Ryslig Helpers (
ryslighelpers) wrote in
monsterdata2016-10-07 10:19 pm
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MANA REWARDS (DEFUNCT)

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES
Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.
Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.
Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.
DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.
10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.
20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.
20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.
60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.
20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.
Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.

(frozen comment) no subject
Can I buy gifts for my CR?
Yes, as long as the gift costs 30 coins or fewer, with the exception of monster changes or power upgrades for pets. We may intervene if we notice this being abused.
Can I gift my Mana rewards to other characters after I drop?
Yes! Upon dropping, even things that were originally over 30 coins may be gifted. However, whatever is being gifted must be physical - no powers or monster changes, but pets and items are fine - and anything that was originally magical in nature will be de-powered. If a character were to leave their beloved Pikachu in their friend's care it would no longer know thunderbolt. Similarly, an enchanted sword would become a regular (if perhaps fancy-looking) sword.
This is entirely player choice; unless a player deliberately specifies they are leaving their character's pets/items to someone else, everything will disappear from Ryslig. Furthermore, these particular exceptions are meant for CR/nostalgic purposes, not to give the IC friends of dropped characters an advantage. We will intervene if we see any left-behind items being abused!
Buildings are an exception. They will remain in Ryslig even if the character who bought them has dropped, and retain any magical properties - but may be used by anyone.
Can I buy something belonging to another character, or from another character's canon?
Yes, but with limitations! Anything that would reveal private information about the character it belongs to would not be purchasable without that information redacted. Diaries, computers, etc... belonging to another character would contain no personal information if bought by someone else (except as a gift, in which case the item would go directly to the recipient). If a character were to buy the house of their mentor who has a secret penchant for murder, the bodies they stash in the basement would not come with the house if they did not already know of their existence. Similarly, buildings with secret rooms will not come with those if they were not already aware of them prior to purchase. While this is non-negotiable in cases where only one character is in game, exceptions can be made for cases where both characters are currently in game with the permission of all players involved.
What if I want to buy something that a character in game has already bought through Mana previously?
This doesn't matter! Anything from home bought through Mana is technically a duplicate. That said, when buying items belonging to a character currently in game the permission of that player must be sought first. This applies to both gifts and items belonging to others purchased for your own character. As with above, we may intervene if we notice this being abused.
Can we pool coins for a shared reward?
Yes! This must be for an item or building that everyone in the pool will be using, magical or otherwise. We do not allow the pooling of coins for powers, body modifications or pets. All characters who wish to contribute coins are subjected to a minimum buy-in of 10 coins, and must reply to the initial purchase request to confirm they've given permission for their coins to be used. It's not necessary for each character to contribute the same amount of coins. Exceptions to the minimum buy-in of 10 coins may be made, but only in discussion with the mod team.
Chip-ins must be done ICly, but could be achieved through a backfire if your character doesn't have CR with the one leading the purchase, or wouldn't contribute for any other reason. The one leading the purchase would have to make a note of this when submitting their request, with the ones chipping in through backfire submitting their own comments.
What do you mean by a "magical location"?
Something like the obelisk, a structure with power and mystery behind it that could be used as a location of interest later on. Maybe, like the obelisk, it bleeds in places. Maybe it's a house whose rooms rearrange themselves at will. Maybe it's a statue that teleports around a certain area when no one's looking. Any structure bought with this reward will be added to Player Locations.
What about the universal chargers? How does electricity work now?
Electronic devices brought in from home no longer require a charger to function. They will come with whatever cord they require in canon, and can be plugged into any outlet in Ryslig. Remember, Ryslig's technology and living standards are somewhere around the 1950's, so buildings are wired and have outlets for characters to use.
Buildings purchased with coins will come with electricity, regardless of how far from civilization they are. If you would rather your building not have this, you may indicate that in your request.
So we can't purchase ammo anymore?
Like many of the everyday living components in Ryslig, you can handwave making or purchasing ammo for your weapon. Weapons with unusual or hard-to-find ammo will be discussed at the time of purchase; in many cases, it's fine to just "have" ammo at all times.
So what do you mean, summon/power tied to a summon?
Pets like Pokémon are pretty straightforward -- they're cuddly creatures that can spew fire or throw leaves or what have you. Things like Stands and Personas are a little more nebulous; they're powers that their owners always have access to, but aren't really standalone, separate pets the way Pokémon are. We determined they could be purchased one of two ways:
As a pet: Stands/Personas/Other purchased as a pet are either completely depowered or have powers that will not work on monsters. They can be treated as autonomous.
As a power: Stands/Personas/Other purchased as a power do not exist unless the power is being used. When a character calls on their power, the Stand/Persona/Other appears, uses that power, and then disappears. They are not separate from their user, nor are they autonomous -- they cannot act on their own accord without the user to call on them.
Players may not purchase both. If you purchase your Stand/Persona/Other as a pet, you cannot also buy it as a power.
What counts as a power/ability for pets/summons?
Offensive or environment-changing abilities like elemental attacks (fire-breathing, water cannons, Razor Leaf, etc.) count as abilities that take up a pet's single ability slot. Please note that pet abilities do not work when used directly on a monster! Aesthetic qualities that have no tangible effect and cannot be used to affect the environment in a way that harms or inconveniences monsters do not count. When in doubt, ask below!
Can my pet have babies?
Any pet who's been brought into the game by Mana will effectively be sterile. However, the ability for it to have offspring can be bought as the pet's single ability. Pets may have a maximum of six babies a year, either through litters or through single eggs, depending on which scenario applies. This offspring will be sterile and powerless by default. If the offspring is adopted by another player, that player can then pay Mana to give it an ability, assuming they don't already have another pet with an ability.