Ryslig Helpers (
ryslighelpers) wrote in
monsterdata2016-10-07 10:19 pm
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MANA REWARDS (DEFUNCT)

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Once you've started earning bonus coins, your characters will find a small canvas satchel either in their pocket or under their pillow. The satchel will contain the number of bonus coins earned. Each coin is copper and looks very much like a penny except it has the character's monster stamped on it. The satchel also contains a small scroll featuring a single word: AGIMAT. Reading this word will summon Mana, who will gladly accept these coins as payment for magical favors, whether that be summoning an item from your character's home or bestowing unto them an amazing new power.
Receiving a reward isn't always easy, however. To focus her magic, Mana will send characters on a quest, usually to gather materials or perform a ritual. To receive a mod-custom quest, you must purchase a reward at 80 coins or higher. This is limited to one per player per month. Lower purchases may receive pre-written quests unless you opt out of them, and you are also free to write your own.
Mana can only be summoned by each character once a month. A new toplevel for each month will be posted where you can leave your requests, and the threads will be frozen at the end of the month, once all requests have been processed. Below are categories of rewards for characters to choose from, with a general idea of how much each thing might cost. If you're unsure which tier your reward belongs on, ask below in the relevant thread.
DISCOUNTS
Having recently become a bit more business-savvy, Mana is now offering regular discounts to monsters on various items! Every other month, different request categories will have a 20% discount. Wow! When putting in a request, make sure to note the discount in your comment. The schedule is as follows:ITEMS
This section excludes weapons; additionally, advanced tech (think super futuristic/sci-fi, not necessarily cell phones) falls into the same category as magical items. Magical items may be imbued with up to four magical spells.
10 - An item from home that can easily fit in someone's hand. You may make it magical and imbue it with a spell for an additional 50 coins.
20 - An item from home up to a meter tall/wide. You may make it magical and imbue it with a spell for an additional 40 coins.
40 - An item from home up to three meters tall/wide. An item from home up to three meters tall/wide. You may make it magical and imbue it with a spell for an additional 20 coins.
60 - A magical item from home with a single spell/effect it already has in canon.
60 - A magical item from Ryslig. Mods will design the item, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your item.
40 - A third spell or effect for your item.
80 - A fourth spell or effect for your item.WEAPONS
As with items, weapons may be imbued with up to four magical spells. Ammo availability will be determined on an individual basis.
20 - A mundane weapon from home. You may make it magical and imbue it with a spell for an additional 40 coins.
60 - A magical/high-tech weapon from home with a single spell/effect it already has in canon.
60 - A magical weapon from Ryslig. Mods will design the weapon, but you should give us an idea of what it should do/be used for.
20 - A second spell or effect for your weapon.
40 - A third spell or effect for your weapon.
80 - A fourth spell or effect for your weapon.PETS/CREATURES
Any creature or monster summoned from Mana will come with their summon item (e.g., a Pokémon would come with a Pokéball, a demon would have their summoning catalyst, etc.). Characters may have as many non-magical pets as they can buy, but only one (1) magical one. Magical pets are limited to a single ability slot, and these abilities do not work on monsters. The prices listed below are in mundane-magical format; the first number is the price for a base pet, the second is the price for a magical pet.
20-60 - A pet from home that is the size of a small dog.
30-60 - A pet from home that is the size of a large dog.
50-70 - A pet from home that is the size of a human.
60-80 - A pet from home that is the size of a horse.
100-120 - A pet from home that is the size of a hippo. This is the largest size allowed; pets bigger than this in canon will be shrunk upon arrival in Ryslig.MONSTER CHANGES -- TEMPORARY
20 - Change to a different monster form for one month. Temporary monster form is chosen by the player.
20 - The ability to switch between human and monster for a month. The spell allows the character to voluntarily switch every two days, and does not stop cravings. The human form does not retain any monster abilities, aside from the ability to switch forms.
20 - Turn human for a month. This eliminates cravings. You may revert at any time, but this will void the remaining duration.
60 - Change to a different monster form for four months. Temporary monster form is chosen by the player.MONSTER CHANGES -- PERMANENT
20 - A minor modification to a character's appearance (e.g., gain a few inches, change eye color, sharper teeth, web toes, etc)
40 - Change to a different feeding source (e.g., meat, blood, souls). You will be gifted with the necessary modification for that source (claws and teeth for meat, a spell to drain souls, etc).
80 - A functional body modification (e.g., flight-capable wings, second pair of limbs, etc.)
80 - Weakness exchange (e.g., exchanging sunlight weakness for cold weakness). The player must provide the weakness being exchanged, but either the player or mods may submit a weakness to replace it.
100 - Change your monster type (mods randomize from 7 player-provided options)
120 - Change your monster type (mods randomize from 3 player-provided options)
120 - Ability to switch between monster and human form once per day. This does not stop cravings, and no monster powers carry over to the human form.
150 - Change your monster type (player's choice).POWERS/ABILITIES
60 - A minor spell or ability, possibly with a time limit (e.g., walk on water for 20 minutes, double strength bonus usable once a day).
80 - Upgrade an existing monster ability.
80 - A summon, or a power tied to a summon (e.g., Stands, Personas). See the FAQ for details.
80 - An intermediate spell or ability. This largely covers powers that don't have a lot of restrictions, but don't affect monsters besides the possessor of the ability.
120 - A major spell or ability.
60 - An additional Travel or Stealth form, no time limit, but restricted to the bestiary's allowed species. (e.g., a rat Pooka with an extra rabbit form)
60 - An additional Travel or Stealth form outside the allowed species, restricted to one consecutive hour a day.
80 - An additional Travel or Stealth form outside the allowed species, no time limit.BUILDINGS
20 - A structure from home no bigger than a two-bedroom apartment.
30 - A structure from home no bigger than a five-bedroom house.
40 - A structure from home no bigger than a mansion.
50 - A significant landmark built for your character (e.g. a castle, housing complex, massive bronze statue). This will be added to Player Locations.
60 - A small town (≤80 small houses).
80 - A magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location.
120 - A large city (≤400 houses) that comes with a statue of the character.
20 - A second spell or effect for your magical location.
40 - A third spell or effect for your magical location.
80 - A fourth spell or effect for your magical location.SUBMIT YOUR CLAIM
When describing your reward, please be as detailed as possible. Many lower-tier rewards are self-explanatory, but high-tier rewards such as powers, magical items/weapons, and monster modifications especially should be outlined clearly. The mods will be happy to work with you to ascertain a fun and balanced power set.If your character wouldn't outright ask for the reward you want them to have, have them ask for something else and then fill out the backfire field with what you actually want them to have. (Mana is not as good at summoning as Tikbalang, and characters who don't follow her quests to the letter risk the ritual going wrong.) Your backfire should be something that could conceivably result from the actual request.
Please be advised that mods reserve the right to modify or veto a reward that is too incongruous with the setting.

(frozen comment) no subject
The request would be something like "I want a shelter so I can keep myself and my friends safe", and will be interpreted by Mana as "a place that a Nymph can efficiently protect": thus, the above. Currently, the tree is a sapling that’s roughly twice as tall as an average human adult. It would receive the following enchantments:
- The tree instantly grows to its adult size, its trunk and branches forming a rudimentary treehouse shape in the process, and becomes highly resilient to non-monster damage.
- The tree gains defensive capabilities. It can defend itself, its owner, and their allies from hostiles by using its roots (to bash, strangle, stab, and so on). Who is an "hostile" is defined by the tree’s owner’s feelings, meaning it can act on the owner’s subconscious grudges and petty emotions, but the owner can override this if they’re present. Of course, anyone who attacks the tree, regardless of the owner’s opinion of them, will incur the tree’s wrath.
The tree is initially owned by Rindo, but to maintain ownership, he must feed it some of himself (hair? blood?) at regular intervals. If ownership is lost, the tree becomes "neutral". In this state, it does not attack people on sight, but a careless or disrespectful approach will cause the tree to lash out.
The tree retains memories of previous owners and, even in a neutral state, is far less likely to be hostile towards them and their allies, but more likely to attack anyone whom they had negative feelings toward.
A Nymph would be able to use their plant sense in order to figure out the tree’s mechanics, including ownership mechanics. They can also use plant control to shape the treehouse, adding/removing rooms and so on.
Questions:
- Is this reasonable?
- How much would this cost? I’m assuming 100 coins: 80 for "a magical location or structure no bigger than a five-bedroom house, or the enchantment of a preexisting Ryslig location", plus 20 for an additional spell.
- Would this require a Mana quest?
- This would be a joint purchase by Rindo and Gladion (they agreed to it ICly). Is that all right?
(frozen comment) no subject
Having the sapling grow to full size and take the form of a durable tree house is reasonable, yes! However, we find that second enchantment very ambiguous in nature, and therefore we're apprehensive about accepting it. Would it be possible to simplify this?
Once that's done, the full package would indeed cost 100 coins. Joint purchases are allowed, with a minimum buy-in of 10 coins for Gladion. As for the quest, these are always optional. You're free to handwave something of your own choosing, or otherwise just turn the quest down entirely.
(frozen comment) no subject
First a note/question:
- The part at the end about a nymph being able to use plant sense to figure out how the tree works is meant purely as a device to help Gladion (and any other characters who interact with it in the future) figure out the rules to start. The "using plant control to shape rooms" is also meant to be within the scope of what plant control already does, not a property of the treehouse. Is that alright?
And second a revision to/breakdown of the second enchantment:
- The enchantment is the ability to react with hostility to certain people, defined by the orders it's given.
- Orders are given by feeding the tree a moderate quantity of bits of yourself (blood, hair, feathers, whatever you've got) by burying it around/under the roots. While removing the bits from yourself, you have to think really hard about who you want the tree to be hostile to.
- Orders fade away after about a month, and have to be refreshed. They can be inclusive (fuck these specific people in particular) or exclusive (fuck everyone except these specific people in particular).
- Hostility is an on/off state; the tree either Does Not Want You Around, or Is Chill. It does not exercise any discretion of its own and only acts on orders. It can't be given conditional orders like "attack people who attack you", it can't sense the intentions of people approaching, etc.
- When a person marked hostile approaches or tries to enter, the tree reacts physically to deny them access; attacking with roots and branches, growing bark over doors and windows, wiggling around to shake them off, etc. A sufficiently determined monster could absolutely bust in anyways, but they'd have to try.
Some optional nitty-gritty about the orders:
- Anyone can give orders, but standing orders take precedence if it's given two conflicting orders; if it's currently hostile to someone, their friend can't sneak in and reverse that until the current order wears off. At that point it can be hijacked no problem.
- Since orders come from a person's feelings, they can be jumbled/compromised. Example: you order it to be hostile to person X and Y, but it also adds person Z to the list because you're so mad about them right now and can't calm down about it.
(frozen comment) no subject
The enchantment as described is acceptable, with one caveat: only the owner may give orders at any one time. If you would like to add an enchantment that allows multiple people to give orders, this would be an additional (third) spell of 40 coins, for a total of 140 coins.
A nymph may use their plant senses to determine the mechanics of the tree, as requested, with no extra charge.
(frozen comment) no subject
(frozen comment) no subject
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