ryslighelpers: (Default)
Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2016-10-07 10:19 pm
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MANA REWARDS (DEFUNCT)

MANA REWARDS DEFUNCT

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES

Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.

Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.

Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.

DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:

JANUARY
New year, new me! Permanent monster changes are on sale!
MARCH
Time to put down some new foundations. Buildings are on sale!
MAY
April showers bring May powers--that is, powers/abilities are on sale!
JULY
It's the dog days of summer. Pets/creatures are on sale!
SEPTEMBER
More like Sep-temp-ber. Temporary monster changes are on sale!
NOVEMBER
Get a gift for that special someone. Items/weapons are on sale!

ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.

10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.

WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.

20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.

PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.

20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.

MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.

MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).

POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.

60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.

BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.

20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.

SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.

If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.

Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.



gildedsaint: (Default)

(frozen comment) Locked Tomb necromancy question, so cw: gore, body horror, cannibalism

[personal profile] gildedsaint 2022-12-10 06:54 am (UTC)(link)
hey y'all, i have mana power questions! sorry in advance.

Ianthe very much wants her necromancy back. Her full canon Lyctor capabilities are WAY too OP and I also don't want her to have them because her life needs to be harder, so I'm aiming for basic necromancy instead. This includes:

1. Magic manipulation of organic tissues of animals, living or dead. This is separated into subsets of flesh and bone. Like growing skeletal constructs or weapons from bone fragments, manipulating flesh both to rip people apart or heal wounds, etc. One time Harrow feeds someone a soup made of her own bone marrow and then uses that to instantly grow a bone blade beast inside their gut. It's rad. Ianthe can do basic bone stuff, but she's most proficient in flesh magic.
2. Spirit magic, which is overall very broad and esoteric, and usually not as physically taxing. This includes psychometry (handling an object to read the spiritual residue on it like fingerprints to see who last held it and how long ago), ghost-calling (spirit medium shit), soul-siphoning (using someone else as your casting power battery, very uncool to do) and possession (both puppeting corpses and also "riding along" as a consciousness in a living person's body). While Ianthe learned to do this, it is not her area of study and also probably not fully applicable in Ryslig, and also possession is a shade thing, so I can omit this whole section entirely for balance reasons if needed.

Power limitations:
1. Using necromancy is taxing on the body and soul. Necromancers will start sweating blood with sustained effort, and pushing themselves too hard results in bleeding from all their facial orifices and passing out or even dying if they're determined enough to push themselves completely past their limits. Basically: small things with breaks is not bad, but doing anything substantial or using it offensively means you have a VERY small mana pool and then you're casting from your health pool.
2. Related to the above, necromancers are naturally sickly as a result of being close to death. They're physically unimposing and can't do even basic exercise without becoming exhausted. I think this is fun here too, since Ianthe is relying on herself instead of the Fog and Her power, she suffers a health and strength debuff after using necromancy extensively, with the duration being a balancing factor.
3. Necromancy requires focus and time to perform if you're doing delicate work, as well as physical proximity/line of sight in general. Touch is required for healing, while the rest probably maxes out at 30 feet.

Finally: Ianthe canonically specializes in using cannibalism as a stopgap measure to give herself either a power boost or sustain powers for longer. Also one time Ianthe bit a chunk out of her own hand and spat it at an opponent like casting the worst form of Magic Missile, so she also uses it as reagents when needed. The limitation here would obviously be that you can only eat so much in one sitting and it has to be fresh, so it's not an infinite mana cheat code.

Thanks for bearing with me on all that, I hope it gives a good enough picture of what I'm looking to get with her and how it can be balanced/fit in the setting to get, like, a price check/balance feedback.
gildedsaint: (sidelong)

(frozen comment)

[personal profile] gildedsaint 2022-12-11 12:23 am (UTC)(link)
Thanks for the feedback! I'm glad this was coherent.

She's most specialized in flesh manipulation, which would include turning flesh to limited-range projectiles, creating fat greasepits/sticky traps, healing wounds, and strangling people with their own ligaments. Important to note that healing your own injuries with necromancy is extremely limited, both because it's hard to focus when you're hurt and because performing the magic is detrimental to your health so it becomes an orobouros situation. On herself she would be limited to things like sealing non-lethal flesh wounds or purging slow-acting toxins like alcohol from her system, or like, human-made poisons. It would not be useable against deadly monster venoms and so on. She could do more significant healing on others but it would be at the cost of her own well-being as detailed above.

With the drawbacks already listed plus the above limitations on healing, what would the price check be?
gildedsaint: (Default)

(frozen comment)

[personal profile] gildedsaint 2022-12-11 08:51 pm (UTC)(link)
Alright, understandable. Necromancy is broad and wild. Okay, so offensive/lethal flesh-shaping without projectile capabilities would be 120 with the limitations of "will start bleeding out her pores and face holes when pushing herself and can't be used for more than fifteen minutes of sustained maximum effort per day, probably with needed rest days in between"? Just to be sure what I'm working towards! Thank you for bearing with me through complex magical bullshit.
gildedsaint: (Default)

(frozen comment)

[personal profile] gildedsaint 2022-12-11 10:27 pm (UTC)(link)
And to be clear, would I be limited to an extremely strict single use of "strangle with ligaments" or would it be able to be broadened for flavor into any kind of Scrappy Fight Use that isn't additionally powerful (like adding projectile capabilities or venom or something crazy is obviously not within the same scope)? Like would she also be able to "drown enemy in their lymph fluid" or "turn fist into globby flesh cudgel" or "make a shield of fat" within the same window of opportunity?

As an aside, it's a little disappointing that adding additional limitations/restrictions doesn't give leeway elsewhere in price or breadth of powers, but I understand how that would make your judgements more complicated.