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Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2016-10-07 10:19 pm
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MANA REWARDS (DEFUNCT)

MANA REWARDS DEFUNCT

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES

Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.

Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.

Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.

DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:

JANUARY
New year, new me! Permanent monster changes are on sale!
MARCH
Time to put down some new foundations. Buildings are on sale!
MAY
April showers bring May powers--that is, powers/abilities are on sale!
JULY
It's the dog days of summer. Pets/creatures are on sale!
SEPTEMBER
More like Sep-temp-ber. Temporary monster changes are on sale!
NOVEMBER
Get a gift for that special someone. Items/weapons are on sale!

ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.

10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.

WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.

20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.

PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.

20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.

MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.

MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).

POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.

60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.

BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.

20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.

SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.

If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.

Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.



hearthebell: will credit if found (All I wanna do is get high by the beach)

(frozen comment)

[personal profile] hearthebell 2016-11-01 10:24 pm (UTC)(link)
Soon (hopefully this AC cycle but next one for sure if I can't get the last few coins), I want to go for 120-coin reward that would allow my vampire to switch between his monster and human form once per day! While I understand that it doesn't stop cravings for monster food, and that no monster powers can carry over, I have some questions about the mechanics of going back and forth between forms (because goodness knows you guys don't have enough to do as mods...)

1. Would the transformation be completely at-will, or dependent on meeting certain "Swan Princess" criteria (needing to be in a certain place at a certain time for the transformation to happen, for example)?

2. What is the time limit on the transformation? Does it reset automatically at midnight or every 24-hour period?

3. Strengths don't carry over, but what about weaknesses? In a human form, would my vampire be able to go out during the day or touch silver, for example?

4. Vampires are undead and this is largely the reason L would ask for this reward. He misses his heartbeat and a lot of things about being human and frequently wishes he could return to it. During the time he's human each day, could he count on being "alive" for that duration? More importantly, when he returns to being a vampire after the end of that duration, would he effectively need to die again? For the record, I hope the answer is yes because I'm horrible and it seems like a great backfire, just as long as these daily heart attacks don't count toward the memory-sapping death total.

5. This is related to the at-will question, but could a monster with this reward decide not to become human some days (to take a break from the stress of those daily heart attacks?)