ryslighelpers: (Default)
Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2016-10-07 10:19 pm
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MANA REWARDS (DEFUNCT)

MANA REWARDS DEFUNCT

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES

Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.

Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.

Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.

DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:

JANUARY
New year, new me! Permanent monster changes are on sale!
MARCH
Time to put down some new foundations. Buildings are on sale!
MAY
April showers bring May powers--that is, powers/abilities are on sale!
JULY
It's the dog days of summer. Pets/creatures are on sale!
SEPTEMBER
More like Sep-temp-ber. Temporary monster changes are on sale!
NOVEMBER
Get a gift for that special someone. Items/weapons are on sale!

ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.

10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.

WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.

20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.

PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.

20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.

MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.

MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).

POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.

60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.

BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.

20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.

SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.

If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.

Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.



iboneofsword: (Default)

(frozen comment) I'm sorry, ryslighelpers, but Shirou is only capable of one "magic" and it's complicated

[personal profile] iboneofsword 2020-11-05 01:29 am (UTC)(link)
Oh, right, now that I have Shirou officially in Ryslig, I can ask this question.

In terms of buying abilities/magic a character had before Ryslig, how much would it cost for Shirou to buy back access to his Unlimited Blade Works?

I specify the Reality Marble specifically because all of Shirou's "spells" are just an aspect/byproduct of what Unlimited Blade Works is able to do.

I'm gonna quickly gloss over what the technicalities of what a Reality Marble is for now, unless anybody wants me to get into that. Regardless, Shirou canonically can't fully "activate" the Marble by himself anyways without an unconfirmed number of years of training. If he wants to use it, he needs an outside source of magical energy pumping into him.

Basically, Unlimited Blade Works is the only form of magic Shirou Emiya is capable of using in Fate/Stay Night. It's his mental world, which allows for the replication of swords and other weapons (no guns, sadly).

This allows Shirou to use many of it's features as abilities:

Structural Grasping: The ability to understand the structure and design of objects as if looking at a blueprint. He can grasp the structure of weapons on sight alone, though other things such as appliances seem to require him to touch it first. In the world of magic, this is considered to be a pretty useless ability unless you're fixing broken heaters.

Reinforcement: Allows Shirou to analyze the structural composition of an object, and increase its effectiveness, such as making it more durable or its shape more practical. He can also use it to improve upon the physical capabilities of his own body, such as his eyesight, allowing him to see as far as four kilometers away.

Tracing (Projection): Hoo boy, this is the main ability of UBW, so this is gonna be LONG. Blame Fate for having incredibly complicated lore, world-building, and abilities.

A high-level skill, and the Shirou's "specialty". When Shirou would initially project things without the ability to Trace, the things he projects would be useless and hollow, only imitating the shape. However, the way UBW works is that he not only reproduces the materials needed for his unique form of Projection, but he also reproduces the history of whatever he projects, meaning that it quite literally fools the world into thinking it's real, so it sticks around indefinitely so long as Shirou doesn't "deny their existence", or put more simply, breaks.

Shirou's Tracing completely copies everything regarding the creation and existence of the object (though certain steps can be skipped for faster projection time, at the detriment of the projection quality).

He is only effectively able to reproduce swords, other weapons, and armor, but this specialty allows him to faithfully reproduce even legendary weapons. However these weapons always suffer some degradation, as Humans cannot conceptualize an object's existence with a single sense. He is capable of reproducing any sword that he has seen, though Noble Phantasms are always one rank below their original strength and armor costs three times the amount of magical energy, and he is capable of employing its entire history, allowing him to wield any weapon with the same proficiency of its original owner. He has to see the weapons as how their form as final product actually are with his own eyes to reproduce them, as even the blueprint of Zelretch is not enough to reproduce it, but by seeing it and Caliburn through shared memories of Justeaze Lizrich von Einzbern and Saber, he becomes able to fully trace them afterward.

If the weapon is not made of materials that exist in the world, such as Ea, he cannot analyze or reproduce it, though he can tell its basic nature. He is also quite capable of creating his own original kinds of weapons, should he put his mind to it.

Now remember what I said about how ALL of this is just an aspect/byproduct of Unlimited Blade Works?

It is later identified that these abilities and Shirou's affinity with swords are concepts of Shirou's Reality Marble, Unlimited Blade Works. Rather than simply creating his projections in the real world, he actually reproduces them within the Reality Marble, as if he were loading a gun, and then projects them into the real world as if he were firing it. This allows him to prepare dozens of swords at a time for later use. Shirou is unable to properly deploy or maintain Unlimited Blade Works due to a shortage of magical energy, but with a proper contract with a magus with a suitable level of magical energy, such as Rin, he is capable of using it.


Now if anybody wants me to get into the details of what the heck a "Reality Marble" is, let me know, because I will

Without hesitation.

I know too much about Fate—no, the Nasuverse in general.


So how much it cost
iboneofsword: (Surprised)

(frozen comment)

[personal profile] iboneofsword 2020-11-08 12:51 am (UTC)(link)
breathes in

HOOOOOOOOOOOOOOOOO BOY that's a doozy.

280 coins total... that's easily gonna take at least a year to buy all of that. Somebody pray for me.

Thanks, I've got no other questions right now.
iboneofsword: (Default)

(frozen comment) Oh damn, wait, I do have a question

[personal profile] iboneofsword 2020-11-08 03:49 am (UTC)(link)
What would "scaled down" mean for Tracing/Projection?
iboneofsword: (Welp)

(frozen comment)

[personal profile] iboneofsword 2020-11-19 09:29 pm (UTC)(link)
The nerfs hurt (the inability to copy magical effects for the most part), but I'll take it.

Could I take the 120 coin cost for being able to copy magical effects?
iboneofsword: (Welp)

(frozen comment)

[personal profile] iboneofsword 2020-11-19 09:54 pm (UTC)(link)
Fair enough. Probably doesn't mean anything good for a certain shield Shirou can project but I expected that. May as well ask, though. If it's a magical weapon that Shirou buys through Mana (Kanshou/Bakuya for example), could he do it then?

Only asking because those swords are his primary go-to weapons and they have a small magical effect. It's fine if the answer is no, since he'll still be able to project them, just without the ability.