Characters can leave by pressing the card against a door and return to where they had first entered. |
RESURRECTION
Loyal followers may resurrect in their god’s domain, rather than where their life ended. When they choose to leave, their god will return them to a safe place on the peninsula (at the player's discretion).
To a follower's guests, the environs may seem strange, but no harm shall come to those who awaken here. They're welcome to stay a while to recuperate, but a permanent residency would be frowned upon; eventually, they may find themselves guided out of this realm, returning back to Ryslig somewhere safe - and sometimes just within reach of the person who protected them in the first place.
To a follower's guests, the environs may seem strange, but no harm shall come to those who awaken here. They're welcome to stay a while to recuperate, but a permanent residency would be frowned upon; eventually, they may find themselves guided out of this realm, returning back to Ryslig somewhere safe - and sometimes just within reach of the person who protected them in the first place.
TIER ONE
Tier one boons are small, and are mainly a way for the gods to give their converts a taste of what they can offer. These rewards are immediately available to anyone who pledges themselves to a god. When initially pledging to a god, it is not necessary to submit a prayer--though, if you would like to handwave a prayer, you are free to do so. Therefore, it is not necessary to include an offering for this tier.
FOG A minor power appropriate to the Fog God (think fear, strength, destruction) Smallest rooms in Dyster (a single bed, no window) Resurrecting inside Dyster after 2-3 days (regardless of fog days) A small aesthetic body modification tailored towards fear and intimidation (e.g. extra/bigger teeth, red/scarier eyes, claws if your monster doesn’t already have them) An instinctive knowledge of how many days they have left before the hunger overtakes them | LIEWEN A minor spell appropriate to the Fourth God (think stealth, control, invasion) Smallest rooms in the arcade (barely a bed and a radio, you can hear the arcade outside) Resurrecting inside the arcade after 2-3 days (regardless of fog days) A small aesthetic cybernetic body modification (e.g. wires, circuit boards, Tron lines) A death counter plugin on their PC that has a little image of their head with an x00 number of lives lost next to it. If a character were to die more than 99 times, it would simply start over. |
TIER TWO
Tier two boons are larger, and are the first true rewards for doing a god's bidding. It represents a character being ready to dedicate themselves to a god's cause. A character might reach tier two by sacrificing a human to their god, successfully converting a neutral character, or performing public deeds in the name of their god. They also must be a follower for at least a month.
FOG A second power appropriate to the Fog God A bigger room in Dyster (queen-size bed, windows, storage) Instant resurrection in Dyster after being killed. A major body modification (e.g. flightless wings, large horns, extra limbs) Taking on a new way to feed (flesh, energy, souls). This doesn’t replace your old one, but gives you a second option. | LIEWEN A second spell appropriate to the Fourth God A bigger room in the arcade (soundproof, larger, queen-sized bed) Instant resurrection in the arcade after being killed A modified fog form. While an alternate form assumed during fog days is available to everyone, a Fourth follower’s fog form may include cybernetic limbs or other changes appropriate to Fourth. This is a result of the Fourth God attempting to remove the Fog’s influence. Extending the protection of the arcade to a neutral character of the follower’s choosing. That character, upon death, will resurrect in the Arcade after 2-3 days (regardless of fog days). He will never protect a Fog follower. |
TIER THREE
You're getting serious. You've got your sleeves firmly rolled up and however much blood you get on your hands in the process, so be it. You've done your action and maybe you balked a little at first, but now that you know what it really takes, you're still all-in.
Tier three rewards are for truly devout followers, and it takes a great act to appease the gods enough to get here. Such acts might include a mass sacrifice of people, the successful conversion of an opposing follower, or killing an opposing follower. (Keep in mind that killing or sacrificing in self-defense, or for their own reasons, does not count - it must be expressly done for their god!)
Tier three rewards are for truly devout followers, and it takes a great act to appease the gods enough to get here. Such acts might include a mass sacrifice of people, the successful conversion of an opposing follower, or killing an opposing follower. (Keep in mind that killing or sacrificing in self-defense, or for their own reasons, does not count - it must be expressly done for their god!)
FOG
A third major power, appropriate to the Fog God A house in Dyster (the works) Immortality. Only destroying the brain or the heart can kill a tier three Fog follower. A new, alternate monster form, subject to mod approval. Some examples would include having a beefed-up fog form (go wild on the horror!), or switching at will to a closely related monster type (e.g. gargoyles into dragons). Exchanging the cybernetic modification imparted by the Fourth God for an aesthetic monstrous modification of your choice. Please see common monster traits for details about the cybernetic modification. Increased ferocity and strength and lowered inhibitions while in fog form. Extending the protection of Dyster to a neutral character of the follower’s choosing. That character, upon death, will resurrect in Dyster after 2-3 days (regardless of fog days). She will never protect a Fourth follower. | LIEWEN A third major spell, appropriate to the Fourth God A large room in the arcade (the works) Instantly resurrect via static in any TV or radio of your choice. The ability to teleport from one location to another using radios. Monsters only have to touch the radio, and imagine the location where they wish to go. Note that the target location also needs a radio that is turned on. You can regenerate missing limbs or other body parts while in the arcade, but this will take some time, is painful, and the resulting parts may have a cybernetic look to them. Removing the biological need for conventional food (not humans), sleep, or even breathing. Immunity to the memory loss incurred from multiple deaths. This is not a perfect reward, as Fourth is not a true god and has a higher rate of error for difficult abilities. (This is a loophole in case you still want to play out memory loss.) |
PRIESTS
You will do anything in service of your god. You are theirs to use as they see fit. You know you're on the right side of history, and you'll do whatever is in your power to make sure your god prospers.
The priests of each god gain unique and powerful abilities. The abilities favored by each god are explained below, but you may request a different power instead if one suits you better. In order to obtain priesthood, a follower must be in tier three, and have been in Ryslig for at least four months. When asking for priesthood, please explain in great detail the lengths to which your character has gone for their god, and the deeds they have done in their name. These will be judged on a case-by-case basis.
Please do not ask in the god prayer boxes for ideas for a Priest offering. Priest offerings must be something you have OOCly devised yourself. You may submit a Priest form with an offering you have already come up with, request the relevant god somehow prompts your character to perform it, and then (if approved) ICly ask in the god prayer box to receive this prompt. However, things your character does entirely on their own initiative will be more highly looked upon by the gods as proof of their devotion and motivation, and are far more likely to qualify as a Priest offering.
The priests of each god gain unique and powerful abilities. The abilities favored by each god are explained below, but you may request a different power instead if one suits you better. In order to obtain priesthood, a follower must be in tier three, and have been in Ryslig for at least four months. When asking for priesthood, please explain in great detail the lengths to which your character has gone for their god, and the deeds they have done in their name. These will be judged on a case-by-case basis.
Please do not ask in the god prayer boxes for ideas for a Priest offering. Priest offerings must be something you have OOCly devised yourself. You may submit a Priest form with an offering you have already come up with, request the relevant god somehow prompts your character to perform it, and then (if approved) ICly ask in the god prayer box to receive this prompt. However, things your character does entirely on their own initiative will be more highly looked upon by the gods as proof of their devotion and motivation, and are far more likely to qualify as a Priest offering.
FOG
Fog priests are instantly identifiable by their gray capes, made to resemble the Fog God’s long hair. The collar and hem of the cape are frayed, and when the wind blows through them it almost seems like parts of them trail off with it, like the fog itself...but that’s just a trick of the light, right? When priests speak, their voices have a whisper behind them. Fog priests may command the fog as they wish, bringing it forth where there is none and manipulating it around them. Gargoyles and trolls shrouded in fog need not fear the sun, and day-blind monsters have perfect vision. A character with a fog form may freely transform in this as well. | LIEWEN Fourth priests do not have any set outfits, but they are given a unique marking on their hand when accepted by the Fourth. It may be a power symbol, a pattern of wires, or even a symbol from the character’s home world. Whatever it is, it will glow when other Fourth followers are near. Fourth priests may temporarily stop time in their vicinity, affecting anyone who does not follow the Fourth God. They can also access the rsdos network at will without use of a laptop. |
SUBMIT FORM

the Final Tier-Up (attempt)
Alignment: Fog
Offering Description:
While there isn't time left for a proper event from him, his last two Top-Levels have covered a sort of mini-event? And he's been doing lots of lesser things over his time in Ryslig.
The Ring-Spirit joined the Fog in only his second month in Ryslig, and without others' encouragement - he sought her out on his own terms. While he initially joined solely to gain additional benefits from something he intended to do anyway for his own motives, over the years (four, as of July) that he's been a Fog-follower he's grown to genuinely respect her (indeed, out of all the deities he's known of, she's the only one he’s ever respected - and he's including himself on that list). He sympathizes with her stated motives, and truly believes that, while she's not a benevolent deity, she's still way more lenient towards humans than she COULD be, and that everyone involved should really be more grateful that she's not as bad as, say, he would have been in her shoes.
- His initial sign-up included the promise to grant her control over the Sea of Stars. (His original intent was to make use of this to get back to his homeworld, however he later changed his mind about leaving - while never giving up on his promise.) He hasn't made a lot of actual progress sadly, but not for lack of ongoing research efforts on his part. Some examples of the time he's invested researching the Sea of Stars (which he considers to cover space, the afterlife, and general magical/dimensional theory) include: (network theorizing), (a witch’s library), and (post-mooncrash discussion).
- Over the years he's convinced multiple monsters that the Fog did not kidnap them from their homeworlds, but merely rescued them from the Sea of Stars (claiming it to currently be under the control of some other force who is their kidnapper). He's also done plenty of the generic "she's the more trustworthy god, at least she's honest" talking points.
- When the Tagevalgten were active, he publicly decried their leader as a false prophet and urged them to leave her and more fully free themselves of the trappings of humanity; he ended up taking some of them under his wing to assist them in this, and has been attending to this project ever since. (One thing he's stressed in particular with them is: if they're going to eat humans, do it because humans are food, not out of some ritualistic attempt to ~commune with the divine~ - it's just food, period, don't get weird about it; it's a human instinct to make rituals out of everything.)
- [cw: fingore & toe-same] In the wake of the Pearl's loss, his offering towards resealing the rift was his fog-touched talons (as well as the tips of his fingers and toes), which he'd chopped off himself with a machete. He also delivered a friend's rift-offering for her when she got called away.
- Out of everyone involved with Atem's Killing Game broadcast, the Ring-Spirit was the one who gave the most directly fog-propaganda speech; he also demonstrated how any monster could easily disarm the anti-monster security systems, aiming to undermine human populace's sense of safety (and also their actual safety).
- During the shade-ifying event, after losing himself in the shade-sauce, the Ring-Spirit sought out and killed a Fourthie in order to thank the Fog god (he also died in the process). While his mental state was somewhat altered at the time, it'd been altered into a way he used to be more often and he felt good like that. His gratitude towards the Fog for allowing him to feel that way again was genuine and despite afterwards regretting some of his actions under the event's influence (specifically terrorizing a couple neutrals he considers friends), he never fully stopped feeling that gratitude.
- When the phantom trees from Flatwoods appeared to the monsters of Bavan, asking them to drive the humans from their new suburb covering what had once been a forest, the Ring-Spirit interpreted this as the trees remembering the old arrangement for the Fog god and her monsters: how they were originally meant to be the peacekeepers of Skamd, the arbiters of disputes between others; and it wasn't as if the Fog god's grudge was against the trees, after all, so if they wanted to recognize monstrous authority in this matter, he determined it was his duty as a Fog-follower to wield said authority. He, with his pet cultists, tried to warn the humans of Flatwoods to leave the area like the trees wanted. When they only managed to convince one person to leave, well, they only saved her. He felt obligated to honor the old order for the trees - he knew the Fog god didn't care for the human side of this disagreement and so just left anyone who wouldn't heed him. (That sole rescue joined his Fog cult.)
- The Ring-Spirit was part of the ill-fated Space Initiative - his decision to join in was driven by his desire to know more about the Sea of Stars because of his pledging promise to give that place to the Fog. Granted everything went horribly wrong, but that was not the intent! And he did die himself in the process, losing his first memory even, so.
- Most recently, the Ring-Spirit's change back into shade-dom jumpstarted him out of a creative rut and he decided he was dissatisfied with how little he's done for the Fog recently. The blackout in Bavan provided him the perfect opportunity to spread some paranoia and terror among the hiding human populace, and he contrived to spread a rumor among them that even humans weren't immune to fog-related frenzying; and in the process he killed a fair number of people. Then while hampered by the sun during not-fog-days, he instead resorted to booby-trapping places of business overnight simply to be disruptive. The "Fog Madness" rumor he explicitly tied to the Fog by name, but in both tacks he had her values of "chaos for chaos' sake" in mind. He's hoping to do something she’ll find entertaining, just because she’s worth entertaining.
Link: Fog Madness Part 1 & Fog Madness Part 2
Reward Tier: Priest
Reward Description:
- the Spooky Fog Voice; he can switch it off if he concentrates though
- the Misty Gray Cloak; his is long with a tall collar and two slits in the back to accommodate where he usually has large wings
- rather than control over the fog, Contact Telepathy: RS and his mental-conversation partner must be touching each other (either physically or via possession), and messages must be "sent" to the other with some degree of intent, no eavesdropping on people's private thoughts (though by player discretion they might accidentally send more than they fully meant to, much like the network's strike-through "not-really-deleted" capacity)
Backfire (for abilities characters wouldn't ask for ICly): N/A
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