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Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2015-06-27 06:38 pm

God Boons

◉ NAVIGATION

GOD BOONS

INFORMATION

With the gods at war with each other, they offer tantalizing additional bonuses to their loyal followers -- but these also come with a few strings attached. Will you join a side, or remain neutral in the conflict?

Characters can be recruited in two ways: by the god, or by a god follower. The gods can open their realms to anyone at any time if a character wishes to enter. Followers always have access to their god's respective realms, and can bring in a recruit to swear allegiance.

The gods will not punish a character if they leave their side; that would only solidify their resolve to leave. However, they will remove any boons and bonuses they might have granted them. If the character rejoins, their status with be reset to entry level, and they will need to work their way up in the ranks once more.

HOW TO ALLY WITH A GOD AND RECEIVE BOONS

When a character completes a tier requirement, you can submit the form below to have them receive acknowledgment and rewards. Threads don't have to be finished at the time of submission, but they should be a good way through, and please don't handwave them entirely. You may request as many of the listed tier rewards as you like once you've reached the appropriate tier.

You may notice sections for "Offering Description" and "Reward Description". The table below is just a sample of the boons available and the requirements to get them. You don't have to do or ask for these exact things. You may choose to replace any of the listed deeds or rewards with an appropriate substitute of your own design, and they will be judged on an individual basis.

The gods favor certain traits and actions of their followers. The Fog God, for instance, values strength, freedom, and invoking fear in others. She highly encourages her children to live freely, without the inhibitions of human society. Some examples can include demonstrating the power of monsters to frighten the human populace, killing a rival in revenge, disrupting a serious occasion just for the hell of it, or generally doing things without caring for the consequences.

On the other hand, the Fourth God values cunning, subterfuge, and control. His priorities lie in furthering the technology of the peninsula, introducing progress to the world, and standing up against the Fog God. Some examples of deeds include spreading the secrets of others (especially Fog followers), manipulating monsters and/or humans to work against the Fog, or inventing some new technology.

If a character's request doesn't align enough with these ideals, their god may bestow upon them something more to their liking without warning. This is effectively an IC explanation for a request a character wouldn't make on their own. If you would like to do this, outline your request in the backfire section.

If your character wants to leave a god, you are free to do so without notice or handwave a prayer on the respective god's page. Keep in mind that leaving a god will remove all previously gained boons!

THE FOG GOD
The Fog God, so they say, is a usurper of the Day and Night gods popularly worshipped on the peninsula. It is she who brings in unsuspecting souls from other worlds and warps their bodies into monstrous forms. She is capricious and becomes jealous easily. She enjoys the chaos that currently plagues Ryslig -- both watching and causing it. It would mean the universe to her if her monsters would go out and cause some discord of their own.

Worship and Pray to the Fog

THE FOURTH GOD
The Fourth God is an artificial god created by Dr. Liewen, in an effort to make a being strong enough to combat the Fog. He was imprisoned and isolated by the Fog God, until the actions of her monsters allowed him to be freed. He now possesses a burning hatred for her and her followers, and will stop at nothing to destroy her. He is calculating and distant, and desires control of the peninsula.

Worship and Pray to the Fourth

THE KEY TO DYSTER
Those who side with the Fog God will be provided with a silver key, old and dull fog-silver. It fits in any lock, no matter the style, and opening a door with it will bring them to Dyster. They will be greeted by the people of the town, who are more than happy to see them. Here, they can stay for as long as they want, and partake in the feasting.

This is not the Dyster some arrivals may remember, and people who try to visit it on the peninsula proper will find an empty ghost town. The people in Dyster don't seem quite dead or alive, but they treat any follower of the Fog God like royalty, and they will eagerly accept new followers in their fold. They will provide them with a more than willing human sacrifice if the monster is hungry. It will calm their hunger but not indefinitely.

Those who stay for periods of time in the city may feel an unnatural loyalty to the Fog God and her cause, to the point of worship. Characters can leave by using the key against any door in town, and return to where they had first entered.
THE ARCADE'S KEYCARD
Those who side with the Fourth God will be provided an unusually modern-looking plastic card. There's no writing on the front or the back, but there is a hologram of rainbow hues on a black background that flashes wildly when the card is moved around. Insert the card on the side of a door like a slot, and they will be transported to the Arcade when they open it.

They will arrive in the grand atrium of an enormous mall and entertainment complex, all in glowing neon and glassy linoleum. Technology from various different time periods is available here, up through the early 1990s – matching the day-glo transparent-plastic aesthetic. The TVs and video games, film reels in the giant-screen theater and ballroom-sized-ball-pit balls, cannot be removed from the complex, which rivals Dyster in size, and the only shopfronts with merchandise seem to be the food court, which is free, and run by robots. It's a significant upgrade from the seedy arcade it was, before October 2022 gave the Fourth God a boost. However, the same set of large red curtains can be found, behind which lies a sterile looking room full of seated humans with strange visors who will not respond to any sort of stimuli. There is a large basin towards the back filled with water, and any time a human is killed or fed on a robot will enter and clean the area.

Those who stay for periods of time in the Arcade may feel an unnatural loyalty to the Fourth God and his cause, to the point of camaraderie. Characters can leave by pressing the card against a door and return to where they had first entered.
RESURRECTION

Loyal followers may resurrect in their god’s domain, rather than where their life ended. When they choose to leave, their god will return them to a safe place on the peninsula (at the player's discretion).

To a follower's guests, the environs may seem strange, but no harm shall come to those who awaken here. They're welcome to stay a while to recuperate, but a permanent residency would be frowned upon; eventually, they may find themselves guided out of this realm, returning back to Ryslig somewhere safe - and sometimes just within reach of the person who protected them in the first place.

TIER ONE

Tier one boons are small, and are mainly a way for the gods to give their converts a taste of what they can offer. These rewards are immediately available to anyone who pledges themselves to a god. When initially pledging to a god, it is not necessary to submit a prayer--though, if you would like to handwave a prayer, you are free to do so. Therefore, it is not necessary to include an offering for this tier.

FOG
A minor power appropriate to the Fog God (think fear, strength, destruction)

Smallest rooms in Dyster (a single bed, no window)

Resurrecting inside Dyster after 2-3 days (regardless of fog days)

A small aesthetic body modification tailored towards fear and intimidation (e.g. extra/bigger teeth, red/scarier eyes, claws if your monster doesn’t already have them)

An instinctive knowledge of how many days they have left before the hunger overtakes them
LIEWEN
A minor spell appropriate to the Fourth God (think stealth, control, invasion)

Smallest rooms in the arcade (barely a bed and a radio, you can hear the arcade outside)

Resurrecting inside the arcade after 2-3 days (regardless of fog days)

A small aesthetic cybernetic body modification (e.g. wires, circuit boards, Tron lines)

A death counter plugin on their PC that has a little image of their head with an x00 number of lives lost next to it. If a character were to die more than 99 times, it would simply start over.

TIER TWO

Tier two boons are larger, and are the first true rewards for doing a god's bidding. It represents a character being ready to dedicate themselves to a god's cause. A character might reach tier two by sacrificing a human to their god, successfully converting a neutral character, or performing public deeds in the name of their god. They also must be a follower for at least a month.

FOG
A second power appropriate to the Fog God

A bigger room in Dyster (queen-size bed, windows, storage)

Instant resurrection in Dyster after being killed.

A major body modification (e.g. flightless wings, large horns, extra limbs)

Taking on a new way to feed (flesh, energy, souls). This doesn’t replace your old one, but gives you a second option.
LIEWEN
A second spell appropriate to the Fourth God

A bigger room in the arcade (soundproof, larger, queen-sized bed)

Instant resurrection in the arcade after being killed

A modified fog form. While an alternate form assumed during fog days is available to everyone, a Fourth follower’s fog form may include cybernetic limbs or other changes appropriate to Fourth. This is a result of the Fourth God attempting to remove the Fog’s influence.

Extending the protection of the arcade to a neutral character of the follower’s choosing. That character, upon death, will resurrect in the Arcade after 2-3 days (regardless of fog days). He will never protect a Fog follower.

TIER THREE

You're getting serious. You've got your sleeves firmly rolled up and however much blood you get on your hands in the process, so be it. You've done your action and maybe you balked a little at first, but now that you know what it really takes, you're still all-in.

Tier three rewards are for truly devout followers, and it takes a great act to appease the gods enough to get here. Such acts might include a mass sacrifice of people, the successful conversion of an opposing follower, or killing an opposing follower. (Keep in mind that killing or sacrificing in self-defense, or for their own reasons, does not count - it must be expressly done for their god!)

FOG
A third major power, appropriate to the Fog God

A house in Dyster (the works)

Immortality. Only destroying the brain or the heart can kill a tier three Fog follower.

A new, alternate monster form, subject to mod approval. Some examples would include having a beefed-up fog form (go wild on the horror!), or switching at will to a closely related monster type (e.g. gargoyles into dragons).

Exchanging the cybernetic modification imparted by the Fourth God for an aesthetic monstrous modification of your choice. Please see common monster traits for details about the cybernetic modification.

Increased ferocity and strength and lowered inhibitions while in fog form.

Extending the protection of Dyster to a neutral character of the follower’s choosing. That character, upon death, will resurrect in Dyster after 2-3 days (regardless of fog days). She will never protect a Fourth follower.
LIEWEN
A third major spell, appropriate to the Fourth God

A large room in the arcade (the works)

Instantly resurrect via static in any TV or radio of your choice.

The ability to teleport from one location to another using radios. Monsters only have to touch the radio, and imagine the location where they wish to go. Note that the target location also needs a radio that is turned on.

You can regenerate missing limbs or other body parts while in the arcade, but this will take some time, is painful, and the resulting parts may have a cybernetic look to them.

Removing the biological need for conventional food (not humans), sleep, or even breathing.

Immunity to the memory loss incurred from multiple deaths. This is not a perfect reward, as Fourth is not a true god and has a higher rate of error for difficult abilities. (This is a loophole in case you still want to play out memory loss.)

PRIESTS

You will do anything in service of your god. You are theirs to use as they see fit. You know you're on the right side of history, and you'll do whatever is in your power to make sure your god prospers.

The priests of each god gain unique and powerful abilities. The abilities favored by each god are explained below, but you may request a different power instead if one suits you better. In order to obtain priesthood, a follower must be in tier three, and have been in Ryslig for at least four months. When asking for priesthood, please explain in great detail the lengths to which your character has gone for their god, and the deeds they have done in their name. These will be judged on a case-by-case basis.

Please do not ask in the god prayer boxes for ideas for a Priest offering. Priest offerings must be something you have OOCly devised yourself. You may submit a Priest form with an offering you have already come up with, request the relevant god somehow prompts your character to perform it, and then (if approved) ICly ask in the god prayer box to receive this prompt. However, things your character does entirely on their own initiative will be more highly looked upon by the gods as proof of their devotion and motivation, and are far more likely to qualify as a Priest offering.



FOG
Fog priests are instantly identifiable by their gray capes, made to resemble the Fog God’s long hair. The collar and hem of the cape are frayed, and when the wind blows through them it almost seems like parts of them trail off with it, like the fog itself...but that’s just a trick of the light, right?

When priests speak, their voices have a whisper behind them.

Fog priests may command the fog as they wish, bringing it forth where there is none and manipulating it around them. Gargoyles and trolls shrouded in fog need not fear the sun, and day-blind monsters have perfect vision. A character with a fog form may freely transform in this as well.
LIEWEN
Fourth priests do not have any set outfits, but they are given a unique marking on their hand when accepted by the Fourth. It may be a power symbol, a pattern of wires, or even a symbol from the character’s home world. Whatever it is, it will glow when other Fourth followers are near.

Fourth priests may temporarily stop time in their vicinity, affecting anyone who does not follow the Fourth God​. They can also access the rsdos network at will without use of a laptop.

SUBMIT FORM


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terribibble: (this is how i took my SATs)

[personal profile] terribibble 2016-06-20 02:31 am (UTC)(link)
No prob! I'd say nothing further than a large room/a couple of streetlamps, so maybe 30 feet max -- and anything past 20 would take a few tries or just not work at all if it were really up on the edge of that radius. That's also about the same length as his body from head to tail so it's basically what he could 'reach' anyway.

Also should probably note for the second spell that he can only blind one person with it at a time.
yurifriends: (A lead balloon)

[personal profile] yurifriends 2016-06-20 02:37 am (UTC)(link)
Character Name: Yuriika Hakonaka
Alignment: Fog
Offering Description: Joined in August 2015 and adepted in November 2015.
Link: Joining and Adepting.
Reward Tier: 1 and 2

Reward Description:

Old Boons

Heightened Strength during the Fog
Fog Form's Berserk State
Desire to protect fellow Fog Followers/attack Fourth Followers
Balrog and humanoid balrog forms - up to eight hours per day of transformation which leaves her with severe hunger

Tier 1

Small physical change: Slightly longer fingers with sharper claws, similar to this.
Small Power: 'Cursed' claws and teeth. Wounds from them are slower to heal and infection happens easier. This isn't poison but rather an infusion of her own dark magic. Only her claws and teeth are effected by this; horns and spikes aren't.
An instinctive knowledge of how many days they have left before the hunger overtakes them

Tier 2

Physical Change: Heavy scales that form 'natural' armor but only on her shoulders, elbows, and wrists. This leaves a majority of her body vulnerable and it looks more intimidating than functional. Something like this
Major Power: Fearful aura. Is able to project an 'aura' around herself that inspires deep fear in humans (making them more susceptible to manipulation or just fleeing). (Other monsters are only affected if the mun's agree.)
Instant resurrection in Dyster
A room in Dyster
The ability to feed on (human) blood.

Backfire: N/A
Edited 2016-06-20 02:38 (UTC)
soft_focus: (:D)

[personal profile] soft_focus 2016-06-20 03:13 am (UTC)(link)
Retained Fourth Boons
  • Immunity from Fog Influence/Weaker state in the Fog
  • Relative immunity from taking Fog Form/ability to take Fog Form at will (See Tier 2 form)
  • Desire to protect fellow Fourth Followers/attack Fog Followers
  • Adept Spell: 'Zombie Bite'. The ability to take a bite out of a corpse killed after midnight, and from that moment control the body as their minion/servant. This effect lasts until the sun rises, at which point the corpse crumbles to dust. This spell leaves Reira considerably hungry after its effects have completed.

    Character Name: Reira Akaba
    Alignment: Fourth God
    Offering Description: JOINED A GOD nbd how are you so dangerously like his actual brother tho elias
    Link: Time to become a Follower
    Reward Tier: Tier 1
    Reward Description:
    Small Cybernetic Body Mod
  • Reira's runes (normally bioluminescent) carry a constant neon-like glow, dulled by his fur. The runes themselves appear to be physical cabling and sensor patches akin to the ones they represented. These marks appear on the eyespots of his wings as well (the eyespots being extensions of his mountain rune).
    Minor Spell
  • 'Vocal Mimicry' What it says on the tin, but given the need for limitation, ideas are that he can be limited to phrases and voices he's heard (like a proper mimic), or that certain distortions are carried through the voice, as if it comes over a radio or similar. Both could be coupled with the inability to do more than either call names, or call for help with these voices, as this ability is based in the common feature of wendigo in media to bear mimicry as an ability to draw in prey.
    Death Counter
  • Complete with a tiny number '2'.
    Backfire: N/A

    Character Name: Reira Akaba
    Alignment: Fourth God
    Offering Description: He kind of ritualistically killed and ate a mostly human Tsukikage following old adept-ritual requirements. .......Oops.
    Link: Surprisingly, being sacrificed is not the source of the ninja's god refusal.
    Reward Tier: Tier Two
    Reward Description:
    Ability to Protect One Neutral
  • Chosen Neutral: Tsukikage
    Standard Spell
  • 'Frost-Like' Able to briefly take on the form of an icy wind; rather than being limited to spans of time within a day, the ability as a whole can be triggered constantly, provided Reira is wind only for a maximum of 5 minutes, and that he takes at least five minutes between states of 'wind' before trying again. This ability, naturally, expends considerable energy; rather literally it empties his stomach whenever he becomes wind, so he is impressively hungry after using it. The movement of the wind is also tied to the direction he was moving in the first place (also any existing gales around him).
    Queen-sized Bedroom Above the Arcade
  • The room is soundproof, and rather nicely furnished. The table in particular tends to be used to 'share' his dinners with the 4th as an offering.
    Immediate Arcade Resurrection on Death
  • Will appear within the covers of his bed.
    Backfire: Cybernetic 'Fourth'-Fog Form
  • Aside from being easier to slip into unintentionally (Generally when Reira is approaching his feeding deadline, or is just plain hungry), it's changed significantly as a result of the Fourth's attempts to undo the Fog's influence...an obvious backfire as far as both He and Reira would be concerned, but regardless.

    Various parts that caused Reira legitimate pain are synthetically altered with metal and gears to make them painless and easier to move, including 'retracting' metal fangs (he could not close his mouth because of these before), and metal back plating to better allow flexibility there-most significantly however, there is a quietly ticking clock over his heart, representing the sound of what is missing. (Surprisingly, Reira will be very happy with this feature)
  • operadiance: tightened (dolce)

    [personal profile] operadiance 2016-06-20 04:40 am (UTC)(link)
    I'll take them now! I'm still debating a couple options on tier two magic, so it's possible how she gets it might sway what I pick.
    soft_focus: (.w.)

    [personal profile] soft_focus 2016-06-20 05:32 am (UTC)(link)
    I think I'll go with radio distortions then! It has that nice Fourthie touch hehe...

    As for the wind, this actually works really great for me; I was going to play it quite like that regardless, so I'm absolutely fine with it!

    This also gives me a lot of fun things to do while everyone is away in Vandare huehueheHEHEHEHEHAHAHAHAHA
    proser: between the two of you?? (like.... you stabbed the connection)

    [personal profile] proser 2016-06-20 05:52 am (UTC)(link)
    Character Name: Wirt
    Alignment: Fog
    Offering Description: Aligned, Adept.
    Link: Aligning was offscreened, after this thread. Going adept.
    Reward Tier: Tier 2
    Reward Description:

    Retained boons:
    - Extra strength on fog days. (Basic)
    - Peryton form (Adept)
    - Humanoid version of peryton form (Adept)

    New boons:

    Overall, Wirt would ask for ways to help protect himself, especially at a distance -- if pressed, he'd want to be able to tell whether someone was a threat. He would not ask for these things specifically, but this is how I would like the request to manifest:

    Tier 1 boons:

    - Fear sensing: The ability to know what a person is afraid of. This ability can only be focused on one person at a time, and the depth of this knowledge (superficial/situational vs. long-standing phobias or subjects of distress) depends on his level of active concentration.
    - Minor body modification: Sharper teeth overall, instead of just upper and lower canines -- more suited to tearing flesh.
    - Instinctive knowledge of how many days he has left before the hunger overtakes him.

    Tier 2 boons:

    - Fear manifestation: The ability to draw on someone's fears, using them to create an illusion visible only to the person in question. These are visually based, and while they are intended to provoke a feeling of genuine threat, they can not interact with a person in any physical way, or in a way that creates physical sensation. (In other words: make a person believe they are ten stories up, on a precarious ledge? Yes. Make a person believe they are actually falling from a great height? Probably not.)
    - Energy feeding: Specifically through freezing someone to death with the elemental ice magic he received from Tikbalang.
    - Instant resurrection in Dyster.
    Edited 2016-06-20 07:03 (UTC)
    gopluckyourself: I can dazzle jazz wings and do high kick (Broadway?? Why not BIRDway?)

    [personal profile] gopluckyourself 2016-06-20 05:55 am (UTC)(link)
    Character Name: Beatrice
    Alignment: Fog
    Offering Description: Aligned, Adept
    Link:Joining happened offscreen! Adepting happened here.
    Reward Tier: Tiers 1 & 2
    Reward Description:

    Retained old boons:
    - Increased strength on fog days (basic)
    - Wyvern form (adept)

    Tier 1:
    - Minor power: minor control of existing fires not created by her. Making campfires flare up for intimidation’s sake, cranking the heat up on a stove, doing that thing where candle flames change color for no reason except it’s kinda freaky.
    - Instinctive knowledge of how many days until the hunger hits.

    Tier 2:
    - Second power: the ability to create small, solid “embers” that can cause minor explosions. Closer to firecrackers than dynamite, they can do damage to property and people but probably won’t be lethal unless someone stands right on top of one and/or tries to eat it. They go off after 30 seconds, no more or less.
    - Instant resurrection in Dyster

    Backfire: n/a
    soft_focus: (.w.)

    -gently shows herself out for this pun-

    [personal profile] soft_focus 2016-06-20 05:56 am (UTC)(link)
    Thank you!

    I guess you could say he was trying to be................handy
    godofnothingness: (Resident SHITHEAD has ARRIVED)

    [personal profile] godofnothingness 2016-06-20 06:08 am (UTC)(link)
    Hey five works for me! more than I expected-I'd been figuring 3 but five is even better

    And yes! Flame Princess for Final Answer!

    All of Loki's other friends keep getting themselves aligned anyway :| That or they're Yuuya
    fairlycapable: (YOOOOO)

    [personal profile] fairlycapable 2016-06-20 06:14 am (UTC)(link)
    Oh wow AWESOME

    Well I know what Yuuri'll be honing her web-making skills on for the next while then!

    I'll be taking that buff then!

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