Ryslig Helpers (
ryslighelpers) wrote in
monsterdata2016-10-07 10:19 pm
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MANA REWARDS (DEFUNCT)

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES
Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.
Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.
Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.
DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.
10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.
20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.
20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.
60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.
20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.
Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.

(frozen comment) no subject
Reward Cost: Weapons, 60
Activity: 5 COINS FOR DECEMBER
20 COINS FOR JANUARY
16 COINS FOR FEBRUARY
11 COINS FOR MARCH
8 COINS FOR APRIL
Request: A magical weapon from Ryslig. Surprise me? ;)
Backfire? See above.
Quest? Up to you!
(frozen comment) APPROVED
(frozen comment) QUEST
- Two claws from two different monsters, willingly given (these may be traded for or gifted)
- A piece of wood from a flowering tree, which he will need to carve into the likeness of a storm. (It doesn't have to be very accurate, it's his impression and the thought that counts.)
- Any heavily acidic liquid
Throughout the entire time collecting these, he must make sure to wear the charm close to his heart. If it's not on him when he gets something, it will not qualify.
Once he obtains these items, he will need to go to a dead tree on a hill, part of the way between Bavan and Rota. (Mana will give him directions.) He will have to climb the tree and hang the charm on the highest branch, along with the claws, then climb back down and place the carved wood at the base of the tree. Here he must pour the acidic liquid over it to melt it and (optionally) back off.
Shortly after he finishes this, clouds will gather over the tree and start to rain, rumbling with thunder. About five minutes in, a bolt of lightning will flash down and strike the charm on top of the tree.
When the storm clears and Akari goes to retrieve his reward, he will find in place of the charm a pair of tiger claw gloves. They appear to have thin grooves up each finger and in circles around the knuckles; when Akari puts the gloves on, these will give a faint yellow-white glow that increases in intensity the longer he wears them. Within a few minutes, the glow will start to flicker brightly as the colours mimic those of a thunderstorm.
The gloves are made from a strong metallic material but will seem like normal claws until Akari snaps his fingers. The snap will activity the gloves' lightning ability, causing small lightning streams to flicker between the spikes on the outer side. Though he won’t be able to shoot the lightning or transfer it in any other way besides direct contact, Akari will gain the ability to electrocute anything he touches while the gloves are activated.
(frozen comment) Re: QUEST
Sorry if this was meant as a backfire and I'm too dumb to notice it, I realize my request was a bit very open! But if it is, would it be okay for him to sell, gift or trade it to another character?
(frozen comment) no subject
(frozen comment) no subject
You trying to keep the character's personality and skills in mind is really neat, and I would have been happy to take the gloves if the skill didn't clash with the monster type too. Thanks for being willing to go for another try!
To be honest I was under the impression that the "random" in the request description means you could ask for a complete surprise, rather than us coming up with a potential regain and you approving it (or not), hence the utter lack of any helpful details. Sorry about that!
After thinking for a while about it, how about this? A bladed string weapon that can be remote controlled as long as he carries them on his body. Otherwise I can give you the following information, hopefully it's helpful.
Preferred type of weapon: any type of string related weapons (meteor hammers, wires, bolas, a balero pimped into a weapon,…), weapons that can be tossed, katanas or ninja blades, staffs or poles, pieces of armory that can be used offensively too
Not good weapons: firearms, explosives, bows and similar weapons, broadswords, gloves or knuckle dusters (he is much more prone to karate chop, toss or kick an opponent than to hit them with his fist)
Preferred effects or functions: something that is good for PVP or versatility and doesn’t depend on any sort of element magic since he has that already as a goblin
(frozen comment) no subject
The quest remains the same, but Akari will instead find in the tree a set of tangled wire like an especially long garrotte, with wooden grips on each end. It will crackle lightly with electricity at first touch, but the excess energy will quickly fade. The metal thread is dark black; If Akari loops it around his arm or any other part of his body it will start glowing a faint off-green.
Binding a monster with this wire - there must be at least one full loop around them - will disable the last magical or monstrous ability they used. (Think a single branch of elemental magic, telekinesis, transformation to travel forms, etc.) This effect will last for a random amount of time somewhere between one and three hours after they are first trapped, whether or not they are unbound. However, it can only inflict this on one person at a time - Akari will have to wait until it wears off before using it on anyone else as something other than a mundane wire - and it is impossible to leave someone wrapped to hold the effect. They must be unwound at some point in between and recaptured after the effect vanishes.
It can affect Akari, so he should be careful experimenting with it!