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Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2015-06-27 06:38 pm

God Boons

◉ NAVIGATION

GOD BOONS

INFORMATION

With the gods at war with each other, they offer tantalizing additional bonuses to their loyal followers -- but these also come with a few strings attached. Will you join a side, or remain neutral in the conflict?

Characters can be recruited in two ways: by the god, or by a god follower. The gods can open their realms to anyone at any time if a character wishes to enter. Followers always have access to their god's respective realms, and can bring in a recruit to swear allegiance.

The gods will not punish a character if they leave their side; that would only solidify their resolve to leave. However, they will remove any boons and bonuses they might have granted them. If the character rejoins, their status with be reset to entry level, and they will need to work their way up in the ranks once more.

HOW TO ALLY WITH A GOD AND RECEIVE BOONS

When a character completes a tier requirement, you can submit the form below to have them receive acknowledgment and rewards. Threads don't have to be finished at the time of submission, but they should be a good way through, and please don't handwave them entirely. You may request as many of the listed tier rewards as you like once you've reached the appropriate tier.

You may notice sections for "Offering Description" and "Reward Description". The table below is just a sample of the boons available and the requirements to get them. You don't have to do or ask for these exact things. You may choose to replace any of the listed deeds or rewards with an appropriate substitute of your own design, and they will be judged on an individual basis.

The gods favor certain traits and actions of their followers. The Fog God, for instance, values strength, freedom, and invoking fear in others. She highly encourages her children to live freely, without the inhibitions of human society. Some examples can include demonstrating the power of monsters to frighten the human populace, killing a rival in revenge, disrupting a serious occasion just for the hell of it, or generally doing things without caring for the consequences.

On the other hand, the Fourth God values cunning, subterfuge, and control. His priorities lie in furthering the technology of the peninsula, introducing progress to the world, and standing up against the Fog God. Some examples of deeds include spreading the secrets of others (especially Fog followers), manipulating monsters and/or humans to work against the Fog, or inventing some new technology.

If a character's request doesn't align enough with these ideals, their god may bestow upon them something more to their liking without warning. This is effectively an IC explanation for a request a character wouldn't make on their own. If you would like to do this, outline your request in the backfire section.

If your character wants to leave a god, you are free to do so without notice or handwave a prayer on the respective god's page. Keep in mind that leaving a god will remove all previously gained boons!

THE FOG GOD
The Fog God, so they say, is a usurper of the Day and Night gods popularly worshipped on the peninsula. It is she who brings in unsuspecting souls from other worlds and warps their bodies into monstrous forms. She is capricious and becomes jealous easily. She enjoys the chaos that currently plagues Ryslig -- both watching and causing it. It would mean the universe to her if her monsters would go out and cause some discord of their own.

Worship and Pray to the Fog

THE FOURTH GOD
The Fourth God is an artificial god created by Dr. Liewen, in an effort to make a being strong enough to combat the Fog. He was imprisoned and isolated by the Fog God, until the actions of her monsters allowed him to be freed. He now possesses a burning hatred for her and her followers, and will stop at nothing to destroy her. He is calculating and distant, and desires control of the peninsula.

Worship and Pray to the Fourth

THE KEY TO DYSTER
Those who side with the Fog God will be provided with a silver key, old and dull fog-silver. It fits in any lock, no matter the style, and opening a door with it will bring them to Dyster. They will be greeted by the people of the town, who are more than happy to see them. Here, they can stay for as long as they want, and partake in the feasting.

This is not the Dyster some arrivals may remember, and people who try to visit it on the peninsula proper will find an empty ghost town. The people in Dyster don't seem quite dead or alive, but they treat any follower of the Fog God like royalty, and they will eagerly accept new followers in their fold. They will provide them with a more than willing human sacrifice if the monster is hungry. It will calm their hunger but not indefinitely.

Those who stay for periods of time in the city may feel an unnatural loyalty to the Fog God and her cause, to the point of worship. Characters can leave by using the key against any door in town, and return to where they had first entered.
THE ARCADE'S KEYCARD
Those who side with the Fourth God will be provided an unusually modern-looking plastic card. There's no writing on the front or the back, but there is a hologram of rainbow hues on a black background that flashes wildly when the card is moved around. Insert the card on the side of a door like a slot, and they will be transported to the Arcade when they open it.

They will arrive in the grand atrium of an enormous mall and entertainment complex, all in glowing neon and glassy linoleum. Technology from various different time periods is available here, up through the early 1990s – matching the day-glo transparent-plastic aesthetic. The TVs and video games, film reels in the giant-screen theater and ballroom-sized-ball-pit balls, cannot be removed from the complex, which rivals Dyster in size, and the only shopfronts with merchandise seem to be the food court, which is free, and run by robots. It's a significant upgrade from the seedy arcade it was, before October 2022 gave the Fourth God a boost. However, the same set of large red curtains can be found, behind which lies a sterile looking room full of seated humans with strange visors who will not respond to any sort of stimuli. There is a large basin towards the back filled with water, and any time a human is killed or fed on a robot will enter and clean the area.

Those who stay for periods of time in the Arcade may feel an unnatural loyalty to the Fourth God and his cause, to the point of camaraderie. Characters can leave by pressing the card against a door and return to where they had first entered.
RESURRECTION

Loyal followers may resurrect in their god’s domain, rather than where their life ended. When they choose to leave, their god will return them to a safe place on the peninsula (at the player's discretion).

To a follower's guests, the environs may seem strange, but no harm shall come to those who awaken here. They're welcome to stay a while to recuperate, but a permanent residency would be frowned upon; eventually, they may find themselves guided out of this realm, returning back to Ryslig somewhere safe - and sometimes just within reach of the person who protected them in the first place.

TIER ONE

Tier one boons are small, and are mainly a way for the gods to give their converts a taste of what they can offer. These rewards are immediately available to anyone who pledges themselves to a god. When initially pledging to a god, it is not necessary to submit a prayer--though, if you would like to handwave a prayer, you are free to do so. Therefore, it is not necessary to include an offering for this tier.

FOG
A minor power appropriate to the Fog God (think fear, strength, destruction)

Smallest rooms in Dyster (a single bed, no window)

Resurrecting inside Dyster after 2-3 days (regardless of fog days)

A small aesthetic body modification tailored towards fear and intimidation (e.g. extra/bigger teeth, red/scarier eyes, claws if your monster doesn’t already have them)

An instinctive knowledge of how many days they have left before the hunger overtakes them
LIEWEN
A minor spell appropriate to the Fourth God (think stealth, control, invasion)

Smallest rooms in the arcade (barely a bed and a radio, you can hear the arcade outside)

Resurrecting inside the arcade after 2-3 days (regardless of fog days)

A small aesthetic cybernetic body modification (e.g. wires, circuit boards, Tron lines)

A death counter plugin on their PC that has a little image of their head with an x00 number of lives lost next to it. If a character were to die more than 99 times, it would simply start over.

TIER TWO

Tier two boons are larger, and are the first true rewards for doing a god's bidding. It represents a character being ready to dedicate themselves to a god's cause. A character might reach tier two by sacrificing a human to their god, successfully converting a neutral character, or performing public deeds in the name of their god. They also must be a follower for at least a month.

FOG
A second power appropriate to the Fog God

A bigger room in Dyster (queen-size bed, windows, storage)

Instant resurrection in Dyster after being killed.

A major body modification (e.g. flightless wings, large horns, extra limbs)

Taking on a new way to feed (flesh, energy, souls). This doesn’t replace your old one, but gives you a second option.
LIEWEN
A second spell appropriate to the Fourth God

A bigger room in the arcade (soundproof, larger, queen-sized bed)

Instant resurrection in the arcade after being killed

A modified fog form. While an alternate form assumed during fog days is available to everyone, a Fourth follower’s fog form may include cybernetic limbs or other changes appropriate to Fourth. This is a result of the Fourth God attempting to remove the Fog’s influence.

Extending the protection of the arcade to a neutral character of the follower’s choosing. That character, upon death, will resurrect in the Arcade after 2-3 days (regardless of fog days). He will never protect a Fog follower.

TIER THREE

You're getting serious. You've got your sleeves firmly rolled up and however much blood you get on your hands in the process, so be it. You've done your action and maybe you balked a little at first, but now that you know what it really takes, you're still all-in.

Tier three rewards are for truly devout followers, and it takes a great act to appease the gods enough to get here. Such acts might include a mass sacrifice of people, the successful conversion of an opposing follower, or killing an opposing follower. (Keep in mind that killing or sacrificing in self-defense, or for their own reasons, does not count - it must be expressly done for their god!)

FOG
A third major power, appropriate to the Fog God

A house in Dyster (the works)

Immortality. Only destroying the brain or the heart can kill a tier three Fog follower.

A new, alternate monster form, subject to mod approval. Some examples would include having a beefed-up fog form (go wild on the horror!), or switching at will to a closely related monster type (e.g. gargoyles into dragons).

Exchanging the cybernetic modification imparted by the Fourth God for an aesthetic monstrous modification of your choice. Please see common monster traits for details about the cybernetic modification.

Increased ferocity and strength and lowered inhibitions while in fog form.

Extending the protection of Dyster to a neutral character of the follower’s choosing. That character, upon death, will resurrect in Dyster after 2-3 days (regardless of fog days). She will never protect a Fourth follower.
LIEWEN
A third major spell, appropriate to the Fourth God

A large room in the arcade (the works)

Instantly resurrect via static in any TV or radio of your choice.

The ability to teleport from one location to another using radios. Monsters only have to touch the radio, and imagine the location where they wish to go. Note that the target location also needs a radio that is turned on.

You can regenerate missing limbs or other body parts while in the arcade, but this will take some time, is painful, and the resulting parts may have a cybernetic look to them.

Removing the biological need for conventional food (not humans), sleep, or even breathing.

Immunity to the memory loss incurred from multiple deaths. This is not a perfect reward, as Fourth is not a true god and has a higher rate of error for difficult abilities. (This is a loophole in case you still want to play out memory loss.)

PRIESTS

You will do anything in service of your god. You are theirs to use as they see fit. You know you're on the right side of history, and you'll do whatever is in your power to make sure your god prospers.

The priests of each god gain unique and powerful abilities. The abilities favored by each god are explained below, but you may request a different power instead if one suits you better. In order to obtain priesthood, a follower must be in tier three, and have been in Ryslig for at least four months. When asking for priesthood, please explain in great detail the lengths to which your character has gone for their god, and the deeds they have done in their name. These will be judged on a case-by-case basis.

Please do not ask in the god prayer boxes for ideas for a Priest offering. Priest offerings must be something you have OOCly devised yourself. You may submit a Priest form with an offering you have already come up with, request the relevant god somehow prompts your character to perform it, and then (if approved) ICly ask in the god prayer box to receive this prompt. However, things your character does entirely on their own initiative will be more highly looked upon by the gods as proof of their devotion and motivation, and are far more likely to qualify as a Priest offering.



FOG
Fog priests are instantly identifiable by their gray capes, made to resemble the Fog God’s long hair. The collar and hem of the cape are frayed, and when the wind blows through them it almost seems like parts of them trail off with it, like the fog itself...but that’s just a trick of the light, right?

When priests speak, their voices have a whisper behind them.

Fog priests may command the fog as they wish, bringing it forth where there is none and manipulating it around them. Gargoyles and trolls shrouded in fog need not fear the sun, and day-blind monsters have perfect vision. A character with a fog form may freely transform in this as well.
LIEWEN
Fourth priests do not have any set outfits, but they are given a unique marking on their hand when accepted by the Fourth. It may be a power symbol, a pattern of wires, or even a symbol from the character’s home world. Whatever it is, it will glow when other Fourth followers are near.

Fourth priests may temporarily stop time in their vicinity, affecting anyone who does not follow the Fourth God​. They can also access the rsdos network at will without use of a laptop.

SUBMIT FORM


◉ MEME◉ OOC ◉ NETWORK◉ MAIN◉ NAVIGATION

operadiance: tightened (dolce)

[personal profile] operadiance 2016-08-11 04:59 am (UTC)(link)
Character Name: Yuzu Hiiragi
Alignment: Fourth
Offering Description: Boxquest. Or: by request of the Fourth God, Yuzu "broke into" Liewen labs (by walking in the front door) and stole a Secret Artifact from Dr. Liewen's office. The whole mission involved a great deal of Creative Applications of the Truth, Careful Dodges, cautious alliances with other members of the Fourth's roster, and letting Kurosaki do all the creative brawling with spiders.
She has also been a follower for ~16 months, and in that time got other characters aligned (though no longer in game), but also showed a great deal of #loyalty when a couple of her dear friends (temporarily?) bailed on her due to the whole Not Saying She Was Aligned thing. She's a good kid. Reward the good kid.

Link: Boxquest. The box has been recovered (Thread with Marco/God), and transport to the arcade (in progress) is in the thread with Kurosaki.
Reward Tier: Tier 3. Tiers 1 & 2 were granted here
Reward Description:

OLD BOON RETENTION:
♪ Ice breath (Gargoyle adept boon)
(I forgot, okay.)


TIER 3 ADDITIONS:
♪ Radio teleportation
♪ Telecomm Resurrection (+backfire)
♪ Arcade Regeneration
♪ Larger room (super mega ultra fancy)
♪ Third spell


Backfire:
Instantly resurrect via static in any TV or radio of your choice → I would like to blend this with Tier 1/2's "Resurrect in the Arcade in 2-3 days, or instantly", in that when she dies, one of the three resurrection types will trigger as suits the moment. (Sometimes you just want to keep a girl dead for a couple days so you can clear out your backtags.)

Spell Descriptions // follow-ups:
Since I didn't assign spells during Tier 1 & 2 approval, I'm throwing them all down here. Because her main canonic "image theme" is music based, I'm going with sound-based abilities. (Music abilities seem specifically tied to certain monster types, and I'd rather not go that route.)
① - Eavesdropping
Ability to hear what's on the opposite side of a single wall. By placing her ear or her hand(s) against one side of a wall, she'll be able to hear any sound on the other side as though she were inside the adjacent area

② - Sound-throwing
Takes a sound... and puts it somewhere else. Basically it would allow her to "steal" a sound from one place and change its apparent "source" location. Sort of higher-function ventriloquism, she could throw her own voice or footsteps to a different hallway, or redirect which nearby ear heard those whispered sweet nothings. She could for a short time "capture" a sound like this (for instance, silently break a window and then set off the crash of breaking glass on a different floor a couple minutes later), but it would "sound off" within 5-10 minutes if she hadn't set it off herself before then.

③ - Sound mimicry
Ability to duplicate any sound she's heard, minus human/monster voices. Animal calls, musical instruments, nature sounds, television soundtracks, etc — if she's heard it, she can create it. She cannot, however, to impressions or mimics of other people's speaking voices, so she can't pretend to be someone else in conversation. (She could mimic the particular sound of their footsteps or their signature cough, but that's about it.)


jazz hands
operadiance: tightened (dolce)

[personal profile] operadiance 2016-08-25 02:31 am (UTC)(link)
NO PROBLEM

Eavesdropping: I was mostly thinking, like, ordinary man-made walls, since a lot of the Ryslig action is in traditionally urban (or rural) environments, where walls are like... normal real-world walls. Unless there are giant fuckhuge thick walls somewhere (are there?), that should probably cover all reasonable cases??

It would basically work as if her sense of hearing were placed on the opposite side of the partition relative to her position. (Since she has to be touching the wall, it'd be as though she were standing within arm's reach of the wall inside that room.)

Wall in this case I guess I should say is the barrier bisecting two planes, lengthwise -- she couldn't, like, get on top of a building and use the exterior wall to hear what's going on in the basement or anything like that.

Volume: It'd be replicated at the volume she originally heard it. She can't make quiet things louder, but she can't make loud things quieter, either. The only "alterations" in volume would come from, in throwing, where the sound is "activated" -- obviously if you are closer to the activation point, something will be louder than if you were several yards away from it.

As such, it's rare that anything she produces would be able to cause hearing damage to someone with average-sound-sensitivity -- she could only replicate something ear-piercing if she'd endured it herself. I mean, I guess she might be desperate enough to get someone to shoot a gun next to her ear to make her momentarily deaf so she could momentarily deafen other people, but that's a little more calculatingly malicious than Yuzu's usual M.O.


Buuuuuut for a counter... offer... if that's allowed? If 5-10 minutes is too long, can I cut that in half (2-5 minutes) for the sake of being able to steal/activate plural sounds at once? Since the stealing and setting off of sounds has its basis in the Fourth's preferred traits (subterfuge and control), one of its main purposes would be for the sake of causing distractions or otherwise disorienting an enemy. For example, it's much easier to confuse someone chasing you if you can set off the crashing of windows in two separate places (while you're breaking a third) rather than just one.

Or possibly increase the number of sentences able to be stolen? Since I know while I write obnoxiously long sentences OOC, most characters are more succinct. Not a lot of information is usually conveyed in one sentence alone in-game.
rysligmods: (Kari)

[personal profile] rysligmods 2016-08-27 01:16 am (UTC)(link)
Eavesdropping and volume look perfect as written! We'll clarify, just in case, that volume is in fact at the volume Yuzu heard it at. For instance, if she was magically deafened for a moment, then tried to steal a gunshot, it would come across as silent.

Your counteroffer makes a lot of sense, and is totally allowed! This part of the process is intended to make sure both sides are happy with what they get, after all. Given the reasons you've brought up, would the power to steal up to four sounds, with a maximum of three from the same source work for you? (Note: by "source" here, I mean a unique entity/event producing sound, like a person talking and clapping or a gun firing.) This would allow for more interesting interactions like you brought up, while mostly stopping the abuse case of "steal everything this character says so they can't make sound."

Once you've gotten back to us, we should be able to give a verdict!
Edited 2016-08-27 01:16 (UTC)
operadiance: skill (bravura)

[personal profile] operadiance 2016-08-27 01:21 am (UTC)(link)
Correct! It'd be like if you try to take a photograph with the cap on the lens -- it's not going to come out, because it never registered the initial image. She has to hear it to replicate it.

YEAH THAT'S FINE. Since if Yuzu wants to shut somebody up she'd just fight them t b h. I'm totally okay with that!
rysligmods: (Kari)

APPROVED

[personal profile] rysligmods 2016-08-27 02:18 am (UTC)(link)
Your boon request has been granted! An in-character writeup will come shortly.
rysligmods: (Kari)

[personal profile] rysligmods 2016-08-28 12:45 am (UTC)(link)
On a night of your choosing (one which works for both you and Shun's player) the nearest radio will crackle to life, and your character's laptop will chime, repeating the single note until the device is acknowledged. All the usual text and menus are gone, replaced with only a single message.

we need to talk.

It won't be until they read the message that another manifests, typed quickly beneath it:

come to the arcade, both of you.

The display begins to distort: static bars appear across the screen, words flickering in size, before it all goes dark. Any attempts to boot the laptop back to life result in it powering back down. The radio continues playing, and no amount of fiddling with knobs will turn it back off.

If one reaches the arcade before the other, they will remain unacknowledged until both have arrived. At this point, all the robots in the arcade will try to gently shepherd them to the front counter. There, a hidden door will open behind the counter, and a decrepit robot will beckon for the two of them to enter. As they walk in, the wall will seal behind them, and the Fourth God's voice will crackle from the old robot: "Do you trust me?" As long as one of them takes care of answering affirmatively, the voice will continue: "I trust you too."

At this point, the room will lurch violently, like an elevator which has been out of service for decades, and start a visceral feeling of descent. This will continue for some time - a few minutes, at the very least - with the air around them continually growing more musty and moldy. Finally, when it is almost difficult to breathe without choking, the room will grind to a halt and the door will open again.

When they step out, and their eyes acclimatize to the darkness, they will find themselves in an almost-exact copy of the arcade. None of the lights are working - many of them seem broken, and the glass of the arcade machines has been shattered in many. The scent of mold is overpowered by the scent of earth, fresh and fertile, and if they get close enough to the walls to look they may find small sprouts and signs of life coming through. After they have had a few moments to grow used to the place, a set of dull lights along the floor will spark to life, leading to a room not in the original building. This room is where the scent of earth is strongest, and as they enter they will see mounds of dirt and plant life all around - flowers, vines, and grass, all somehow surviving in the dark. In the center of the room, there is a small, fresh grave.

"I buried her here," the voice of the Fourth God will speak again through the robot. "You helped a whole bunch, and I wanted to make sure you knew."

As they stand before the grave, a sense of electricity will begin running through the both of them - unpleasant, but not painful. This feeling will build up and build up, until finally a single static spark will arc from both of them to the old robot. Once this happens, they will both immediately have access to their new boons. The robot will explain how their powers work, if they choose to ask what they have been given, and further give them a few new things:

  • a jet-black card with their name and a symbol (a sixteenth note for Yuzu, two wings overlaid for Shun) embossed on it; and
  • a golden pendant in the shape of a flower (monkshood for Yuzu, larkspur for Shun).

From this point on, whenever they pass a robot in the arcade, it will take a moment to bow (or make the closest approximation possible given its chassis). Finally, Shun and Yuzu's room will have an interesting and unique quality built in: an old wooden door, with no visible lock or key. If they use their card to swipe through the doorframe, it will open up to the "normal" arcade's variant of the burial room. Only Shun and Yuzu are permitted in here, and no matter which door they enter from they will not see any other exits. This room does not have a grave, but instead a stylized coffin with light blue lines and tubes running through it. When either Yuzu or Shun enter this room, they will feel strangely at peace, and if they try to talk directly to the Fourth God they are more likely to receive an answer (even if it is a short, not particularly useful one).