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Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2016-10-07 10:19 pm
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MANA REWARDS (DEFUNCT)

MANA REWARDS DEFUNCT

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES

Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.

Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.

Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.

DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:

JANUARY
New year, new me! Permanent monster changes are on sale!
MARCH
Time to put down some new foundations. Buildings are on sale!
MAY
April showers bring May powers--that is, powers/abilities are on sale!
JULY
It's the dog days of summer. Pets/creatures are on sale!
SEPTEMBER
More like Sep-temp-ber. Temporary monster changes are on sale!
NOVEMBER
Get a gift for that special someone. Items/weapons are on sale!

ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.

10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.

WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.

20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.

PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.

20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.

MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.

MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).

POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.

60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.

BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.

20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.

SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.

If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.

Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.



improvking: (?)

(frozen comment) what if ghost-village as pet

[personal profile] improvking 2021-05-06 10:38 am (UTC)(link)
Concept: a village-worth of ghosts as a pet.

The Ring-Spirit’s childhood village was super murderated, and he grew up surrounded by the resulting ghosts. He misses them. The ghostifying left them more pokemon than people, sooo I’ve been wondering if that’d make them regainable via Mana? Like, not MewTwo or Team Rocket's Meowth, just regular old not-characters-pokemon.

They aren’t individuals at this point (outside of their voices), but instead more of a “single hivemind with lots of moving pieces” - there are technically 99 of them, and RS would want all of them, but obviously 99 pets isn’t happening. Since they’re already a hivemind though, they should be able to function just fine if “physically”-combined down into one body. A 99-in-1 ghost combo special. (The “physically” is in quotes because they’re insubstantial, what with being ghosts.) ...Basically RS can differentiate between their screams and would notice if a voice was-or-wasn't included.

My questions:

[1] Is this doable at all?

[2a] Would being insubstantial like that count as an ability if it’s always-on? Like, I mean if it goes both ways, they can only pass through stuff?
[2b] What about being essentially insubstantial, where they could still pass through stuff, but passing through them does feel a little weird? Like “a cold spot” or “very weak forcefield - can’t do shit except feel weird” or possibly “stings slightly”?

[3a] Would “always levitating because no feet or solidity” count as an ability? I feel like it wouldn’t, but wanted to doublecheck.
[3b] What sort of limitations would need to be placed on their speed- and/or height- reaching capabilities?

[4] If insubstantial+floating would be doable as not-abilities-they’re-just-like-that, would “able to poltergeist-possess small inanimate objects for a short period of time” be an acceptable ability? Would it also need a number-of-uses-per-day limit?

[5] Cost. Would a “human-height(ish) incorporeal floating wisp” be a 50-coin level nonmagical pet, or a 70-coin level magical one? Obviously if they’re allowed to have that poltergeist-possession (or some other ability, if that specific one’s not doable), they’d be magical - but doublechecking they would be a 70-coin level one?
improvking: (puttering)

(frozen comment)

[personal profile] improvking 2021-05-07 03:49 am (UTC)(link)
Aaah, I see! Sorry about that, I tend to both ramble AND overthink.

Basically: a wispy-looking ghost buddy, able to scream horribly specifically-in-99-voices. They're shaped like one of the ghosts seen here, and move around like in this gif. As a list, features I want:
- visible, slightly see-through: resembles a skull attached to a long trailing-off "tail", kinda wispy like they're made of smoke
- constantly floating/levitating; they move by just flying about
- insubstantial, able to pass through solid objects; can't normally interact with solid objects, no picking stuff up or knocking stuff over
- if a person passes through em, it "feels kinda weird" for the person (like a very-localized-cold-patch, or maybe a really-faint-region-of-air-pressure)
- can scream in a discordant array of 99 voices

I'm not sure if the above list would count as a magic pet. It's my understanding that pets are allowed to have one "magic ability"? I'm a little confused as to whether "is ghost" counts as an ability, or if it's the same deal as the faq's example of a pokemon that's just "is on fire".

If they can't have anything beyond just "is ghost", that's fine with me! But if they can, I thought it'd be cool if they could short-term possess small objects in order to interact with em. Mostly interact in the vein of "hide inside of, & make move/float-about small objects", sorta like how ghosts in sims2/sims3 could like, possess vases or whatever and make em levitate/shake.
improvking: (pfft~LOL)

(frozen comment)

[personal profile] improvking 2021-05-07 09:44 pm (UTC)(link)
Oo, neat! That's perfect. :D