ryslighelpers: (Default)
Ryslig Helpers ([personal profile] ryslighelpers) wrote in [community profile] monsterdata2015-06-27 06:38 pm

God Boons

◉ NAVIGATION

GOD BOONS

INFORMATION

With the gods at war with each other, they offer tantalizing additional bonuses to their loyal followers -- but these also come with a few strings attached. Will you join a side, or remain neutral in the conflict?

Characters can be recruited in two ways: by the god, or by a god follower. The gods can open their realms to anyone at any time if a character wishes to enter. Followers always have access to their god's respective realms, and can bring in a recruit to swear allegiance.

The gods will not punish a character if they leave their side; that would only solidify their resolve to leave. However, they will remove any boons and bonuses they might have granted them. If the character rejoins, their status with be reset to entry level, and they will need to work their way up in the ranks once more.

HOW TO ALLY WITH A GOD AND RECEIVE BOONS

When a character completes a tier requirement, you can submit the form below to have them receive acknowledgment and rewards. Threads don't have to be finished at the time of submission, but they should be a good way through, and please don't handwave them entirely. You may request as many of the listed tier rewards as you like once you've reached the appropriate tier.

You may notice sections for "Offering Description" and "Reward Description". The table below is just a sample of the boons available and the requirements to get them. You don't have to do or ask for these exact things. You may choose to replace any of the listed deeds or rewards with an appropriate substitute of your own design, and they will be judged on an individual basis.

The gods favor certain traits and actions of their followers. The Fog God, for instance, values strength, freedom, and invoking fear in others. She highly encourages her children to live freely, without the inhibitions of human society. Some examples can include demonstrating the power of monsters to frighten the human populace, killing a rival in revenge, disrupting a serious occasion just for the hell of it, or generally doing things without caring for the consequences.

On the other hand, the Fourth God values cunning, subterfuge, and control. His priorities lie in furthering the technology of the peninsula, introducing progress to the world, and standing up against the Fog God. Some examples of deeds include spreading the secrets of others (especially Fog followers), manipulating monsters and/or humans to work against the Fog, or inventing some new technology.

If a character's request doesn't align enough with these ideals, their god may bestow upon them something more to their liking without warning. This is effectively an IC explanation for a request a character wouldn't make on their own. If you would like to do this, outline your request in the backfire section.

If your character wants to leave a god, you are free to do so without notice or handwave a prayer on the respective god's page. Keep in mind that leaving a god will remove all previously gained boons!

THE FOG GOD
The Fog God, so they say, is a usurper of the Day and Night gods popularly worshipped on the peninsula. It is she who brings in unsuspecting souls from other worlds and warps their bodies into monstrous forms. She is capricious and becomes jealous easily. She enjoys the chaos that currently plagues Ryslig -- both watching and causing it. It would mean the universe to her if her monsters would go out and cause some discord of their own.

Worship and Pray to the Fog

THE FOURTH GOD
The Fourth God is an artificial god created by Dr. Liewen, in an effort to make a being strong enough to combat the Fog. He was imprisoned and isolated by the Fog God, until the actions of her monsters allowed him to be freed. He now possesses a burning hatred for her and her followers, and will stop at nothing to destroy her. He is calculating and distant, and desires control of the peninsula.

Worship and Pray to the Fourth

THE KEY TO DYSTER
Those who side with the Fog God will be provided with a silver key, old and dull fog-silver. It fits in any lock, no matter the style, and opening a door with it will bring them to Dyster. They will be greeted by the people of the town, who are more than happy to see them. Here, they can stay for as long as they want, and partake in the feasting.

This is not the Dyster some arrivals may remember, and people who try to visit it on the peninsula proper will find an empty ghost town. The people in Dyster don't seem quite dead or alive, but they treat any follower of the Fog God like royalty, and they will eagerly accept new followers in their fold. They will provide them with a more than willing human sacrifice if the monster is hungry. It will calm their hunger but not indefinitely.

Those who stay for periods of time in the city may feel an unnatural loyalty to the Fog God and her cause, to the point of worship. Characters can leave by using the key against any door in town, and return to where they had first entered.
THE ARCADE'S KEYCARD
Those who side with the Fourth God will be provided an unusually modern-looking plastic card. There's no writing on the front or the back, but there is a hologram of rainbow hues on a black background that flashes wildly when the card is moved around. Insert the card on the side of a door like a slot, and they will be transported to the Arcade when they open it.

They will arrive in the grand atrium of an enormous mall and entertainment complex, all in glowing neon and glassy linoleum. Technology from various different time periods is available here, up through the early 1990s – matching the day-glo transparent-plastic aesthetic. The TVs and video games, film reels in the giant-screen theater and ballroom-sized-ball-pit balls, cannot be removed from the complex, which rivals Dyster in size, and the only shopfronts with merchandise seem to be the food court, which is free, and run by robots. It's a significant upgrade from the seedy arcade it was, before October 2022 gave the Fourth God a boost. However, the same set of large red curtains can be found, behind which lies a sterile looking room full of seated humans with strange visors who will not respond to any sort of stimuli. There is a large basin towards the back filled with water, and any time a human is killed or fed on a robot will enter and clean the area.

Those who stay for periods of time in the Arcade may feel an unnatural loyalty to the Fourth God and his cause, to the point of camaraderie. Characters can leave by pressing the card against a door and return to where they had first entered.
RESURRECTION

Loyal followers may resurrect in their god’s domain, rather than where their life ended. When they choose to leave, their god will return them to a safe place on the peninsula (at the player's discretion).

To a follower's guests, the environs may seem strange, but no harm shall come to those who awaken here. They're welcome to stay a while to recuperate, but a permanent residency would be frowned upon; eventually, they may find themselves guided out of this realm, returning back to Ryslig somewhere safe - and sometimes just within reach of the person who protected them in the first place.

TIER ONE

Tier one boons are small, and are mainly a way for the gods to give their converts a taste of what they can offer. These rewards are immediately available to anyone who pledges themselves to a god. When initially pledging to a god, it is not necessary to submit a prayer--though, if you would like to handwave a prayer, you are free to do so. Therefore, it is not necessary to include an offering for this tier.

FOG
A minor power appropriate to the Fog God (think fear, strength, destruction)

Smallest rooms in Dyster (a single bed, no window)

Resurrecting inside Dyster after 2-3 days (regardless of fog days)

A small aesthetic body modification tailored towards fear and intimidation (e.g. extra/bigger teeth, red/scarier eyes, claws if your monster doesn’t already have them)

An instinctive knowledge of how many days they have left before the hunger overtakes them
LIEWEN
A minor spell appropriate to the Fourth God (think stealth, control, invasion)

Smallest rooms in the arcade (barely a bed and a radio, you can hear the arcade outside)

Resurrecting inside the arcade after 2-3 days (regardless of fog days)

A small aesthetic cybernetic body modification (e.g. wires, circuit boards, Tron lines)

A death counter plugin on their PC that has a little image of their head with an x00 number of lives lost next to it. If a character were to die more than 99 times, it would simply start over.

TIER TWO

Tier two boons are larger, and are the first true rewards for doing a god's bidding. It represents a character being ready to dedicate themselves to a god's cause. A character might reach tier two by sacrificing a human to their god, successfully converting a neutral character, or performing public deeds in the name of their god. They also must be a follower for at least a month.

FOG
A second power appropriate to the Fog God

A bigger room in Dyster (queen-size bed, windows, storage)

Instant resurrection in Dyster after being killed.

A major body modification (e.g. flightless wings, large horns, extra limbs)

Taking on a new way to feed (flesh, energy, souls). This doesn’t replace your old one, but gives you a second option.
LIEWEN
A second spell appropriate to the Fourth God

A bigger room in the arcade (soundproof, larger, queen-sized bed)

Instant resurrection in the arcade after being killed

A modified fog form. While an alternate form assumed during fog days is available to everyone, a Fourth follower’s fog form may include cybernetic limbs or other changes appropriate to Fourth. This is a result of the Fourth God attempting to remove the Fog’s influence.

Extending the protection of the arcade to a neutral character of the follower’s choosing. That character, upon death, will resurrect in the Arcade after 2-3 days (regardless of fog days). He will never protect a Fog follower.

TIER THREE

You're getting serious. You've got your sleeves firmly rolled up and however much blood you get on your hands in the process, so be it. You've done your action and maybe you balked a little at first, but now that you know what it really takes, you're still all-in.

Tier three rewards are for truly devout followers, and it takes a great act to appease the gods enough to get here. Such acts might include a mass sacrifice of people, the successful conversion of an opposing follower, or killing an opposing follower. (Keep in mind that killing or sacrificing in self-defense, or for their own reasons, does not count - it must be expressly done for their god!)

FOG
A third major power, appropriate to the Fog God

A house in Dyster (the works)

Immortality. Only destroying the brain or the heart can kill a tier three Fog follower.

A new, alternate monster form, subject to mod approval. Some examples would include having a beefed-up fog form (go wild on the horror!), or switching at will to a closely related monster type (e.g. gargoyles into dragons).

Exchanging the cybernetic modification imparted by the Fourth God for an aesthetic monstrous modification of your choice. Please see common monster traits for details about the cybernetic modification.

Increased ferocity and strength and lowered inhibitions while in fog form.

Extending the protection of Dyster to a neutral character of the follower’s choosing. That character, upon death, will resurrect in Dyster after 2-3 days (regardless of fog days). She will never protect a Fourth follower.
LIEWEN
A third major spell, appropriate to the Fourth God

A large room in the arcade (the works)

Instantly resurrect via static in any TV or radio of your choice.

The ability to teleport from one location to another using radios. Monsters only have to touch the radio, and imagine the location where they wish to go. Note that the target location also needs a radio that is turned on.

You can regenerate missing limbs or other body parts while in the arcade, but this will take some time, is painful, and the resulting parts may have a cybernetic look to them.

Removing the biological need for conventional food (not humans), sleep, or even breathing.

Immunity to the memory loss incurred from multiple deaths. This is not a perfect reward, as Fourth is not a true god and has a higher rate of error for difficult abilities. (This is a loophole in case you still want to play out memory loss.)

PRIESTS

You will do anything in service of your god. You are theirs to use as they see fit. You know you're on the right side of history, and you'll do whatever is in your power to make sure your god prospers.

The priests of each god gain unique and powerful abilities. The abilities favored by each god are explained below, but you may request a different power instead if one suits you better. In order to obtain priesthood, a follower must be in tier three, and have been in Ryslig for at least four months. When asking for priesthood, please explain in great detail the lengths to which your character has gone for their god, and the deeds they have done in their name. These will be judged on a case-by-case basis.

Please do not ask in the god prayer boxes for ideas for a Priest offering. Priest offerings must be something you have OOCly devised yourself. You may submit a Priest form with an offering you have already come up with, request the relevant god somehow prompts your character to perform it, and then (if approved) ICly ask in the god prayer box to receive this prompt. However, things your character does entirely on their own initiative will be more highly looked upon by the gods as proof of their devotion and motivation, and are far more likely to qualify as a Priest offering.



FOG
Fog priests are instantly identifiable by their gray capes, made to resemble the Fog God’s long hair. The collar and hem of the cape are frayed, and when the wind blows through them it almost seems like parts of them trail off with it, like the fog itself...but that’s just a trick of the light, right?

When priests speak, their voices have a whisper behind them.

Fog priests may command the fog as they wish, bringing it forth where there is none and manipulating it around them. Gargoyles and trolls shrouded in fog need not fear the sun, and day-blind monsters have perfect vision. A character with a fog form may freely transform in this as well.
LIEWEN
Fourth priests do not have any set outfits, but they are given a unique marking on their hand when accepted by the Fourth. It may be a power symbol, a pattern of wires, or even a symbol from the character’s home world. Whatever it is, it will glow when other Fourth followers are near.

Fourth priests may temporarily stop time in their vicinity, affecting anyone who does not follow the Fourth God​. They can also access the rsdos network at will without use of a laptop.

SUBMIT FORM


◉ MEME◉ OOC ◉ NETWORK◉ MAIN◉ NAVIGATION

softspokenlandlord: (dsod23)

[personal profile] softspokenlandlord 2023-10-11 11:03 pm (UTC)(link)
Okay, here's an interesting one for sure. |D

So...there's some augments that Ryou doesn't really get a lot of use out of (tier 1 ability, tier 2 physical addition) that I wanted to maybe, in the future, think about finding other changes for. Truthfully I could probably alter at least one without saying anything because I've used it so infrequently that it could pass as not changing anything, but I'd know, so best to ask, and Ryou would probably ICly ask the Fog.

Would coming up with a way for him to ask Mom to alter his gifts be feasible, in that sense? He'd follow it up with fealty, ofc, like a small thing done in her honor to show he still cares.

That...is part one of my inquiries.

Part two is...can Ryou alter his priest power into something weaker and more suited for tier 3, and ask the Fog for the ability Atem had as a priest power? I've asked Krystal about it and gotten the OOC ok for that, but I want it to be okay from a game standpoint! If it's feasible at all to ask the Fog to...shall we say, Ability Shuffle, then is there something you would recommend that Ryou might offer to make it fair, or would you prefer I came up with something?

TL;DR:
- Can I alter Ryou's lower tier augments in the future if I think of something more utilitarian that I would use?
- Can I downgrade Ryou's priest shadow powers to fit more within the confines of Tier 3 in order to give him Atem's Monster Shuffle ability as his priest power?

IC Reasons for this - Sentimentality, utility (I can explain the first two better if needed!). Also Ryou has consistently felt himself being comfortable in other monster skins, though ultimately he has come to generally accept that he was ASAB (assigned shade at (re)birth).

OOC Reasons for this - MONSTER SHUFFLE WAS A COOL ABILITY AND I WOULD HAVE FUN. Krystal has goated ideas ok.
cratecrasher: (the mad lad grin)

[personal profile] cratecrasher 2023-10-24 03:59 am (UTC)(link)
Character Name: Crash Bandicoot
Alignment: Fourth
Offering Description: Aided by Sonic, a private concert for Elias of an evil scientist's rock music. Though Crash also puts forward a look into his single brain cell for a more accurate audio sample.

Link: Here

Reward Tier: Tier 2

Reward Description:

Instant Arcade Rez
Full Room (soundproof, queen bed)


Boosted Spell: A level 2 upgrade to his Minotaur magic. Knowing that Crash could project a single emotion through his magic music before...

Now he can project a more nuanced spectrum of emotion, depending on the song in question, and expand its range of effect with an intensity dependent on whether the magic’s being spread thin across a crowd (Max. 8) or focused on a single target.

Basically... eight humans could fight against twisting their frowns upside-down (and flee), a group of four might come around to work it out, while one or two humans can’t stop the feeling~!


New Tier 1 Spell: A power with no other apt name than Wile E. "Coyote Time". This is the ability to say no to gravity within extremely brief intervals. Such a seemingly innocuous power allows Crash to achieve his cartoon feats of "double jumping", "air dashing", and slide spinning across gaps equal to his body length or less.

While he can chain these techniques together for a ridiculous amount of added mobility/evasion options, Crash cannot perform the double jump, which kills the forward momentum of his initial jump, more than once before needing to hit the ground (or a person) again. And while in mid-air can’t perform his air dash more than once under the same caveat.

(For reference: the platforming physics in Crash Team Rumble)


Backfire (for abilities characters wouldn't ask for ICly):
What's that Crash? You’re not into this whole body mod business? That's alright, the makeover is on your fog form instead!

Crash's fog form gains minor Mecha-Bandicoot (cybernetic) influences. Which I haven't designed yet and so this very optional form will become dormant until I have one.
endlesspastability: (Default)

[personal profile] endlesspastability 2023-10-24 08:58 pm (UTC)(link)
Character Name: Sonic
Alignment: Fourth
Offering Description: Helping Crash with the mind control music! It can’t be a real concert without instruments, right? Instruments and synth sounds and PIZZAZZ!
Link: Here.
Reward Tier: 2
Reward Description:
- Instant arcade rez
- Full room!
- New power: ROLLIN AROUND AT THE SPEED OF SOUND**! Similar to Sonic’s spin dash from the games, but more at Samus’ morphball from Metroid. Allows Sonic to curl into a smooth metal orb about the size of a basketball and roll around at will. He can get going pretty fast, jump, and change direction at will. His defenses are increased in ball form, but offensively pretty much all he can do is bounce off your noggin. But that can hurt! Just ask Robotnik. All the other simulacrum weaknesses (magnets, water) apply! (**not actually the speed of sound)
Backfire (for abilities characters wouldn't ask for ICly): even glitchier and distorted look to his fog form! His movements rarely look smooth and he occasionally seems to move at about 3 fps.
givesandtakes: (Im thinking something devious)

[personal profile] givesandtakes 2023-10-30 02:49 am (UTC)(link)
Character Name: Moira O'Deorain
Alignment: Fog
Offering Description: Pledging
Link: Here.
Reward Tier: Tier 1

Reward Description:
A minor power: The ability to finally make sense of the DNA she sequences out from Monsters. No more obfuscated pieces. No more headaches, dangit. Still unable to manipulate it, but being able to see will allow her to begin sequencing.

A small aesthetic body modification tailored towards fear and intimidation (e.g. extra/bigger teeth, red/scarier eyes, claws if your monster doesn’t already have them): Can I come back to this later I am drawing a blank on anything I might want at the moment.

Smallest rooms in Dyster, resurrecting inside Dyster after 2-3 days, and the instinctive knowledge of how many days they have left before the hunger overtakes her.

Backfire (for abilities characters wouldn't ask for ICly): N/A
givesandtakes: (Default)

[personal profile] givesandtakes 2023-10-31 09:06 am (UTC)(link)
Can we workshop a bit on this together? Considering when I originally asked about it, I was told that joining up with a God (or buying something from Mana) was one of the methods of which to go about this. As noted here when I originally asked: https://monsterdata.dreamwidth.org/4766.html?thread=4629662#cmt4629662 I understand you guys not wanting her to be able to do perm or even long term temp changes, but I can promise I never had any of that in mind to begin with. Changes would only be, at best, day long aesthetic stuff like grats your two inches taller for the day.

Unless you were specifically noting the Fourth, or are reconsidering the God aspect. In which case, if it's Mana only, I'll withdraw my sign up! And if you decide against it entirely, I'll move away from Moira attempting anything on Monsters and focus solely on humans.
Edited 2023-10-31 09:12 (UTC)
givesandtakes: (Default)

[personal profile] givesandtakes 2023-11-01 09:55 am (UTC)(link)
So that's a good idea for tier 2, I feel, but now I have another idea that may be easier? How about a sort of contract route? She can make a pact with someone and, at Tier 1, this can then boost an aesthetic as noted. Once a day for an hour. No extra contracts: IE if she contracts with someone that day, that's it. She can't then turn around and allow someone else to contract with her. This will move her away from the genetics route but still give the same results, while being more in focus with her Monster type and the theme of Ryslig. A level 1, there wont be any exchange necessary, ie she can boost the aesthetics freely for that hour, and then at higher levels I can figure out something she would require in return for bigger boons.

Does this sound better?
201graves: <user name=naomistares site=tumblr.com> (🦴 & all of me)

[personal profile] 201graves 2023-11-02 11:59 pm (UTC)(link)
Character Name: Harrowhark Nonagesimus
Alignment: Fog
Offering Description: A wreath of tarsals and metatarsals from the feet of her human victims strung on dried human sinew and laid by the seaside.
Link: n/a
Note: Converted by Ianthe Tridentarius after the feast at Merain on September 8th
Reward Tier: 1
Reward Description:

1. Dyster room & 3-day resurrection

2. Hunger instinct

3. Minor power: The ability to disorient anyone in her presence for up to 5 minutes once per day. Disorientation effects may include effects on specific senses (ie dizziness, blurred/reduced vision, neuropathy) or hyper-realistic recall of a previous disorienting state of being, whether in Ryslig or (for PCs) in canon. Harrow does not have control over the effects, which can be OOCly tailored to the character as desired.

4. Minor body mod: Three retractable bone blades in the back of each hand (shaped like so, I can't remember what the word for that shape is).

Backfire (for abilities characters wouldn't ask for ICly): n/a
gildedsaint: (bloody jewels)

[personal profile] gildedsaint 2023-11-03 04:19 pm (UTC)(link)
Character Name: Ianthe Tridentarius
Alignment: Fog
Offering Description: Converting Harrowhark to the Fog.
Link: Here.
Reward Tier: Tier 2
Reward Description:

♦ Bigger room in Dyster
♦ Instant resurrection in Dyster
♦ Secondary feeding type of souls

Major body mod: Her gold parts - the gilded arm and her gold claws and teeth - now are actually as strong/durable as metal. If possible I'd love if her halo could be included with this; I keep thinking about her using it like a noose.

Second power: Blood teleportation - Ianthe can create pools of blood to step into and disappear, reappearing from another pool elsewhere. This isn't restricted by gravity, she can make them sideways or upside down, they're basically portals. Short-range/in-combat use is limited to 30 feet, and rapid use will quickly exhaust her with effects that mimic necromantic blight (bleeding from the eyes/nose/ears/mouth, dizziness/exhaustion, and death if continued). Long-range is limited to three locations where she must have painted a blood ward in advance. If the ward is removed, she cannot teleport to that location until the ward is re-painted. It has to be her own blood, and as a result she can only safely paint one ward per day unless she feeds between.

Backfire (for abilities characters wouldn't ask for ICly): Once again, she asks for however much of her blood magic she's able to have back and would describe the teleportation powers and concept of blood wards. Canonically blood wards are for something different but maybe the Fog tuned out by this point and thinks that overall this sounds close enough to blood-flavored faerie rings. Ianthe would also like to be able to take someone with her so long as she is holding on to them for the duration, but I figure that's probably beyond T2 scope because it affects targets other than herself.
201graves: <user name=arboret site=deviantart.com> (Default)

[personal profile] 201graves 2023-11-06 07:42 am (UTC)(link)
got it! sorry about that. this works for me!
gildedsaint: (Default)

[personal profile] gildedsaint 2023-11-06 04:16 pm (UTC)(link)
That's fair! I figure it's worth asking, it can be hard to tell what qualifies - I'm pleasantly surprised she's allowed to bring someone!

I'll go with the claws/teeth/arm for the mod and short-range teleportation for the power, and of course gets hit with both drawbacks of blight and hunger. Thank you very much!
Edited 2023-11-06 16:17 (UTC)
soundsurfing: (Default)

[personal profile] soundsurfing 2023-11-06 04:40 pm (UTC)(link)
Wrong account but! Excellent, sign her up. She will keep working on genetics but begin to pull away from Monster genetics (save for her pacting with them to boost aesthetics) and begin working on ways to fuck humans over.
detectivision: (Default)

[personal profile] detectivision 2023-11-14 08:06 pm (UTC)(link)
Character Name: Sherlock Holmes
Alignment: Fourth
Offering Description: Working with Donatello to develop small, easily hidden radio technology, then working with human manufacturers to market and mass produce radios disguised as common household objects. His aim is to make radios safe to own and common among humans again, as Fog priests will kill you for owning them too obviously. This increases Elias's tech influence, undermines a Fog operation to destroy radios, and extends the teleporting network for Fourthies. Noteworthy is that Holmes is doing the proposal in a human disguise, rather than as himself.
Additionally, Sherlock reached out to humans in dreams to collect information on what sort of hidden radios they would like to see. He has planted the idea that they miss radios in their dreaming minds as well as told them where they will be able to get them. He urges them to be discreet.
Link: Here is the dream message, and here is the initial plan with Donatello.
Reward Tier: 3
Reward Description: A third major spell, appropriate to the Fourth God: I'd like for him to be able to negate all monster abilities at will in a contained area. I'm looking at Fiddleford's reality warping as a guide: a fifty foot radius around him in all directions, for whatever time limit y'all feel is appropriate. It's a version of the enchantment in the Fourth's Corrupted Central Park: it will take away monster strength, monster powers, and monster durability. Claws and teeth remain but are only as strong as human nails and teeth while in the area of effect, and undead monsters, while they remain undead, are as vulnerable to harm as humans. Shades stay gray but become solid. Sims have no greater endurance than a human would. It will not apply to god boons and will only work with player permission. It also applies to Sherlock himself when active.

A large room in the arcade (the works)

Instantly resurrect via static in any TV or radio of your choice.

The ability to teleport from one location to another using radios. Monsters only have to touch the radio, and imagine the location where they wish to go. Note that the target location also needs a radio that is turned on.

You can regenerate missing limbs or other body parts while in the arcade, but this will take some time, is painful, and the resulting parts may have a cybernetic look to them.

Removing the biological need for conventional food (not humans), sleep, or even breathing.

Immunity to the memory loss incurred from multiple deaths.
Backfire (for abilities characters wouldn't ask for ICly): N/A for abilities, but it's possible the most popular variety of concealed radio will end up being an idea Sherlock wanted to scrap, of a stuffed shark toy with a radio inside. It's mentioned in both threads and is a goofy meta joke, but Nattensfest is coming, and maybe there's a place in the tech market for Radio Shark.
overlies: (pic#16117597)

[personal profile] overlies 2023-11-15 05:10 pm (UTC)(link)
Character Name: makima
Alignment: fourth
Offering Description: successfully converting a neutral character
Link: here (still in progress, confirmed with the player)
Reward Tier: tier 2
Reward Description:
a second spell appropriate to the fourth god: deceiving illusions/hallucinations; makima will be able to manipulate the senses (sight, taste, smell, touch, hearing) of her target(s) into seeing and experiencing things that aren't actually there. the hallucinations only exist within the mind of the manipulated, and thus cannot have an impact on surroundings. if someone realizes it's not real, the spell will lift immediately.
a bigger room in the arcade (soundproof, larger, queen-sized bed)
instant resurrection in the arcade after being killed
a modified fog form
extending the protection of the arcade to a neutral character of the follower’s choosing: kanade

Backfire (for abilities characters wouldn't ask for ICly): n/a
Edited 2023-11-15 17:12 (UTC)
detectivision: (Default)

[personal profile] detectivision 2023-11-16 04:19 pm (UTC)(link)
Very fair! After kicking some ideas around, here is the updated plan:

- a log post on the 25th where Sherlock, in his Fourth boon werewolf disguise, is planting hidden radios in strategic locations, mostly in Bavan but with a few in other cities like Vandare or Rota. This network of fast travel points will require maintenance from him, since radios have to be turned on to be teleported to and if there isn't a power source, batteries must be supplied, leaving him vulnerable to being spotted by other characters. None of the radios will be inside player locations without player permission but may be planted around the corner from the 38-8, in an alley near the clinic, etc. There will be none in Djävulenstad.

- The log post will also contain an arcade prompt with a map of the new radios' locations, with a note from "Rache" to mark any that go down and he'll fix them.

- I don't want to step on toes or spotlight hog or anything, but: I would love it if the stealth radios got popular among humans during the Nattensfest gift giving season! Sherlock is asking them to be discreet, but I am good with the humans getting overexcited and giving away that they're hiding their radios now to Fog followers, who can engage or not as they like.

- Now. Consequences! The longer Sherlock lives this double life, keeping his Fourthie activities under the Rache persona, the worse it will be when it comes out. I want it to come out eventually but not immediately, and Larissa and I are kicking around plans for Javert to find out that the mini radios' inventor was someone using a false name with an abandoned address, and loose plans for Javert to eventually find out that Sherlock has been a Fourthie spy and lying about his activities all this time. It will be messy, just not right away.

I also intend for the second dream prompt to be an opportunity for people to be suspicious of Sherlock himself's connection to radios. He will be in the dream and not in disguise, and anyone who engages is welcome to connect the dots, especially if the humans' favorite stealth radio variety does turn out to be the goofy shark one.

Will a log post containing the above elements and a note that he can be caught and confronted and, down the road a bit, will be identified, suffice as an offering? If so, I'll link it here when it goes up, probably around the 25th.

Thanks for working with me on this!

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