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Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2016-10-07 10:19 pm
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MANA REWARDS (DEFUNCT)

MANA REWARDS DEFUNCT

THIS PAGE IS NO LONGER IN USE! PLEASE USE THE NEW MANA REWARDS PAGE FOR ANY PURCHASES

Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.

Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.

Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.

DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:

JANUARY
New year, new me! Permanent monster changes are on sale!
MARCH
Time to put down some new foundations. Buildings are on sale!
MAY
April showers bring May powers--that is, powers/abilities are on sale!
JULY
It's the dog days of summer. Pets/creatures are on sale!
SEPTEMBER
More like Sep-temp-ber. Temporary monster changes are on sale!
NOVEMBER
Get a gift for that special someone. Items/weapons are on sale!

ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.

10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.

WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.

20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.

20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.

PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.

20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.

MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.

MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).

POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.

60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.

BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.

20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.

SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.

If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.

Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.



flammadecinis: (044)

(frozen comment) Complicated pet question

[personal profile] flammadecinis 2023-01-31 12:19 am (UTC)(link)
Hi, mods!

I wanted some clarification around the magical pet option; Rosso's canon is a little weird.

I see that "Magical pets are limited to a single ability slot" which makes sense. However I can't puzzle out if the abilities this pet has are something that would take up an ability "slot" individually, or if they would be bundled, etc, so here goes:

1. The animal in question grows like a normal animal, which isn't magical on the tin. The magic part is that it grows alongside whoever owns it, so i.e. if Rosso has character development at all, the pet grows up a bit and gets further along to adulthood. If I regained it as a baby, it would only have three of these "growing" moments before hitting full size.
2. The pet is somewhat-sentient (like in a Mewtwo from Pokemon way) - I assume this would be nerfed but want to double-check.
3. The pet is weirdly functionally immortal. It doesn't need to eat (it's just made out of raw magic in canon). It just kind of "is".
4. This specific one can fly, it has wings.

Would you mind advising me on which of these, if any, take up an ability "slot" and which, if any, are just native traits of the creature? Thank you in advance!
flammadecinis: (094)

(frozen comment)

[personal profile] flammadecinis 2023-02-01 06:05 pm (UTC)(link)
Sure! So unfortunately the Elwiki is kind of gameplay-oriented and not lore-oriented so this is the best I can provide. It's a bunch of gameplay jargon and then at the bottom there is one (1) "Trivia" bullet that says "Master Artifacts are creatures sometimes created from the El during the Harmony Festival. These creatures have been debated whether or not they are actually living beings, but they are capable of following a master and will grow alongside them." This is what I get from playing from an obscure canon haha.

The part about them being semi-sentient a la Mewtwo comes from ingame where they talk to the player characters in brief dialogue bubbles that don't really amount to anything other than quips. I don't think that's listed on the wiki page just because it is, again, gameplay-oriented.

The pet I'd like for Rosso specifically is the Alisha one (it's in the gallery but here is a picture of it, and here is what I mean by "it grows up" but in purple). It's basically a large cat with wings.

Let me know if you need further clarification if I can provide it at all, I know this one's kind of a mess!
flammadecinis: (Default)

(frozen comment)

[personal profile] flammadecinis 2023-02-06 05:37 pm (UTC)(link)
That's exactly what I was looking for, thanks so much!!