Ryslig Helpers (
ryslighelpers) wrote in
monsterdata2016-10-07 10:19 pm
Entry tags:
MANA REWARDS (DEFUNCT)

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES
Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.
Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.
Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.
DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.
10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.
20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.
20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.
60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.
20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.
Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.

(frozen comment) no subject
Reward Cost: A major power for 120 coins
Activity:
10 COINS FOR MARCH (out of 20,
the other 10 were used for a previous reward)
20 COINS FOR APRIL
20 COINS FOR MAY
20 COINS FOR JUNE
20 COINS FOR JULY
20 COINS FOR AUGUST
10 COINS FOR SEPTEMBER (out of 15)
Request: A form of the Astral Projection ability that would ultimately work in Ryslig. I'd like to get a major power's worth out of this while still managing to not powergame, so I am extremely open to mod adjustment, but here are my thoughts on how to handle (and reasonably nerf) it within the setting:
The Power: The ability to separate the soul from the body, manifesting noncorporeally on a different plane of existence while leaving the physical body in a meditative or comatose state. The practitioner could choose to only project their mind and senses (thus being invisible but unable to communicate), or appear to others as a ghostly presence or very nearly solid depending on experience and control (which could be developed over time.) Because there is in fact no physical body at hand, the practitioner's incorporeal form would be invulnerable to physical damage. In other canons and depictions, different planes of existence accessible to the astral projector can include elsewhere on the physical plane, heaven, hell, other dimensions, and dreams.
Potential issues (and ideas for handling them):
- Ryslig, to this character's knowledge, does not have heaven, hell, or other dimensions. Therefore, this ability would be limited to manifesting on the physical plane anywhere in Ryslig regardless of distance (could be on a high mountain or even underwater as long as players can theoretically access it), dreams (with player permission and discretion), and, possibly, being able to communicate in a more connected/attuned way with the gods. L's trying to advance in the Fog church and this would be useful to him, but of course it's at your guys' discretion.
- When practicing astral projection, the character is in a comatose and very vulnerable state. He's susceptible to possession.
- If dreamwalking, the character could sustain damage and harm within the dream of another monster, and if that monster were to wake up during this time, he would be effectively trapped until that character went back to sleep. If something prevented that from happening within a reasonable timeframe (say, a change to Nephilim or a massive coffee bender), his body's eventual death could reunite his body and soul when he resurrected in Dyster.
-When practicing astral projection, the character couldn't physically affect their surroundings. However, if they possess any psychic or nonphysical abilities, those would be viable. For example, in L's case, he wouldn't be able to take a soul, teleport or create fire, since these rely on a physical form, but he could use his telekinesis and manipulate fire that already exists in this state, or possess someone by slipping into their body like a suit (rather than controlling them like a puppet, as he does in his physical form. Humans are easy, monsters are at player discretion as always.)
-While a character astral projecting would be invulnerable to physical harm (with a caveat for any character who is also on an astral plane and could punch him, kiss him etc), psychic damage could hurt them very badly. In fact, there's a constant psychic/psychological strain that comes with using the ability at all, making this kind of damage potentially even more devastating. This extends to any monster power that affects the mind, such as a mer's song. Furthermore, it's possible to dangerously exhaust oneself by using this ability, or even die if willpower exceeds common sense and it's pushed beyond its limit.
- The character, astrally projected, couldn't choose his appearance. He always looks like a monster, since as a human he can't use any of his powers.
- The character can only astrally project himself. He cannot do this with or to other characters.
-Once a character has astrally projected to a location, he's limited by where he can go from there (aside from back to his body) by a walking pace. Meaning that he must have a destination in mind when he settles down to project; he can go to a dream or a location, but he can't immediately project elsewhere unless he's returned to his body first and repeated the process. As it's very psychically draining, I don't see him being able to do this more than two or three times a day even after honing the skill a great deal over many months. Initially, he could do it once every few days, and be absolutely exhausted by the effort.
- If the shadow manipulation god boon gets approved, L could still control the shadows of humans, animals and (at player discretion) other monsters. However, his own shadow couldn't be controlled, because as an astrally projected noncorporeal being, he doesn't cast a shadow.
Backfire? The nerfing is probably enough!
Quest? Sure, but only if you guys have one ready. I'm cool not taking one. :)
(frozen comment) no subject
The vast majority of this is fine, and we really like the idea! However, we feel that being able to use powers while in this state would be too much even with your proposed weaknesses.
The exception to this is possession with player permission as this relates to the ability itself. In this case it would work much the same as it would for him normally except for the fact he would be within the body.
As proposed, physical powers would not be capable of harming him in his astral form, but non-physical ones may still impact him. As with most powers, it would be up to you to grant player permission for something like a mer's song affecting him!
He may appear in physical locations, and dreams so long as there is player permission. Within dreams L may be able to use powers including those that are not his own - it is a dream, after all! - but he will be susceptible to damage.
As far as being able to communicate with the gods, L will find he can access an unfamiliar plane of fog in which he will be able to talk with the Fog God. If he were to try and reach the Fourth God this way, he would see a flash of something that appears to be a blue screen, then be knocked back to his body. The Fourth God doesn't wish to talk personally with Fog followers!
(frozen comment) no subject
(frozen comment) APPROVED
Mana will tell L he must obtain five drops of venom each from three different monsters - they may be of the same type, but must be different people. When he returns with this venom, she will great him with an array of plants, some unrecognizable. She will collect the venom and start fussing over the plants, crushing certain kinds into the venom; absently, she will tell L to pick two plants, whichever most "call" to him. She will not elaborate on this point no matter how much L pushes her, just saying that he should be able to tell by looking at them.
Once L has done this, she will add those to two of the venoms. She will give each of the venoms back to L in separate containers, as well as a blindfold which smells strongly of juniper. L must go to a location that is "not normally accessible to him" - again, Mana will not elaborate, telling him it's up to him how he interprets it, as long as he truly feels this way. He must there tie the blindfold over his eyes, dab a drop of venom on the spot over each eye - from the two venoms that have the plants he chose added to them - and consume the remaining venom.
L will feel no change for approximately a minute; he will then sink into an out-of-body experience. Most of the particulars of this are up to you! However, there will be recurring images of teeth, stars, and Tacca chantrieri; additionally, regardless of his normal mental state, L will spend the entire time paranoid and convinced that someone has stolen his body.